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Wandering Adventure Party

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  3. The Dice Giveth...

The Dice Giveth...

Scheduled Pinned Locked Moved RPGMemes
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  • IndiBronyI IndiBrony

    Now I can’t see what the upside down bit says

    edgemaster72@lemmy.worldE This user is from outside of this forum
    edgemaster72@lemmy.worldE This user is from outside of this forum
    edgemaster72@lemmy.world
    wrote last edited by
    #7

    What upside down bit?

    1 Reply Last reply
    5
    • IndiBronyI IndiBrony

      Now I can’t see what the upside down bit says

      PsaldornP This user is from outside of this forum
      PsaldornP This user is from outside of this forum
      Psaldorn
      wrote last edited by
      #8

      I gotchu

      1 Reply Last reply
      38
      • StametsS Stamets
        This post did not contain any content.
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        psud@aussie.zone
        wrote last edited by
        #9

        When you’re +12 to stealth a 1 isn’t that critical

        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K KichaeK 2 Replies Last reply
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        • P psud@aussie.zone

          When you’re +12 to stealth a 1 isn’t that critical

          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
          wrote last edited by kolanaki@pawb.social
          #10

          Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

          C U C P 4 Replies Last reply
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          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

            Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

            C This user is from outside of this forum
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            carrot@lemmy.today
            wrote last edited by
            #11

            Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played

            P 1 Reply Last reply
            3
            • J jeeve65@ttrpg.network

              Last Thursday, 2 characters hiding: nat 1, nat 1

              😓

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              voodooattack@lemmy.world
              wrote last edited by
              #12

              My boys are otherwise engaged…

              1 Reply Last reply
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              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

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                untorquer@lemmy.world
                wrote last edited by
                #13

                Best DMs did “whimsical” failures and successes.

                🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
                3
                • U untorquer@lemmy.world

                  Best DMs did “whimsical” failures and successes.

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                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                  wrote last edited by kolanaki@pawb.social
                  #14

                  That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                  “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

                  U S 2 Replies Last reply
                  4
                  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                    That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                    “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

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                    untorquer@lemmy.world
                    wrote last edited by untorquer@lemmy.world
                    #15

                    Yessss!!!

                    In your haste to investigate the desk you fling open the desk’s drawer to find it empty except a small stain of blood. Upon further inspection you notice a dagger shaped letter opener protruding from your thigh. The blood stain is related. You take one piercing damage.

                    1 Reply Last reply
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                    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                      Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

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                      chicagohuman@lemm.ee
                      wrote last edited by
                      #16

                      Free Parking with extra money is an abomination

                      🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
                      3
                      • C chicagohuman@lemm.ee

                        Free Parking with extra money is an abomination

                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
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                        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                        wrote last edited by
                        #17

                        “Expensive Parking”

                        Instead of just being a boring space that does nothing, and contrast to it being like winning a lotto, now landing on the space requires payment to the bank of $250.

                        1 Reply Last reply
                        1
                        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                          Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.

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                          psud@aussie.zone
                          wrote last edited by psud@aussie.zone
                          #18

                          Yeah and free parking jackpots break monopoly by making the game run for hours

                          Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

                          One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

                          When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

                          S 1 Reply Last reply
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                          • P psud@aussie.zone

                            Yeah and free parking jackpots break monopoly by making the game run for hours

                            Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll

                            One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard

                            When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game

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                            squaresinger@lemmy.world
                            wrote last edited by
                            #19

                            If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                            Rolling dice implies that there’s a chance of failure.

                            Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                            Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

                            macmacfire@lemmy.mlM P 3 Replies Last reply
                            6
                            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                              That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.

                              “While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”

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                              squaresinger@lemmy.world
                              wrote last edited by
                              #20

                              If the action is something that can never fail, there shouldn’t be a skill check.

                              You don’t roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown.

                              The Lockpicking Lawyer doesn’t play with dice either.

                              1 Reply Last reply
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                              • S squaresinger@lemmy.world

                                If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                                Rolling dice implies that there’s a chance of failure.

                                Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                                Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

                                macmacfire@lemmy.mlM This user is from outside of this forum
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                                macmacfire@lemmy.ml
                                wrote last edited by
                                #21

                                The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                1/20 is much less regular than 5/20 or even 19/20

                                It’s still far more common than is reasonable.

                                S 1 Reply Last reply
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                                • macmacfire@lemmy.mlM macmacfire@lemmy.ml

                                  The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                  1/20 is much less regular than 5/20 or even 19/20

                                  It’s still far more common than is reasonable.

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                                  squaresinger@lemmy.world
                                  wrote last edited by
                                  #22

                                  The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                  The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

                                  And even if I don’t, the players can tell me the stat before a potential check.

                                  macmacfire@lemmy.mlM 1 Reply Last reply
                                  3
                                  • S squaresinger@lemmy.world

                                    The problem with this argument is that first off, the GM can’t know your character sheet front-to-back because they’re not playing your character, so they probably don’t know if even a 1 will pass the DC they’ve set.

                                    The GM should know exceptional stats of their player. Yes, I might not know some rarely relevant stat of my players, I but surely know how well the rogue stealths, how well the elf bowman arches, how well the mage spells and how hard the barbarian hits.

                                    And even if I don’t, the players can tell me the stat before a potential check.

                                    macmacfire@lemmy.mlM This user is from outside of this forum
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                                    macmacfire@lemmy.ml
                                    wrote last edited by macmacfire@lemmy.ml
                                    #23

                                    I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

                                    S 1 Reply Last reply
                                    0
                                    • macmacfire@lemmy.mlM macmacfire@lemmy.ml

                                      I just think whether or not each and every player here has an outrageously high stat and what those stats are is a bit of an unnecessary hassle to add to the already long list of things the GM needs to keep track of.

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                                      squaresinger@lemmy.world
                                      wrote last edited by
                                      #24

                                      I find that not very hard to keep track, honestly. They usually don’t have a lot of them.

                                      And in any case, the player can just say when they have one.

                                      1 Reply Last reply
                                      1
                                      • S squaresinger@lemmy.world

                                        If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.

                                        Rolling dice implies that there’s a chance of failure.

                                        Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.

                                        Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.

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                                        psud@aussie.zone
                                        wrote last edited by psud@aussie.zone
                                        #25

                                        Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

                                        Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

                                        S 1 Reply Last reply
                                        0
                                        • P psud@aussie.zone

                                          Isn’t that okay for easy stuff? Skilled characters also see harder challenges, disarming a dc20 trap for example

                                          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

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                                          squaresinger@lemmy.world
                                          wrote last edited by
                                          #26

                                          Isn’t that right foot easy stuff?

                                          Sorry, don’t know if I understand what you mean with that.

                                          Why should they fail to tie a simple knot on a +5, dc5 use rope check 1 in 20 times?

                                          Why should they roll for something as simple as tieing a simple knot? I don’t make my players roll whether they manage to tie their shoes either.

                                          P 2 Replies Last reply
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