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Wandering Adventure Party

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  3. DMs are players too

DMs are players too

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  • S stamets@lemmy.dbzer0.com
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    neidu3@sh.itjust.works
    wrote last edited by neidu3@sh.itjust.works
    #3

    …someone will probbaly die

    1 Reply Last reply
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    • S stamets@lemmy.dbzer0.com
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      libertylizard@slrpnk.netL This user is from outside of this forum
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      libertylizard@slrpnk.net
      wrote last edited by
      #4

      lol this happened in a campaign I was running. I foolishly thought the villain should reveal details of his evil plan across rounds of combat. And also that it would be cool to have the battle on the backs of giant rocs.

      You can probably see where this is going but let’s just say the battle lasted about 2 rounds.

      S M A 3 Replies Last reply
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      • S stamets@lemmy.dbzer0.com
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        susaga@sh.itjust.works
        wrote last edited by
        #5

        I remember seeing someone describe a BBEG’s monologue as the DM saying farewell to the character. And yeah, pretty much.

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        • S stamets@lemmy.dbzer0.com
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          IndescribablySad@threads.net
          wrote last edited by gullible@sh.itjust.works
          #6

          Disintegrate is a terrible opener. It’s save or suck, meaning that they will expend a legendary resistance, at best. Polymorph effectively does the same thing, but better in every way. The bbeg would resist the spell and simply continue monologuing

          B M 2 Replies Last reply
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          • libertylizard@slrpnk.netL libertylizard@slrpnk.net

            lol this happened in a campaign I was running. I foolishly thought the villain should reveal details of his evil plan across rounds of combat. And also that it would be cool to have the battle on the backs of giant rocs.

            You can probably see where this is going but let’s just say the battle lasted about 2 rounds.

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            Serinus
            wrote last edited by
            #7

            Isn’t that where you just put the plan away and then the next campaign happens to be the same evil plan with minor tweaks? Throw it two campaigns from now if you wanna be fancy about it.

            Clearly the campaigns weren’t the same. They never found out the details of the first one, so how can it be the same?

            libertylizard@slrpnk.netL 1 Reply Last reply
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            • S Serinus

              Isn’t that where you just put the plan away and then the next campaign happens to be the same evil plan with minor tweaks? Throw it two campaigns from now if you wanna be fancy about it.

              Clearly the campaigns weren’t the same. They never found out the details of the first one, so how can it be the same?

              libertylizard@slrpnk.netL This user is from outside of this forum
              libertylizard@slrpnk.netL This user is from outside of this forum
              libertylizard@slrpnk.net
              wrote last edited by libertylizard@slrpnk.net
              #8

              The issue was a lot of the events had already happened. So the plot just ended up making less sense than it should have. His speech was more about his motives and why he betrayed the party since he was a former ally.

              But yeah maybe I should have brought him back (since they never saw the body and he was an archfey) but I never saw the right time for it and that campaign ended.

              1 Reply Last reply
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              • libertylizard@slrpnk.netL libertylizard@slrpnk.net

                lol this happened in a campaign I was running. I foolishly thought the villain should reveal details of his evil plan across rounds of combat. And also that it would be cool to have the battle on the backs of giant rocs.

                You can probably see where this is going but let’s just say the battle lasted about 2 rounds.

                M This user is from outside of this forum
                M This user is from outside of this forum
                mountingsuspicion@reddthat.com
                wrote last edited by
                #9

                Does the process of getting to the BBEG not involve unraveling their plans? Like, shouldn’t the party to a certain extent know their goal(s) before deciding to go after them? And then particulars are divulged as they uncover the threads tying the BBEG to all his henchpeople as they defeat them. And then they understand the steps of the BBEG plan as they track down the items needed to stop them? I’m sure there are some minor things not 100% spelled out, but what did you really want your party to know that they didn’t already?

                libertylizard@slrpnk.netL 1 Reply Last reply
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                • M mountingsuspicion@reddthat.com

                  Does the process of getting to the BBEG not involve unraveling their plans? Like, shouldn’t the party to a certain extent know their goal(s) before deciding to go after them? And then particulars are divulged as they uncover the threads tying the BBEG to all his henchpeople as they defeat them. And then they understand the steps of the BBEG plan as they track down the items needed to stop them? I’m sure there are some minor things not 100% spelled out, but what did you really want your party to know that they didn’t already?

                  libertylizard@slrpnk.netL This user is from outside of this forum
                  libertylizard@slrpnk.netL This user is from outside of this forum
                  libertylizard@slrpnk.net
                  wrote last edited by libertylizard@slrpnk.net
                  #10

                  This particular character was more of the penultimate evil dude and was also a former ally that betrayed them. So it was more of his motives for why he did what he did.

                  In the grand scheme of things it wasn’t a huge deal they just thought oh well that guy went crazy or something rather than understanding his personal motives which would have made the overall plot a little more coherent.

                  M 1 Reply Last reply
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                  • libertylizard@slrpnk.netL libertylizard@slrpnk.net

                    This particular character was more of the penultimate evil dude and was also a former ally that betrayed them. So it was more of his motives for why he did what he did.

                    In the grand scheme of things it wasn’t a huge deal they just thought oh well that guy went crazy or something rather than understanding his personal motives which would have made the overall plot a little more coherent.

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                    mountingsuspicion@reddthat.com
                    wrote last edited by
                    #11

                    Ooh. Nice. I never mess with ally betrayals because I honestly don’t think I have the chops for it. Very hard to do, so I totally get how you wanted to give them a proper send off. I’m sure the players enjoyed their swift revenge though!

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                    • S stamets@lemmy.dbzer0.com
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                      archpawn@lemmy.world
                      wrote last edited by
                      #12

                      Or you could have the players find their journal with the plans written down after killing them.

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                      • libertylizard@slrpnk.netL libertylizard@slrpnk.net

                        lol this happened in a campaign I was running. I foolishly thought the villain should reveal details of his evil plan across rounds of combat. And also that it would be cool to have the battle on the backs of giant rocs.

                        You can probably see where this is going but let’s just say the battle lasted about 2 rounds.

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        archpawn@lemmy.world
                        wrote last edited by
                        #13

                        That’s how they did it in Watchmen, except the writer was in control of how long the battle lasted.

                        libertylizard@slrpnk.netL 1 Reply Last reply
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                        • S stamets@lemmy.dbzer0.com
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                          cenotaph@mander.xyz
                          wrote last edited by
                          #14

                          If your BBEG doesn’t have at least one counterspell (or someone who does on their team) your casters are always gonna go in guns blazing lol

                          E 1 Reply Last reply
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                          • G IndescribablySad@threads.net

                            Disintegrate is a terrible opener. It’s save or suck, meaning that they will expend a legendary resistance, at best. Polymorph effectively does the same thing, but better in every way. The bbeg would resist the spell and simply continue monologuing

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                            breakerswitch@lemmy.world
                            wrote last edited by
                            #15

                            What? Polymorph might disable the target, but if its a single target boss fight, what does that help? Whether you kill the transformation or wait for the spell to time out, the result is the same

                            edgemaster72@lemmy.worldE G 2 Replies Last reply
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                            • A archpawn@lemmy.world

                              That’s how they did it in Watchmen, except the writer was in control of how long the battle lasted.

                              libertylizard@slrpnk.netL This user is from outside of this forum
                              libertylizard@slrpnk.netL This user is from outside of this forum
                              libertylizard@slrpnk.net
                              wrote last edited by
                              #16

                              Yeah I think that can be a trap a lot of newer DMs can fall into, not understanding the difference between mediums like TV, movies, or books and the collective nature of D&D stories. Really extended sequences that require things to go a certain way are risky in D&D because you never know what the players will do!

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                              • S stamets@lemmy.dbzer0.com
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                                wirlocke@lemmy.blahaj.zone
                                wrote last edited by wirlocke@lemmy.blahaj.zone
                                #17

                                I would caution players to think of the logical endpoint of zealously interrupting villians with combat.

                                Players: “Stop you thugs or face the wrath of-”

                                DM: “They attack you, sounds like they get a surprise round”

                                bytejunk@lemmy.worldB 1 Reply Last reply
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                                • B breakerswitch@lemmy.world

                                  What? Polymorph might disable the target, but if its a single target boss fight, what does that help? Whether you kill the transformation or wait for the spell to time out, the result is the same

                                  edgemaster72@lemmy.worldE This user is from outside of this forum
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                                  edgemaster72@lemmy.world
                                  wrote last edited by
                                  #18

                                  I guess their assumption is anything cast right away will have Legendary Resistance used if the save is failed and the spell is sufficiently debilitating, so better to use Polymorph since it’s lower level but strong enough to warrant using LR.

                                  Ricky RigatoniR 1 Reply Last reply
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                                  • edgemaster72@lemmy.worldE edgemaster72@lemmy.world

                                    I guess their assumption is anything cast right away will have Legendary Resistance used if the save is failed and the spell is sufficiently debilitating, so better to use Polymorph since it’s lower level but strong enough to warrant using LR.

                                    Ricky RigatoniR This user is from outside of this forum
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                                    Ricky Rigatoni
                                    wrote last edited by
                                    #19

                                    Also if for whatever reason it does succeed, turning the bbeg into a chicken right as they begin monologuing is infinitely funnier than just disintigrating them.

                                    1 Reply Last reply
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                                    • B breakerswitch@lemmy.world

                                      What? Polymorph might disable the target, but if its a single target boss fight, what does that help? Whether you kill the transformation or wait for the spell to time out, the result is the same

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                                      IndescribablySad@threads.net
                                      wrote last edited by gullible@sh.itjust.works
                                      #20

                                      Disintegrate does x damage. You know what does more than x damage? 3 other characters holding their attack and spell actions after you bap the lizard sitting in a cage, after killing all of their henchmen. But they’ll resist it anyway, so it’s effectively less magic spent for the same result

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                                      • S stamets@lemmy.dbzer0.com
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                                        crozekiel@lemmy.zip
                                        wrote last edited by
                                        #21

                                        I feel like you gotta know the party a little bit… If they aren’t the type to talk their way out of a problem, then the monologue has to happen from some relative safety instead of within arms reach of the not-paralyzed barbarian. Hold person exists. Magic Mouth. Message. Hell, a big ol’ balcony above the party.

                                        Else you gotta have a back-up plan like fallout where the players get the information from a journal or something - maybe it isn’t as clearly laid out and it’s harder to follow the breadcrumbs but the party isn’t just lost in the wind looking for the next guy to punch.

                                        glitchydigibun@lemmy.worldG M S L P 5 Replies Last reply
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                                        • C crozekiel@lemmy.zip

                                          I feel like you gotta know the party a little bit… If they aren’t the type to talk their way out of a problem, then the monologue has to happen from some relative safety instead of within arms reach of the not-paralyzed barbarian. Hold person exists. Magic Mouth. Message. Hell, a big ol’ balcony above the party.

                                          Else you gotta have a back-up plan like fallout where the players get the information from a journal or something - maybe it isn’t as clearly laid out and it’s harder to follow the breadcrumbs but the party isn’t just lost in the wind looking for the next guy to punch.

                                          glitchydigibun@lemmy.worldG This user is from outside of this forum
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                                          glitchydigibun@lemmy.world
                                          wrote last edited by
                                          #22

                                          Monologue through a stone of farspeech or a ward-tripped illusion spell. Hell, have the villain’s illusion disintegrate only for it to trip 18 other wards that all seamlessly continue the monologue in a deafening cacophany of voices, like the BBEG knows alllll the tricks. I feel like a good DM can get creative on the spot, even if it trips them up a bit.

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