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Wandering Adventure Party

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  3. Have you considered?

Have you considered?

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • StametsS This user is from outside of this forum
    StametsS This user is from outside of this forum
    Stamets
    wrote last edited by
    #1
    This post did not contain any content.
    F A Wild Mimic appears!A R darkdemize@sh.itjust.worksD P 21 Replies Last reply
    321
    • StametsS Stamets
      This post did not contain any content.
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      finitebanjo
      wrote last edited by
      #2

      Feels like a pitch from corporate.

      “Clearly dwarves are the most cost effective solution.”

      “How will the dwarves feel about eating spoiled food and being separated from everything their culture cherishes?”

      “Excellent question and the answer is simple: Rum and spiced Whiskey.”

      R 1 Reply Last reply
      47
      • StametsS Stamets
        This post did not contain any content.
        A Wild Mimic appears!A This user is from outside of this forum
        A Wild Mimic appears!A This user is from outside of this forum
        A Wild Mimic appears!
        wrote last edited by a_wild_mimic_appears@lemmy.dbzer0.com
        #3

        I would say dexterity isn’t such a bad stat while moving on the masts or wet planks. and since they can see in the dark too, and further because they are much larger, elves win again -.-

        1 Reply Last reply
        6
        • StametsS Stamets
          This post did not contain any content.
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          red_october@lemmy.world
          wrote last edited by
          #4

          I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”

          Øπ3ŕO 0 2 Replies Last reply
          94
          • StametsS Stamets
            This post did not contain any content.
            darkdemize@sh.itjust.worksD This user is from outside of this forum
            darkdemize@sh.itjust.worksD This user is from outside of this forum
            darkdemize@sh.itjust.works
            wrote last edited by
            #5

            They aren’t very buoyant though, are they? What happens when one falls overboard?

            dindonmaskerD 1 Reply Last reply
            6
            • R red_october@lemmy.world

              I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”

              Øπ3ŕO This user is from outside of this forum
              Øπ3ŕO This user is from outside of this forum
              Øπ3ŕ
              wrote last edited by
              #6

              You’ve got a bright future in dwarven politicking/travel agency. 🤌🏼

              1 Reply Last reply
              19
              • StametsS Stamets
                This post did not contain any content.
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                paultimate14@lemmy.world
                wrote last edited by
                #7

                Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?

                CodexArcanumC 1 Reply Last reply
                4
                • darkdemize@sh.itjust.worksD darkdemize@sh.itjust.works

                  They aren’t very buoyant though, are they? What happens when one falls overboard?

                  dindonmaskerD This user is from outside of this forum
                  dindonmaskerD This user is from outside of this forum
                  dindonmasker
                  wrote last edited by
                  #8

                  You go back and mine another one.

                  1 Reply Last reply
                  11
                  • StametsS Stamets
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                    skyrmir@lemmy.world
                    wrote last edited by
                    #9

                    Having lived on a boat for years, I can tell you right now, you show me a body building midget, and I’ll show you an amazing marine mechanic.

                    1 Reply Last reply
                    20
                    • StametsS Stamets
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                      S This user is from outside of this forum
                      SebaDC
                      wrote last edited by
                      #10

                      Craftsmanship is also highly valued on a boat…

                      1 Reply Last reply
                      2
                      • StametsS Stamets
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                        bam13302@ttrpg.network
                        wrote last edited by bam13302@ttrpg.network
                        #11

                        I have issue with almost all of your points.

                        • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                        • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                        • Poison resistance is not disease resistance.
                        • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                        • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                        • lower speed means they swim slower too which means going overboard is even worse.

                        EDIT: dwarven submarines!

                        • short stature actually hugely relevant as submarines are notoriously cramped
                        • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                        • honestly no clue what stats would be important for a sub, no argument here
                        • toxic gasses less of a problem thanks to poison resistance
                        • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                        • Also benefits from legendary dwarven engineering.
                        P P D R C 5 Replies Last reply
                        41
                        • P paultimate14@lemmy.world

                          Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?

                          CodexArcanumC This user is from outside of this forum
                          CodexArcanumC This user is from outside of this forum
                          CodexArcanum
                          wrote last edited by
                          #12

                          Similar to vampires, every dwarven ship has an enormous boulder occupying a conspicuous place in the quarters. Sleeping near this “home stone” is necessary to prevent dwarves from going sea crazy.

                          1 Reply Last reply
                          13
                          • B bam13302@ttrpg.network

                            I have issue with almost all of your points.

                            • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                            • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                            • Poison resistance is not disease resistance.
                            • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                            • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                            • lower speed means they swim slower too which means going overboard is even worse.

                            EDIT: dwarven submarines!

                            • short stature actually hugely relevant as submarines are notoriously cramped
                            • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                            • honestly no clue what stats would be important for a sub, no argument here
                            • toxic gasses less of a problem thanks to poison resistance
                            • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                            • Also benefits from legendary dwarven engineering.
                            P This user is from outside of this forum
                            P This user is from outside of this forum
                            pugnaciousfarter@literature.cafe
                            wrote last edited by
                            #13

                            These are all problems humans already have and try to get around. A few adventurous and entrepreneurial dwarves is all it would take to kick start the golden age dwarven naval empire.

                            I am looking at this from a fun world building viewpoint and I find this idea exciting.

                            1 Reply Last reply
                            4
                            • B bam13302@ttrpg.network

                              I have issue with almost all of your points.

                              • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                              • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                              • Poison resistance is not disease resistance.
                              • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                              • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                              • lower speed means they swim slower too which means going overboard is even worse.

                              EDIT: dwarven submarines!

                              • short stature actually hugely relevant as submarines are notoriously cramped
                              • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                              • honestly no clue what stats would be important for a sub, no argument here
                              • toxic gasses less of a problem thanks to poison resistance
                              • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                              • Also benefits from legendary dwarven engineering.
                              P This user is from outside of this forum
                              P This user is from outside of this forum
                              pyroneurosis@lemmy.blahaj.zone
                              wrote last edited by
                              #14

                              Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

                              B lime!L 2 Replies Last reply
                              6
                              • StametsS Stamets
                                This post did not contain any content.
                                mousekeyboard@ttrpg.networkM This user is from outside of this forum
                                mousekeyboard@ttrpg.networkM This user is from outside of this forum
                                mousekeyboard@ttrpg.network
                                wrote last edited by
                                #15

                                I am a dwarf and I’m sailing a ship

                                Saily saily ship

                                Saily saily ship

                                1 Reply Last reply
                                12
                                • StametsS Stamets
                                  This post did not contain any content.
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                                  S This user is from outside of this forum
                                  slartybartfast@sh.itjust.works
                                  wrote last edited by
                                  #16

                                  Ah like in Warcraft 2 you can have submarines with dwarves

                                  1 Reply Last reply
                                  2
                                  • P pyroneurosis@lemmy.blahaj.zone

                                    Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

                                    B This user is from outside of this forum
                                    B This user is from outside of this forum
                                    bam13302@ttrpg.network
                                    wrote last edited by
                                    #17

                                    Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.

                                    1 Reply Last reply
                                    6
                                    • StametsS Stamets
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                                      donD This user is from outside of this forum
                                      donD This user is from outside of this forum
                                      don
                                      wrote last edited by
                                      #18

                                      What is this, dwarves for giants? Those fuckers are at least 5m tall, goddamn.

                                      1 Reply Last reply
                                      3
                                      • R red_october@lemmy.world

                                        I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”

                                        0 This user is from outside of this forum
                                        0 This user is from outside of this forum
                                        0ops
                                        wrote last edited by
                                        #19

                                        Ditch the earth, hit the surf!

                                        R T 2 Replies Last reply
                                        24
                                        • 0 0ops

                                          Ditch the earth, hit the surf!

                                          R This user is from outside of this forum
                                          R This user is from outside of this forum
                                          red_october@lemmy.world
                                          wrote last edited by
                                          #20

                                          Get out of the tunnel and swab the gunnel!

                                          0 1 Reply Last reply
                                          19

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