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Wandering Adventure Party

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  3. Have you considered?

Have you considered?

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  • StametsS Stamets
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    skyrmir@lemmy.world
    wrote last edited by
    #9

    Having lived on a boat for years, I can tell you right now, you show me a body building midget, and I’ll show you an amazing marine mechanic.

    1 Reply Last reply
    20
    • StametsS Stamets
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      SebaDC
      wrote last edited by
      #10

      Craftsmanship is also highly valued on a boat…

      1 Reply Last reply
      2
      • StametsS Stamets
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        bam13302@ttrpg.network
        wrote last edited by bam13302@ttrpg.network
        #11

        I have issue with almost all of your points.

        • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
        • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
        • Poison resistance is not disease resistance.
        • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
        • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
        • lower speed means they swim slower too which means going overboard is even worse.

        EDIT: dwarven submarines!

        • short stature actually hugely relevant as submarines are notoriously cramped
        • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
        • honestly no clue what stats would be important for a sub, no argument here
        • toxic gasses less of a problem thanks to poison resistance
        • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
        • Also benefits from legendary dwarven engineering.
        P P D R C 5 Replies Last reply
        41
        • P paultimate14@lemmy.world

          Can dwarves survive such prolonged periods so far removed from rock, stone, and dirt?

          CodexArcanumC This user is from outside of this forum
          CodexArcanumC This user is from outside of this forum
          CodexArcanum
          wrote last edited by
          #12

          Similar to vampires, every dwarven ship has an enormous boulder occupying a conspicuous place in the quarters. Sleeping near this “home stone” is necessary to prevent dwarves from going sea crazy.

          1 Reply Last reply
          13
          • B bam13302@ttrpg.network

            I have issue with almost all of your points.

            • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
            • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
            • Poison resistance is not disease resistance.
            • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
            • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
            • lower speed means they swim slower too which means going overboard is even worse.

            EDIT: dwarven submarines!

            • short stature actually hugely relevant as submarines are notoriously cramped
            • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
            • honestly no clue what stats would be important for a sub, no argument here
            • toxic gasses less of a problem thanks to poison resistance
            • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
            • Also benefits from legendary dwarven engineering.
            P This user is from outside of this forum
            P This user is from outside of this forum
            pugnaciousfarter@literature.cafe
            wrote last edited by
            #13

            These are all problems humans already have and try to get around. A few adventurous and entrepreneurial dwarves is all it would take to kick start the golden age dwarven naval empire.

            I am looking at this from a fun world building viewpoint and I find this idea exciting.

            1 Reply Last reply
            4
            • B bam13302@ttrpg.network

              I have issue with almost all of your points.

              • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
              • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
              • Poison resistance is not disease resistance.
              • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
              • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
              • lower speed means they swim slower too which means going overboard is even worse.

              EDIT: dwarven submarines!

              • short stature actually hugely relevant as submarines are notoriously cramped
              • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
              • honestly no clue what stats would be important for a sub, no argument here
              • toxic gasses less of a problem thanks to poison resistance
              • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
              • Also benefits from legendary dwarven engineering.
              P This user is from outside of this forum
              P This user is from outside of this forum
              pyroneurosis@lemmy.blahaj.zone
              wrote last edited by
              #14

              Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

              B lime!L 2 Replies Last reply
              6
              • StametsS Stamets
                This post did not contain any content.
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                mousekeyboard@ttrpg.networkM This user is from outside of this forum
                mousekeyboard@ttrpg.network
                wrote last edited by
                #15

                I am a dwarf and I’m sailing a ship

                Saily saily ship

                Saily saily ship

                1 Reply Last reply
                12
                • StametsS Stamets
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                  slartybartfast@sh.itjust.works
                  wrote last edited by
                  #16

                  Ah like in Warcraft 2 you can have submarines with dwarves

                  1 Reply Last reply
                  2
                  • P pyroneurosis@lemmy.blahaj.zone

                    Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

                    B This user is from outside of this forum
                    B This user is from outside of this forum
                    bam13302@ttrpg.network
                    wrote last edited by
                    #17

                    Dex would be super important for them too. Cannons of all flavors aim with dex due to being ranged weapons.

                    1 Reply Last reply
                    6
                    • StametsS Stamets
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                      don
                      wrote last edited by
                      #18

                      What is this, dwarves for giants? Those fuckers are at least 5m tall, goddamn.

                      1 Reply Last reply
                      3
                      • R red_october@lemmy.world

                        I’m deeply disappointed you didn’t take the chance to go with “Ditch the caves, hit the waves!”

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                        0ops
                        wrote last edited by
                        #19

                        Ditch the earth, hit the surf!

                        R T 2 Replies Last reply
                        24
                        • 0 0ops

                          Ditch the earth, hit the surf!

                          R This user is from outside of this forum
                          R This user is from outside of this forum
                          red_october@lemmy.world
                          wrote last edited by
                          #20

                          Get out of the tunnel and swab the gunnel!

                          0 1 Reply Last reply
                          19
                          • StametsS Stamets
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                            honytawk@lemmy.zip
                            wrote last edited by
                            #21

                            Ran a Pirate campaign once. Had a pirate faction of Dwarfs called the Reefbeards.

                            They lived up, under and along the water for so long, they had colorful corals growing in their beards.

                            They also had a lot of cool technology, so they shot grapplehooks to swing over and ran around with entire cannons on their back.

                            1 Reply Last reply
                            7
                            • StametsS Stamets
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                              jeeve65@ttrpg.network
                              wrote last edited by jeeve65@ttrpg.network
                              #22

                              My previous character was a Dwarf Marine (barbarian, path of the ancestral guardian). He was wielding an anchor as a 2-handed weapon.

                              He met his fate killing a sub-boss. (that is: a boss that came from the sea floor, the captain of a submersible galleon)

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                              3
                              • StametsS Stamets
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                                phineaz@feddit.org
                                wrote last edited by
                                #23

                                Splittermond, a German RPG, has a culture of arctic viking dwarves. It’s perfect.

                                1 Reply Last reply
                                16
                                • P pyroneurosis@lemmy.blahaj.zone

                                  Dex is valuable for tall ships, but steamships and ironclads, str/con is the way to go.

                                  lime!L This user is from outside of this forum
                                  lime!L This user is from outside of this forum
                                  lime!
                                  wrote last edited by
                                  #24

                                  tall ships are a hate crime to dwarves

                                  S 1 Reply Last reply
                                  7
                                  • B bam13302@ttrpg.network

                                    I have issue with almost all of your points.

                                    • Dex & wisdom would be the important stats for sailors IMO (i am not saying strength and con are useless, but just not as important, they would be 3rd and 4th IMO).
                                    • Darkvision wouldn’t do a damn thing, its range would barely get off the side of the boat.
                                    • Poison resistance is not disease resistance.
                                    • Some spoiled food would be poison, but some would also be disease (depends on how it spoiled and the food).
                                    • In order for short stature to be relevant to ship design, they would need a completely custom designed ship tailor made for them, which would have benifits but sounds unlikely for what pirates would be sailing. (That being said, a dwarven merchant ship designed speciifcally for their stature would be a massive pain for normal height characters to battle on)
                                    • lower speed means they swim slower too which means going overboard is even worse.

                                    EDIT: dwarven submarines!

                                    • short stature actually hugely relevant as submarines are notoriously cramped
                                    • darkvision means no need for lights in the sub, beneficial for multiple (admittedly somewhat minor) reasons.
                                    • honestly no clue what stats would be important for a sub, no argument here
                                    • toxic gasses less of a problem thanks to poison resistance
                                    • Dont even need to go to the surface, a fully underwater submarine port could be connected to existing dwarven settlements near the ocean with the correct design and planning.
                                    • Also benefits from legendary dwarven engineering.
                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    dagnet@lemmy.world
                                    wrote last edited by
                                    #25

                                    For sure wisdom being the highest priority unless they always sail near the coast, but to be fair you only need 2 people with high wisdom

                                    1 Reply Last reply
                                    4
                                    • StametsS Stamets
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                                      Ms. ArmoredThirteen
                                      wrote last edited by
                                      #26

                                      One of my favorite campaigns I was a tempest cleric dwarf in a sea campaign. She came from a clan of dwarves that would take longboats along river coasts downstream from a mother clan’s mountain mining to find pockets of washed down minerals. It was so fun and eventually she started her own seafaring clan the Sundersalt. We were based on an island but controlled a lot of trade in the area with ships modeled after Korean turtle ships

                                      1 Reply Last reply
                                      8
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                                        njm1314@lemmy.world
                                        wrote last edited by
                                        #27

                                        The copper dwarves are excellent sailors.

                                        1 Reply Last reply
                                        4
                                        • R red_october@lemmy.world

                                          Get out of the tunnel and swab the gunnel!

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                                          0ops
                                          wrote last edited by
                                          #28

                                          Get off that rock, we’re about to undock!

                                          edgemaster72@lemmy.worldE 1 Reply Last reply
                                          9

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