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A lesson so many need to learn

Scheduled Pinned Locked Moved Pathfinder
rpgmemes
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  • StametsS Stamets
    This post did not contain any content.
    underpantsweevil@lemmy.worldU This user is from outside of this forum
    underpantsweevil@lemmy.worldU This user is from outside of this forum
    underpantsweevil@lemmy.world
    wrote last edited by
    #128

    I think part of the problem is that 5e is so pervasive and baked into the “people who play TTRPGs” population that you need to sell them on why 5e isn’t good before you can get them to consider why your alternative is good.

    Frankly, I’m a White Wolf die-hard. I love Exalted. I love Werewolf. I love Mage. I tolerate Vampire. But as soon as I show someone a set of d10s and try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with. I also have a special place in my heart for Rollmaster/Hackmaster/Palladium and the endless reams of % charts for every conceivable thing. And then there’s Mechwarrior… who doesn’t love DMing a game where each model on the board has to track it’s heat exhaust per round? But by god! The setting is so fucking cool! (Yes, I know about Lancer).

    I will freely admit that these systems aren’t necessarily “better” than 5e (or the d20 super-system generally speaking). But they all have their own charms. The trick is that selling some fresh new face on that glorious story climax in which three different Traditions of Magi harmonize their foci and thereby metaphorically harmonize fundamental concepts of society is hard to do on its face. By contrast, complaining about the generic grind of a dice-rolling dungeon crawl is pretty straightforward and easy.

    J K 2 Replies Last reply
    2
    • Count Regal InkwellV Count Regal Inkwell

      Okay but as long as we are complaining about shit we see on RPG forums

      “I wish I could do $thing in DnD”

      “$otherSystem has a very cool subsystem for $thing”

      “Omg how dare you”

      Had this conversation enough times to make it a pet peeve of mine

      Anyway the only thing about 5e that does suck is Wizards of the Coast. Otherwise it’s fine. It’s just fine. You can have fun with it.

      I’m more of a Pathfinder 2e guy tho.

      (And pf2 is basically a more advanced take on what 5e was doing so…)

      underpantsweevil@lemmy.worldU This user is from outside of this forum
      underpantsweevil@lemmy.worldU This user is from outside of this forum
      underpantsweevil@lemmy.world
      wrote last edited by
      #129

      Anyway the only thing about 5e that does suck is Wizards of the Coast.

      The race/class system, the leveling mechanics, the Vancian Magic mechanics, and the general need to get into conflicts in order to progress the story / advance your characters has been a thorn in the side of the entire d20 universe from day one.

      5e stripped out a lot of the math (which is good for bringing in new players but bad because actually having lots of gritty math in a game can be part of the fun of designing and playing) and smoothed the edges off 3.5e. But 4e also did this arguably too aggressively, giving us a game that was so bland and so generic that people flocked to alternatives for a good five years.

      WotC is a mixed bag of old school TTRPG nerds and corporate suits that have somehow managed to keep the game cheap and fun while heavily investing in promotion. As enshittification goes, it could have been a lot worse. They’re a meaningful improvement over TSR, which is a low fucking bar. Lots to dislike, but nothing I can point to that I wouldn’t find in another system easily enough.

      I’m more of a Pathfinder 2e guy tho.

      IMHO, the math on PF2e is bad. They stripped out a lot of the more interesting abilities and features of 1e to make the game simpler. But, as a result, writing encounters is a balancing act between “trivially easy” and “functionally impossible”. Like, why even use the d20 if you’re going to build a game this way? Just make it an entirely points-based resource management game, with High Fantasy color.

      I’d rather run up against the Big Red Dragon and have my DM say “You swing with all your might, but the beast barely notices” than to get handed a d20 while the DM laughs up his sleeve.

      1 Reply Last reply
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      • agamemnonymous@sh.itjust.worksA agamemnonymous@sh.itjust.works

        The Secret Service has traced your IP address and is converging on your location as we speak.

        samskara@sh.itjust.worksS This user is from outside of this forum
        samskara@sh.itjust.worksS This user is from outside of this forum
        samskara@sh.itjust.works
        wrote last edited by
        #130

        1 Reply Last reply
        1
        • StametsS Stamets
          This post did not contain any content.
          dandelion (she/her)D This user is from outside of this forum
          dandelion (she/her)D This user is from outside of this forum
          dandelion (she/her)
          wrote last edited by
          #131

          Basic Role-Playing (BRP), which is the system Call of Cthulhu is based on, is a great alternative to D&D as a roleplaying system. It is much easier to learn and understand, everything is based on percentages, and the system can be as mechanically crunchy or open as the DM prefers.

          1 Reply Last reply
          7
          • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

            I think part of the problem is that 5e is so pervasive and baked into the “people who play TTRPGs” population that you need to sell them on why 5e isn’t good before you can get them to consider why your alternative is good.

            Frankly, I’m a White Wolf die-hard. I love Exalted. I love Werewolf. I love Mage. I tolerate Vampire. But as soon as I show someone a set of d10s and try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with. I also have a special place in my heart for Rollmaster/Hackmaster/Palladium and the endless reams of % charts for every conceivable thing. And then there’s Mechwarrior… who doesn’t love DMing a game where each model on the board has to track it’s heat exhaust per round? But by god! The setting is so fucking cool! (Yes, I know about Lancer).

            I will freely admit that these systems aren’t necessarily “better” than 5e (or the d20 super-system generally speaking). But they all have their own charms. The trick is that selling some fresh new face on that glorious story climax in which three different Traditions of Magi harmonize their foci and thereby metaphorically harmonize fundamental concepts of society is hard to do on its face. By contrast, complaining about the generic grind of a dice-rolling dungeon crawl is pretty straightforward and easy.

            J This user is from outside of this forum
            J This user is from outside of this forum
            jjjalljs@ttrpg.network
            wrote last edited by
            #132

            try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with.

            I still think about the time in college I tried to get a D&D friend to consider Mage. I was telling him about how you can just do magic, and the real limitation is paradox and hubris. Like, it’s often not about ‘can you?’ but rather “should you?”

            He couldn’t get over “you can just cast whatever you want? Fireballs every turn?”

            “Yes, but that’s probably going to make a lot of paradox, and probably isn’t the best way to solve your problem”

            “Sounds broken,” he said, and lost interest.

            underpantsweevil@lemmy.worldU I Cast FistI 2 Replies Last reply
            6
            • southsamuraiS southsamurai

              No worries man, we all have days like that. I certainly do!

              I’m the same way with food snobbery tbh. I see even jokes about it, and it just gets under my skin, even when I am fully awake and can tell it’s a joke. There’s that flash of “this motherfucker” before I exert control of my brain. So I totally get it.

              I’m just sorry I picked a bad joke to try. Like I said, they can’t all be winners, but looking back at it, it was a lame attempt.

              StametsS This user is from outside of this forum
              StametsS This user is from outside of this forum
              Stamets
              wrote last edited by
              #133

              Nah dude. You have literally nothing to apologize for. It’s all on me for not thinking first and not even waking up first before commenting. I can be bitchy as hell before all the gears are grinding properly and I definitely didn’t hold the leash on that one.

              Don’t apologize. It’s all on me. I’m sorry buddy.

              southsamuraiS 1 Reply Last reply
              1
              • M morgoth_bauglir@lemmy.world

                I just started DMing an Ironsworn campaign for my wife. I like that it’s fiction-forward rather than mechanics-forward, and being able to run a campaign built around having only 1 player makes scheduling so simple, reliable, and just an all around good experience.

                B This user is from outside of this forum
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                bramkaandorp@lemmy.world
                wrote last edited by
                #134

                And a great developer, with an active and very friendly community.

                1 Reply Last reply
                1
                • J jjjalljs@ttrpg.network

                  try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with.

                  I still think about the time in college I tried to get a D&D friend to consider Mage. I was telling him about how you can just do magic, and the real limitation is paradox and hubris. Like, it’s often not about ‘can you?’ but rather “should you?”

                  He couldn’t get over “you can just cast whatever you want? Fireballs every turn?”

                  “Yes, but that’s probably going to make a lot of paradox, and probably isn’t the best way to solve your problem”

                  “Sounds broken,” he said, and lost interest.

                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                  underpantsweevil@lemmy.worldU This user is from outside of this forum
                  underpantsweevil@lemmy.world
                  wrote last edited by
                  #135

                  👅 Thank goodness for D&D, a game where character optimization and mechanical balance has never been an issue.

                  The thing about Mage is that you probably can engineer a way to fling fireballs every round if you’re reasonably clever. It’s a modern setting, hand grenades and incendiary bombs and flame throwers exist, and shoving a rag (covered in arcana) into a beer bottle would probably be enough to cause any witnesses to accept what they were seeing at face value.

                  But the game isn’t D&D. Who do you think you’re throwing that fireball at? As often as not, the primary antagonists are The Cops, the Corporate Executives, the Pharmaceutical Industry, and Silicon Valley. You can’t beat a Pentex sponsored Facebook smear campaign or an FBI/Palantir partnered surveillance state by spamming it with Fire damage.

                  sigh

                  Easy enough to hash out between folks who have seriously played the game. Much harder to explain this to someone who only ever knows how to roll for initiative.

                  1 Reply Last reply
                  5
                  • StametsS Stamets
                    This post did not contain any content.
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                    sambeastie@lemmy.world
                    wrote last edited by
                    #136

                    Perhaps an unpopular opinion, but I actually like D&D and much prefer it to every other family of games I’ve tried (WoD, GURPS, PbtA, etc). What i dont like is the current iteration of D&D, which is why my recommendations are:

                    Swords & Wizardry Complete: it’s OD&D with some of the rough edges sanded off and all the optional material added. Tons of classes, lots of tools for procedural world building, and very easily hackable. It’s simpler to teach to a new player, and its more flexible than 5e for experienced players. The tick-tock of the dungeon turn structure makes it easier to keep pace as a GM, and when in doubt, rolling x-in-6 always holds up. If you want a classic dungeon crawler, this is it.

                    Whitehack: Still D&D but more narrative. Skills are replaced with groups that can give advantages to tasks directly influenced by membership in that group. Magic is super flexible and everyone has access to some form of it, but the “magic user” class gets to just make up their own spells and pay some HP depending on effect size. Great rules for base building, good GM advice for making adventures that aren’t dungeon or wilderness crawls (but are structured like those things). The core mechanic minimizes table math so even your players who struggle with addition can play fast. Less deadly than actual old D&D but keeping the same vibe. It’s my favorite for those who prefer narrative to mechanics. In a lot of ways, it’s D&D rewritten for the way a lot of people actuslly play 5e.

                    1 Reply Last reply
                    3
                    • Z ziggurat@jlai.lu

                      Out of curiosity, what is the 3 action system?

                      I know FATE has 4 actions (overcome, attack, defend, create an advantage) so did PF merge attack and defend? Or is it a different choice?

                      D This user is from outside of this forum
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                      dahgangalang@infosec.pub
                      wrote last edited by
                      #137

                      Other guy gave an okey explanation, but to try my hand at explaining:

                      On a typical round of combat, you get three actions. You can spend them in a variety of ways. An attack is one action, movement (“stride” action) is one action, most offensive spells are 2 actions, etc.

                      A lot of classes get ways to “discount” actions. For example an early feat fighters and barbarians can take is “Sudden Charge” which let’s them stride twice and attack an adjacent creature and costs 2 actions.

                      The whole thing lends so much freedom and takes a lot of burden off the DM for needing to homebrew / make up things on the fly. The whole system is very crunchy though (very detailed and particular on its rules) and so doesn’t fit everyone’s vibes.

                      1 Reply Last reply
                      1
                      • StametsS Stamets

                        Nah dude. You have literally nothing to apologize for. It’s all on me for not thinking first and not even waking up first before commenting. I can be bitchy as hell before all the gears are grinding properly and I definitely didn’t hold the leash on that one.

                        Don’t apologize. It’s all on me. I’m sorry buddy.

                        southsamuraiS This user is from outside of this forum
                        southsamuraiS This user is from outside of this forum
                        southsamurai
                        wrote last edited by
                        #138

                        You sound like me!

                        We have a household rule: don’t talk to south until he’s awake. How can you tell he’s awake? Has he been moving for at least an hour? If yes, then he may be awake, but there’s no promises. If not, then treat him like you would a manbearpig freshly out of hibernation.

                        The grunts and croaks that pass as communication from me that first bit are a passable caveman shtick.

                        StametsS 1 Reply Last reply
                        1
                        • KichaeK Kichae

                          alexanderthedead@lemmy.world said in A lesson so many need to learn:

                          Anyone who wants to make the claim that the system is bad will have bang their subjective arguments against the steel wall that is its popularity.

                          Yes, but this is a thing that people want to do. They want to try and dent that popularity, and they want to shift some of it towards their own preferences. It doesn’t matter that it’s a subjective opinion on what is better or what is bad, it doesn’t feel subjective to the person interjecting.

                          They believe their preferred game is better, they probably have had this discussion numerous times with people who have ignored them or chewed them out for trying to evangelize, and they are infinitely frustrated that others won’t see the light.

                          People who leave popular things behind for niche things often just have this habit of having to bury the thing they left behind. It can’t be good. The new thing is better, but the new thing is better both because it is better, and also because the old thing was just objectively bad.

                          People do this with a lot of things. TV shows, ice cream flavours, toys they used to play with as kids. There’s a sense of shame attached to having liked the old thing, not just a sense of joy of having found the new one. It’s one of the reasons the people they evangelize to get so defensive: They can sense that they are being judged.

                          A This user is from outside of this forum
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                          alexanderthedead@lemmy.world
                          wrote last edited by
                          #139

                          Your formatting broke btw

                          KichaeK 1 Reply Last reply
                          0
                          • 5 5too@lemmy.world

                            Ironsworn was my first exposure to a fiction-first game! I didn’t really gel with the setting, but still really like the mechanics. Ended up backing Starforged (and later Sundered Isles), that seems like a much better fit for me!

                            M This user is from outside of this forum
                            M This user is from outside of this forum
                            morgoth_bauglir@lemmy.world
                            wrote last edited by
                            #140

                            Ours as well! It’s taking some getting used to, but we’re having a blast! I’ve been considering running my own solo campaign with star forged, hopefully I can get that started soon

                            1 Reply Last reply
                            1
                            • StametsS Stamets
                              This post did not contain any content.
                              phase@lemmy.8th.worldP This user is from outside of this forum
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                              phase@lemmy.8th.world
                              wrote last edited by
                              #141

                              Stop replacing TTRPG by DnD and I would be fine 😜

                              1 Reply Last reply
                              5
                              • southsamuraiS southsamurai

                                You sound like me!

                                We have a household rule: don’t talk to south until he’s awake. How can you tell he’s awake? Has he been moving for at least an hour? If yes, then he may be awake, but there’s no promises. If not, then treat him like you would a manbearpig freshly out of hibernation.

                                The grunts and croaks that pass as communication from me that first bit are a passable caveman shtick.

                                StametsS This user is from outside of this forum
                                StametsS This user is from outside of this forum
                                Stamets
                                wrote last edited by
                                #142

                                Not too dissimilar here. Roommate has learned to avoid me at all costs until my tone of voice doesn’t sound like a serial killer. I thought a cpap machine would help with that part of my sleep habits too. It did not.

                                1 Reply Last reply
                                1
                                • F frezik@lemmy.blahaj.zone

                                  If anything, I feel like Pf2e is more streamlined than DnD5e overall. At the very least, everything is in just one book.

                                  The way critical success/fail works is better, too. Rolling a nat 20 doesn’t automatically make an unskilled character super good at something, and rolling a nat 1 doesn’t make a super skilled character fumble it completely.

                                  K This user is from outside of this forum
                                  K This user is from outside of this forum
                                  kattfisk@lemmy.dbzer0.com
                                  wrote last edited by
                                  #143

                                  Well there are no crits on checks in 5e, so a nat 20 +0 is no different from a nat 6 +14. And someone with a +14 can’t fail a check with a DC of 15 or lower.

                                  Having Degrees of Success built into the system in PF2 is really neat though. And seems like something DnD could easily incorporate if Wizards had any vision.

                                  1 Reply Last reply
                                  0
                                  • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                                    I think part of the problem is that 5e is so pervasive and baked into the “people who play TTRPGs” population that you need to sell them on why 5e isn’t good before you can get them to consider why your alternative is good.

                                    Frankly, I’m a White Wolf die-hard. I love Exalted. I love Werewolf. I love Mage. I tolerate Vampire. But as soon as I show someone a set of d10s and try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with. I also have a special place in my heart for Rollmaster/Hackmaster/Palladium and the endless reams of % charts for every conceivable thing. And then there’s Mechwarrior… who doesn’t love DMing a game where each model on the board has to track it’s heat exhaust per round? But by god! The setting is so fucking cool! (Yes, I know about Lancer).

                                    I will freely admit that these systems aren’t necessarily “better” than 5e (or the d20 super-system generally speaking). But they all have their own charms. The trick is that selling some fresh new face on that glorious story climax in which three different Traditions of Magi harmonize their foci and thereby metaphorically harmonize fundamental concepts of society is hard to do on its face. By contrast, complaining about the generic grind of a dice-rolling dungeon crawl is pretty straightforward and easy.

                                    K This user is from outside of this forum
                                    K This user is from outside of this forum
                                    kattfisk@lemmy.dbzer0.com
                                    wrote last edited by
                                    #144

                                    If you lead with “Thing you like is actually bad”, their immediate response will be to disagree with you and start defending the thing they like. And if you want someone to listen to your arguments, rather than just try to poke holes in them, you must avoid putting them on the defensive.

                                    To get through to people, find common ground and build off that. “If you like FEATURE in GAME, you’ll probably love SIMILAR FEATURE in OTHER GAME because…” is something that’s actually going to get someone interested, rather than start a pointless argument 🙂

                                    underpantsweevil@lemmy.worldU 1 Reply Last reply
                                    1
                                    • StametsS Stamets
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                                      I Cast FistI This user is from outside of this forum
                                      I Cast FistI This user is from outside of this forum
                                      I Cast Fist
                                      wrote last edited by
                                      #145

                                      I personally prefer Warhammer Fantasy (either 2e or 4e), I think it contrasts to DnD like Dark Souls to Diablo. Armor is damage reduction instead of damage avoidance, everyone has access to a number of combat maneuvers, magic is limited and dangerous, every combat is dangerous and healing is limited.

                                      Brave Little Hitachi WandG 1 Reply Last reply
                                      5
                                      • J jjjalljs@ttrpg.network

                                        try to talk them out of the idea of “Leveling” they get scared and run back to the system they’re familiar with.

                                        I still think about the time in college I tried to get a D&D friend to consider Mage. I was telling him about how you can just do magic, and the real limitation is paradox and hubris. Like, it’s often not about ‘can you?’ but rather “should you?”

                                        He couldn’t get over “you can just cast whatever you want? Fireballs every turn?”

                                        “Yes, but that’s probably going to make a lot of paradox, and probably isn’t the best way to solve your problem”

                                        “Sounds broken,” he said, and lost interest.

                                        I Cast FistI This user is from outside of this forum
                                        I Cast FistI This user is from outside of this forum
                                        I Cast Fist
                                        wrote last edited by
                                        #146

                                        The main problem with magic in Mage is that you need a LOT of rule knowledge to even know what the fuck you can cast, especially if you mix different spheres. Your friend might’ve dodged a bullet, but for the wrong reason 😆

                                        J 1 Reply Last reply
                                        0
                                        • A archpawn@lemmy.world

                                          Mutants and Masterminds is kind of interesting. I like how it’s designed so character creation is entirely point buy. There’s no classes. No spells. You pay for skills and abilities directly. There’s basic powers, and modifiers you can use to make them more interesting. It’s also geared towards balance as opposed to simulation, which means you can make whatever type of character you want instead of having to stick with what’s optimal.

                                          Unfortunately, it’s not well-done. For example, they frequently forget the game uses a log scale and cut numbers in half. Someone with a Dodge rank of -2 who is Vulnerable has their active defenses halved, which brings their Dodge rank up to -1. Equipment is 3 to 4 times cheaper than Devices, with the only differences being flavor (Equipment is something a normal person can get) and a different method of calculating Toughness that very often makes Equipment stronger. I ended up making a list of house rules trying to fix all of them (and admittedly including a few alternate rules that aren’t clearly better or worse) that’s so long that it would probably be easier to make a new RPG.

                                          I don’t suppose I can get any advice on something I would like? My requirements are:

                                          1. A point buy system that lets you make any character you want.
                                          2. Costs are based on making characters balanced, and not how literally expensive a piece of equipment would be and that sort of thing.
                                          3. Must be balanced as far as reasonably possible without massive flaws like M&M.
                                          4. I’d really like having a wide variety of characters you can make and things you can do. Make it so you can just play a Swarm, or a character of any size class, or anything else you can think of.
                                          I Cast FistI This user is from outside of this forum
                                          I Cast FistI This user is from outside of this forum
                                          I Cast Fist
                                          wrote last edited by
                                          #147

                                          Maybe try GURPS + Supers suplement?

                                          1 Reply Last reply
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