I don't really agree with much in this post.
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@SJohnRoss I am reminded of a story Chris Bissette's once told about writing an adventure for a 5e mag that started with characters having to cross a river.
Play-testers came back with the adventure being too difficult as both parties had TPKed because they approached the river and interpreted it as a swimming skill check rather than an opportunity for tactical infinity and lateral thinking.
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@SJohnRoss I am reminded of a story Chris Bissette's once told about writing an adventure for a 5e mag that started with characters having to cross a river.
Play-testers came back with the adventure being too difficult as both parties had TPKed because they approached the river and interpreted it as a swimming skill check rather than an opportunity for tactical infinity and lateral thinking.
@Taskerland what?! They were like "to swim through a river make a swimming check or DIE"?
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@SJohnRoss I am reminded of a story Chris Bissette's once told about writing an adventure for a 5e mag that started with characters having to cross a river.
Play-testers came back with the adventure being too difficult as both parties had TPKed because they approached the river and interpreted it as a swimming skill check rather than an opportunity for tactical infinity and lateral thinking.
@Taskerland @SJohnRoss My current golden rule: only make a pass/fail roll if both pass and fail can lead to something interesting. In that case I can see several options, and I'm only just out of bed:
"It's hard teamwork, but you rig a rope and get across the river."
"It looks dangerous. You might get swept away. [To other adventure possibilities, or for 5e an alternative dungeon entrance.] Roll."
"You'll be able to do it, but how much of your supply of wood and rope will be used up in the process? Roll."
"It's clearly too dangerous. You'll need to find another way." -
@Taskerland what?! They were like "to swim through a river make a swimming check or DIE"?
@vdonnut Apparently so! @SJohnRoss
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@Taskerland @SJohnRoss My current golden rule: only make a pass/fail roll if both pass and fail can lead to something interesting. In that case I can see several options, and I'm only just out of bed:
"It's hard teamwork, but you rig a rope and get across the river."
"It looks dangerous. You might get swept away. [To other adventure possibilities, or for 5e an alternative dungeon entrance.] Roll."
"You'll be able to do it, but how much of your supply of wood and rope will be used up in the process? Roll."
"It's clearly too dangerous. You'll need to find another way."@RogerBW Bissette presented it as "5e players aren't used to tactical infinity" but there was also some quite poor GMing in the mix too. Fast moving river as green goblin head from tomb of annihilation. @SJohnRoss
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@RogerBW Bissette presented it as "5e players aren't used to tactical infinity" but there was also some quite poor GMing in the mix too. Fast moving river as green goblin head from tomb of annihilation. @SJohnRoss
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@SJohnRoss Evidently, they didn't include stuff like 'there is a branch or nearby trees that could be used for floatation' as they assumed that any group and GM would just conjure one because it made sense. @RogerBW