The Dice Giveth...
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Last Thursday, 2 characters hiding: nat 1, nat 1
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Last Thursday, 2 characters hiding: nat 1, nat 1
The characters:
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Last Thursday, 2 characters hiding: nat 1, nat 1
“Achoo!”
“Gesundheit.”
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Now I can’t see what the upside down bit says
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What upside down bit?
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I gotchu
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When you’re +12 to stealth a 1 isn’t that critical
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When you’re +12 to stealth a 1 isn’t that critical
Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.
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Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.
Yeah, Nat 1 is miraculous failure, Nat 20 is miraculous success in all games I’ve played
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Last Thursday, 2 characters hiding: nat 1, nat 1
My boys are otherwise engaged…
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Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.
Best DMs did “whimsical” failures and successes.
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Best DMs did “whimsical” failures and successes.
That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.
“While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”
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That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.
“While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”
Yessss!!!
In your haste to investigate the desk you fling open the desk’s drawer to find it empty except a small stain of blood. Upon further inspection you notice a dagger shaped letter opener protruding from your thigh. The blood stain is related. You take one piercing damage.
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Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.
Free Parking with extra money is an abomination
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Free Parking with extra money is an abomination
“Expensive Parking”
Instead of just being a boring space that does nothing, and contrast to it being like winning a lotto, now landing on the space requires payment to the bank of $250.
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Rolling a 1 on a skill check is an automatic failure at most tables I’ve sat at. Just like the common “Free Parking” house rule in Monopoly.
Yeah and free parking jackpots break monopoly by making the game run for hours
Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll
One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard
When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game
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Yeah and free parking jackpots break monopoly by making the game run for hours
Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do. I also play in the Palladium system where skill checks are on percentile dice and also don’t fail on a minimum roll
One of the things I don’t like about BG3 is that the rogue with godlike sneak can’t get far with greater invisibility because everything they touch gives a 1/20 chance of being heard
When I roll a d&d skill I call out the total. A 1 might be 6 or 10. I’m not participating in rewriting the basic rules of the game
If you can’t fail a skill check, there should be no roll. Same as most DMs won’t make you do a skill check for “I sit down on a chair”.
Rolling dice implies that there’s a chance of failure.
Failed skill checks on 1 break d&d by making skilled people fail regularly just as less skilled people do.
Nope. 1/20 is much less regular than 5/20 or even 19/20. More skill doesn’t mean it always works, only that your chances are higher. And if you are skilled enough that it always works, then there should be no roll.
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That’s a better way to put it. It’s fun to have critical failures as much as critical successes. Especially when it’s something that the character making the check on should easily handle.
“While normally, this lock would pose no challenge for you, in your confidence you did not notice the pebble on the floor, which causes you to trip and break your lock picking tools when you fall on top of them.”
If the action is something that can never fail, there shouldn’t be a skill check.
You don’t roll dice on sitting down at a table, so if you are a perfect lock picker who always succeeds at picking locks, no dice should be thrown.
The Lockpicking Lawyer doesn’t play with dice either.