Finally I got a chance to play Red Dead Redemption 2 for the very first time, and the graphic is clean sharp and none of that blurry mess most of the AAA games have nowadays.
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Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.
If you don’t disable TAA RDR2 actually does look quite blurry, especially the vegetation looks terrible. I found the best results from using DLDSR as anti-aliasing, but it does take a heavier performance toll.
Also I should get around to finishing RDR2 some day.
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I don’t think so, in Cyberpunk 2077 I disabled motion blur and depth of field (also tried FSR) but the image is still blurry and jagged edges everywhere (even with 8x AA) same with Control and SH2, in RDR2 I forgot to enable AA only FXAA and it still sharp and crisp also older AAA games like Doom Eternal SOTTR don’t have this blurry image and jagged edges problems
Jagged edges are the opposite of blurry. Blur smooths out sharp edges.
When edges are sharp and crisp, that’s when the jagged nature of square pixels is visible.The screenshot you posted here has lots of blurred edges. Look at the grass, trees, and hair.
Maybe you could post a screen shot of the problem you’re talking about?
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Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.
I’m playing it for the first time at the moment as well! But on ps4.
It took me a little bit to get used to the slow pace in parts - almost closer to a sim. I’d just finished Horizon: FW, so the speed of movement was a big change. Now I enjoy the extra time to smoke weed and head-cannon my character.
The writing and plotting are the real treasure of the game so far. I’ve enjoyed the scenery and the views well enough, but I rarely find myself impressed by graphics.
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I really wanted to like this game. I wanted to so bad. I can acknowledge many of its pros, and I can understand why many people like it.
But everything is so. Fucking. Slow. And every mission is “hold A to ride your horse for a long time and then do a small amount of actual action, if you’re lucky”.
There’s a lot to like in there: The environments are gorgeous. The main characters are full of texture. The wildlife feels alive. The soundtrack is excellent. The voice acting is good. The details are fine and abundant. I’m really impressed with the team members who worked on these things.
But sadly, the slapdash user interface, hostile save system, unskippable cut scenes, and absolutely garbage mission mechanics (mostly having to do with robbing the player of agency and imposing ridiculous failure conditions) ruined it for me.
The time I spent wandering around the world simulation was mostly enjoyable. The time I spent playing it as a game was mostly miserable.
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Does anyone know how it plays on the switch?
Yes, it doesnt
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Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.
Absolutely loved rdr2. It’s a gem. I played story mode three times and I love it to death.
If only rdr2 online wasn’t the pvp obnoxious pay-to-win microtransaction-riddled cesspit that it is, I’d still be playing that now.
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I really wanted to like this game. I wanted to so bad. I can acknowledge many of its pros, and I can understand why many people like it.
But everything is so. Fucking. Slow. And every mission is “hold A to ride your horse for a long time and then do a small amount of actual action, if you’re lucky”.
I agree with you that it’s slow – and yet, it is one of the very few games I actually finished. That’s highly unusual for me. And then I went back and played it again.
It’s a game designed to be sipped, not gulped.
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I really wanted to like this game. I wanted to so bad. I can acknowledge many of its pros, and I can understand why many people like it.
But everything is so. Fucking. Slow. And every mission is “hold A to ride your horse for a long time and then do a small amount of actual action, if you’re lucky”.
It’s really slow for about 1/3 of the way through, and then you get to Saint Denis and it starts taking off a lot harder.
It’s a masterpiece, but definitely a slow burn. It’s a top 3 game for me for sure.
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I agree with you that it’s slow – and yet, it is one of the very few games I actually finished. That’s highly unusual for me. And then I went back and played it again.
It’s a game designed to be sipped, not gulped.
Say what you will about Rockstar, but they make games that 20 years later you still want to return to them (I guess just about 8 years later in this case).
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Absolutely loved rdr2. It’s a gem. I played story mode three times and I love it to death.
If only rdr2 online wasn’t the pvp obnoxious pay-to-win microtransaction-riddled cesspit that it is, I’d still be playing that now.
Three full story playthroughs is a lot of dedication lol I love rdr2 but it sure drags on towards the end. Ive played to the late game probably six times but only actually pushed all the way to the end twice. Kudos!
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I really wanted to like this game. I wanted to so bad. I can acknowledge many of its pros, and I can understand why many people like it.
But everything is so. Fucking. Slow. And every mission is “hold A to ride your horse for a long time and then do a small amount of actual action, if you’re lucky”.
Yeah, when i played through it i quickly discovered that I’d have to set aside a few hours at a time in order to actually let myself enjoy it.
Luckily, this was mid 2020 and i had just gotten laid off, so i had time.
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There’s a lot to like in there: The environments are gorgeous. The main characters are full of texture. The wildlife feels alive. The soundtrack is excellent. The voice acting is good. The details are fine and abundant. I’m really impressed with the team members who worked on these things.
But sadly, the slapdash user interface, hostile save system, unskippable cut scenes, and absolutely garbage mission mechanics (mostly having to do with robbing the player of agency and imposing ridiculous failure conditions) ruined it for me.
The time I spent wandering around the world simulation was mostly enjoyable. The time I spent playing it as a game was mostly miserable.
Yeah I think I agree with you on all counts. I haven’t finished it, mind. I also sort of got taken out of immersion constantly by the enormous body count you rack up in every single main story mission. You’re essentially committing genocide, and nobody fucking cares. It’s such a bizarre clash with all the immersion centric features of the open world sandbox. Even the story tries to be grounded, and then you murder like a thousand O’Driscolls and several hundred sheriffs.
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Three full story playthroughs is a lot of dedication lol I love rdr2 but it sure drags on towards the end. Ive played to the late game probably six times but only actually pushed all the way to the end twice. Kudos!
Stretched out over a couple of years, with about 10% of game time actually spent on progressing the main story, it’s not that bad
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I loved loafing around, really.
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Are you describing Motion Blur by chance? A very common graphical effect used in AAA games these days that try to mimic how objects look blurry when moving quickly in real life. I hate it and always turn it off when I’m able to.
nope, they’re talking about blurry pixelated messes when running on epic settings on a 5090, rendering at 25% scale at single digit fps.
tldr: unreal engine 5
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Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.
when characters eat a meal they actually cut up their food and eat it, not just a few motions on loop. Lots of love and detail in this game
also the horses balls go up when you ride into cold water
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Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.
I played it a little after release. Yeah, no. I needed an upgrade for it, but I played it anyway, and it was blurry as shit. Worse than modern games. Their version of TAA was so much worse than the modern DLSS/FSR TAA we have today. It was purely a temporal blur, adding previous frame data to new frames. It still looked good, but it was blurry. I should try it again now that I’ve upgraded…
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when characters eat a meal they actually cut up their food and eat it, not just a few motions on loop. Lots of love and detail in this game
also the horses balls go up when you ride into cold water
Honestly, this is just one more of the indicators that AAA development budgets have gotten way too large. I love when devs put care into their art, but it should be somewhere it matters. I can’t count the number of times I noticed my horses testicles retracting on my knee. It’s just a waste of money.
In Dwarf Fortress, for example, when detail is added and actually relevant, it’s great. We need more of this, where useful additions are done to create a more tactile world. When time and money are spent doing stuff like the testicles in RDR2, I just imagine how that could have been spent on a different game, instead of just inflating an already massively expensive game and adding essentially nothing, except something for people to post about online.
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Honestly, this is just one more of the indicators that AAA development budgets have gotten way too large. I love when devs put care into their art, but it should be somewhere it matters. I can’t count the number of times I noticed my horses testicles retracting on my knee. It’s just a waste of money.
In Dwarf Fortress, for example, when detail is added and actually relevant, it’s great. We need more of this, where useful additions are done to create a more tactile world. When time and money are spent doing stuff like the testicles in RDR2, I just imagine how that could have been spent on a different game, instead of just inflating an already massively expensive game and adding essentially nothing, except something for people to post about online.
I can’t agree with you on this one. Sometimes, I think this is the kind of detail that benefits other games : the assets are there and can be reused, in other forms.
Plus, sometimes it’s better to make one great game than a plethora of good games.
RDR2 wasn’t my cup of tea but I have nothing bad to say about this game. It was a masterpiece, in all aspects and in all comes down, at the end, to the attention given to trivial things such as horse testicles.
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Even though I play it on my old low end laptop, I still able to get a stable 60fps on medium settings at 1080p (Linux) and the game is still gorgeous looking probably looks better than most if not all UE5 games released in the past 3 years.
I was looking forward to play it once it was on GOG. I had avoided all spoilers for years. Only for Lemmy to spoil the apparently unavoidable ending via a meme on All…
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I really wanted to like this game. I wanted to so bad. I can acknowledge many of its pros, and I can understand why many people like it.
But everything is so. Fucking. Slow. And every mission is “hold A to ride your horse for a long time and then do a small amount of actual action, if you’re lucky”.
Surely there is a mod to speed things up. Faster horses and whatnot.