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Wandering Adventure Party

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Satanic Math

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  • G IndescribablySad@threads.net

    Could you imagine doing 666 damage in one turn? I’d be riding that high for weeks.

    H This user is from outside of this forum
    H This user is from outside of this forum
    hikingvet@lemmy.ca
    wrote last edited by
    #19

    Weeks? More like decades.

    1 Reply Last reply
    8
    • R rumschlumpel@feddit.org

      Good point, actually. Seems like these days, a lot of people wouldn’t change their opinion after seeing what this grandma saw.

      S This user is from outside of this forum
      S This user is from outside of this forum
      stephen01king@lemmy.zip
      wrote last edited by
      #20

      These days, some people wouldn’t even attempt to see the game with their own eyes and completely makes up their mind based on one FB post.

      1 Reply Last reply
      22
      • Z ziggurat@jlai.lu

        And then, In nomine satanis/Magna Veritasuse a D666

        R This user is from outside of this forum
        R This user is from outside of this forum
        randomwords@midwest.social
        wrote last edited by
        #21

        Knock #2 by the merry mushmen has a set of actual d666 tables for generating a pact with a devil.

        1 Reply Last reply
        1
        • Lime Buzz (fae/she)S Lime Buzz (fae/she)

          Exactly why I dislike D&D, it’s more about combat and math. I prefer systems that are less math heavy and more narrative/roleplay focused.

          WugmeisterT This user is from outside of this forum
          WugmeisterT This user is from outside of this forum
          Wugmeister
          wrote last edited by
          #22

          I’m going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

          Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

          Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

          Lime Buzz (fae/she)S EyedustE K S 4 Replies Last reply
          8
          • EyedustE Eyedust

            You should check out GURPS. Its a simpler system with universal campaigns (modern, fantasy, mech, dimension hopping, steampunk). The system is super easy. You start with 100 points to make your character. You can spend them on stats, skills, spells, and perks. You can even gain more points by taking quirks.

            You roll 3d6 for everything. Your goal is to get under your skill number. Fireball of 13 needs to roll under 13. If its raining or something, your GM can choose to put a -4 on that. So now you need to roll under 9. Just simple addition and subtraction, but it works really well.

            Lime Buzz (fae/she)S This user is from outside of this forum
            Lime Buzz (fae/she)S This user is from outside of this forum
            Lime Buzz (fae/she)
            wrote last edited by
            #23

            Ooo, that sounds awesome! Thank you for sharing!

            1 Reply Last reply
            3
            • WugmeisterT Wugmeister

              I’m going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

              Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

              Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

              Lime Buzz (fae/she)S This user is from outside of this forum
              Lime Buzz (fae/she)S This user is from outside of this forum
              Lime Buzz (fae/she)
              wrote last edited by
              #24

              Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person’s point!

              WugmeisterT 1 Reply Last reply
              5
              • Lime Buzz (fae/she)S Lime Buzz (fae/she)

                Oh wow, it sounds so much simpler and easier. Thanks for expanding on the other person’s point!

                WugmeisterT This user is from outside of this forum
                WugmeisterT This user is from outside of this forum
                Wugmeister
                wrote last edited by thisisamanwhoknowshowtogling@lemmy.dbzer0.com
                #25

                I just wanted to make sure you understood that the complexity is loaded all at the front, during session 0. Its actually a good deal more complex, but you get to pick and choose what kinds of complexity you want and deal with it at character creation.

                Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.

                Lime Buzz (fae/she)S 1 Reply Last reply
                2
                • R rumschlumpel@feddit.org

                  Good point, actually. Seems like these days, a lot of people wouldn’t change their opinion after seeing what this grandma saw.

                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  stovetop@lemmy.world
                  wrote last edited by
                  #26

                  The conspiracy and accusations must always go deeper.

                  I’m also surprised it ended with the grandma realizing it was just math, because it could have just as easily ended with her thinking that they’re obviously hiding what the real game is about, and how bad it must be be that they’d go to such great lengths to cover it up.

                  I have to assume having a good, strong relationship with her grandchild must also be a contributing factor. If D&D remained something only anonymous ne’er-do-wells do, it’d be easy to continue buying into the satanic panic. But someone you know and trust to be responsible telling you it’s no big deal might make it a bit easier to accept.

                  1 Reply Last reply
                  7
                  • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

                    Source (Mastodon)

                    iavicenna@lemmy.worldI This user is from outside of this forum
                    iavicenna@lemmy.worldI This user is from outside of this forum
                    iavicenna@lemmy.world
                    wrote last edited by
                    #27

                    I am assuming this was the 2.5ed? THAC0 calculations was treated as an arcane knowledge that only DMs had access to

                    A 1 Reply Last reply
                    9
                    • WugmeisterT Wugmeister

                      I just wanted to make sure you understood that the complexity is loaded all at the front, during session 0. Its actually a good deal more complex, but you get to pick and choose what kinds of complexity you want and deal with it at character creation.

                      Also, their supplemental books really helped me grow as a writer and gamemaster. Most of them tackle a genre and explore it thoroughly.

                      Lime Buzz (fae/she)S This user is from outside of this forum
                      Lime Buzz (fae/she)S This user is from outside of this forum
                      Lime Buzz (fae/she)
                      wrote last edited by
                      #28

                      Oh, thanks! We really appreciate that!

                      That’s great! 🙂

                      1 Reply Last reply
                      2
                      • DiplomjodlerD Diplomjodler

                        They’re using Arabic numerals! It’s obviously all a devilish ploy to subvert our pure Christian souls!

                        klaymore@sh.itjust.worksK This user is from outside of this forum
                        klaymore@sh.itjust.worksK This user is from outside of this forum
                        klaymore@sh.itjust.works
                        wrote last edited by klaymore@sh.itjust.works
                        #29

                        Not at my games, we only use true American ternary - 🦅, 🍔, and 🛢️

                        1 Reply Last reply
                        1
                        • WugmeisterT Wugmeister

                          I’m going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                          Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                          Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                          EyedustE This user is from outside of this forum
                          EyedustE This user is from outside of this forum
                          Eyedust
                          wrote last edited by
                          #30

                          Thanks for this. Its been quite a while since I’ve played, so I was going off of fuzzy memory. I do still have all the books, but haven’t opened them in a long time.

                          That’s exactly it. You choose what you want your character to do and be within the GM’s world type. Then you have one or two sessions really setting everything up for world, characters, story, progression, etc. After that you’re done with the hard part. Heck, even the GM is done with it. They may need to reference material occasionally, but the game almost plays itself.

                          It’s much, much more casual and focuses more on story and narrative. Its like if Choose Your Own Adventure was a game, the rolls only being there to add flavor and excitement to your adventures.

                          1 Reply Last reply
                          2
                          • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

                            Source (Mastodon)

                            K This user is from outside of this forum
                            K This user is from outside of this forum
                            korhaka@sopuli.xyz
                            wrote last edited by
                            #31

                            People actually think D&D is Satanism? I thought it was a meme

                            V W A MyNameIsAtticusM S 7 Replies Last reply
                            11
                            • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

                              Source (Mastodon)

                              kungfuratte@feddit.orgK This user is from outside of this forum
                              kungfuratte@feddit.orgK This user is from outside of this forum
                              kungfuratte@feddit.org
                              wrote last edited by
                              #32

                              Black Math.

                              1 Reply Last reply
                              6
                              • thefuzzyfurrycomrade@pawb.socialT thefuzzyfurrycomrade@pawb.social

                                Source (Mastodon)

                                V This user is from outside of this forum
                                V This user is from outside of this forum
                                vga@sopuli.xyz
                                wrote last edited by
                                #33

                                So was it better or worse than satanism?

                                finishingdutch@lemmy.worldF 1 Reply Last reply
                                14
                                • K korhaka@sopuli.xyz

                                  People actually think D&D is Satanism? I thought it was a meme

                                  V This user is from outside of this forum
                                  V This user is from outside of this forum
                                  vga@sopuli.xyz
                                  wrote last edited by
                                  #34

                                  Thought. In the 80s and perhaps still in early 90s.

                                  1 Reply Last reply
                                  5
                                  • U universalbasicjustice@lemmy.dbzer0.com

                                    Speaking as a Satanist studying computational fluid dynamics…

                                    Need a DM?

                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
                                    msage@programming.dev
                                    wrote last edited by
                                    #35

                                    I would love this so much.

                                    I’ve never played any non-PC RPG though.

                                    U 1 Reply Last reply
                                    1
                                    • WugmeisterT Wugmeister

                                      I’m going to second the other commenter in my enthusiasm for GURPS, but for the opposite reason.

                                      Gurps has the problem of being a universal role-playing system, like Fate, which means session zero includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                                      Then, once you start playing, you never have to look at the rulebook again. All the rules you will be using were written (by you) on your character sheet. You roll the dice, see if you managed to roll under your target numbers, and then either succeed or fail. The DM barely has to adjudicate anything.

                                      K This user is from outside of this forum
                                      K This user is from outside of this forum
                                      knock_knock_lemmy_in@lemmy.world
                                      wrote last edited by
                                      #36

                                      includes a long sit-down with your DM about what precisely we will be doing in this game and what mechanics we will be using to create the desired experience. You then fill out the appropriate forms in triplicate to create your character. Usually, your DM makes a template for you to use like a shopping list, but the rulebook assumes you are digging through the first 300-page volume selecting your abilities and skills over the course of a day.

                                      Holy shit. This first bit sounds like a bureaucracy simulator.

                                      N WugmeisterT 2 Replies Last reply
                                      4
                                      • K korhaka@sopuli.xyz

                                        People actually think D&D is Satanism? I thought it was a meme

                                        W This user is from outside of this forum
                                        W This user is from outside of this forum
                                        weariedfae@sh.itjust.works
                                        wrote last edited by
                                        #37

                                        It was totally a thing during the satanic panic. There’s an infamous Chick Tract about d&d that I was genuinely given by cult missionaries when I was a kid.

                                        Link Preview Image
                                        Chick.com: Dark Dungeons

                                        Debbie thought playing Dungeons and Dragons was fun...until it destroyed her friend.

                                        favicon

                                        (www.chick.com)

                                        B OwlB S 3 Replies Last reply
                                        21
                                        • K korhaka@sopuli.xyz

                                          People actually think D&D is Satanism? I thought it was a meme

                                          A This user is from outside of this forum
                                          A This user is from outside of this forum
                                          ssillyssadass
                                          wrote last edited by
                                          #38

                                          Pearl-clutching “christians” used to be deathly afraid of anything with even slightly negative undertones. “Dungeons? Dragons? That’s the devil! Away Satan! Our children are making pacts with the devil!” Satan was historically represented by a dragon in Christian mythology.

                                          S tigeruppercut@lemmy.zipT C 3 Replies Last reply
                                          4

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