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Wandering Adventure Party

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I'll allow it

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  • KichaeK Online
    KichaeK Online
    Kichae
    Forum Master
    wrote last edited by
    #18

    Ooo, sounds like a coven of Seneschal Witches from Pathfinder 2e!

    1 Reply Last reply
    9
    • S stamets@lemmy.dbzer0.com

      Honestly it’s a fucking GENIUS idea…

      MyTurtleSwimsUpsideDownM This user is from outside of this forum
      MyTurtleSwimsUpsideDownM This user is from outside of this forum
      MyTurtleSwimsUpsideDown
      wrote last edited by myturtleswimsupsidedown@fedia.io
      #19

      This could actually be a fun way to add a character building twist where an individual’s powers don’t match their own personality, but that of one of their friends.

      The Sweet One gets their great old one powers from the Spacy One, who gets their fiend powers from the Hot-Tempered One, who gets their undead powers from the Goth One, who gets their archfey powers from the Goofy One, who gets their celestial powers from the Sweet One.

      1 Reply Last reply
      23
      • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

        Matt Mercer basically made a Friendship Domain for clerics, why not a warlock patron? Could have some fun mechanics based on whether the party is together or separated.

        heythisisnttheymca@lemmy.worldH This user is from outside of this forum
        heythisisnttheymca@lemmy.worldH This user is from outside of this forum
        heythisisnttheymca@lemmy.world
        wrote last edited by
        #20

        Linkplz?

        owenfromcanada@lemmy.caO 1 Reply Last reply
        1
        • A a_union_of_kobolds@lemmy.world

          PCs who have a baked-in reason to WORK TOGETHER? The fuckin dream right there

          HossenfefferH This user is from outside of this forum
          HossenfefferH This user is from outside of this forum
          Hossenfeffer
          wrote last edited by
          #21

          Try Runequest!

          Starting characters are usually from the same clan so have familial bonds and a shared history.

          Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.

          A 1 Reply Last reply
          3
          • HossenfefferH Hossenfeffer

            Try Runequest!

            Starting characters are usually from the same clan so have familial bonds and a shared history.

            Obviously, you can add mysterious traveller PCs later, but having the majority of the party know each other and be interconnected makes for an easy start.

            A This user is from outside of this forum
            A This user is from outside of this forum
            a_union_of_kobolds@lemmy.world
            wrote last edited by
            #22

            Oh thats cool, ill look into it. Im all for that kinda thing, its one reason I love the funnels in DCC/MCC so much.

            1 Reply Last reply
            1
            • S stamets@lemmy.dbzer0.com

              Honestly it’s a fucking GENIUS idea…

              S This user is from outside of this forum
              S This user is from outside of this forum
              sunsofold@lemmings.world
              wrote last edited by
              #23

              I have been working on a scenario setup based on a previous posting of this idea. MLM, multi-level magicking. Boil-down is that the party is a group of newbie mages (warlocks in DnD terms) at one or more of the local ‘Mages guilds,’ (which guild is determined by subclass) organizations which send out Mages to ‘help’ in one way or another. Some of the work is paid, but plenty of it is pro bono publica. The guilds have a great reputation because of the pro bono work, so PCs start with a very high-fantasy power rangers feel, but they got their powers by entering a magical loyalty contract to their ‘Mentor,’ and some of the jobs they get sent on will seem kind of ‘…off’ compared to the others, and they find out the only way to become more powerful (literally to gain levels, XP is meaningless/capped) is to find their Mentor’s Mentor and take their Mentor’s place, removing their Mentor’s power, which their mentor doesn’t want. So the party slowly gets to see that only the sneakiest, most conniving and underhanded Mages are able to advance, but now they have to either advance, or quit and become commoners.

              Welcome to the Tremere.

              I 1 Reply Last reply
              11
              • heythisisnttheymca@lemmy.worldH heythisisnttheymca@lemmy.world

                Linkplz?

                owenfromcanada@lemmy.caO This user is from outside of this forum
                owenfromcanada@lemmy.caO This user is from outside of this forum
                owenfromcanada@lemmy.ca
                wrote last edited by
                #24

                It’s not fully documented, but there are notes on it. It’s called the Empathy Domain, custom for one of the characters on Critical Role season 3.

                heythisisnttheymca@lemmy.worldH 1 Reply Last reply
                1
                • S stamets@lemmy.dbzer0.com

                  Honestly it’s a fucking GENIUS idea…

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  caseyweederman
                  wrote last edited by
                  #25

                  What’s the community for accidentalpolyamory

                  1 Reply Last reply
                  3
                  • B brown567@sh.itjust.works

                    Pretty sure there’s already a mlp ttrpg

                    spittingimage@lemmy.worldS This user is from outside of this forum
                    spittingimage@lemmy.worldS This user is from outside of this forum
                    spittingimage@lemmy.world
                    wrote last edited by
                    #26

                    Think someone did a Pathfinder conversion.

                    1 Reply Last reply
                    1
                    • C This user is from outside of this forum
                      C This user is from outside of this forum
                      captainlezbian@lemmy.world
                      wrote last edited by
                      #27

                      I love it. “Ugh I love you girl but why did you have to give me ridiculous bullshit magic instead of something cool like I gave!” [Voice from the other room]“The skeletons are gross not cool”

                      1 Reply Last reply
                      4
                      • S sunsofold@lemmings.world

                        I have been working on a scenario setup based on a previous posting of this idea. MLM, multi-level magicking. Boil-down is that the party is a group of newbie mages (warlocks in DnD terms) at one or more of the local ‘Mages guilds,’ (which guild is determined by subclass) organizations which send out Mages to ‘help’ in one way or another. Some of the work is paid, but plenty of it is pro bono publica. The guilds have a great reputation because of the pro bono work, so PCs start with a very high-fantasy power rangers feel, but they got their powers by entering a magical loyalty contract to their ‘Mentor,’ and some of the jobs they get sent on will seem kind of ‘…off’ compared to the others, and they find out the only way to become more powerful (literally to gain levels, XP is meaningless/capped) is to find their Mentor’s Mentor and take their Mentor’s place, removing their Mentor’s power, which their mentor doesn’t want. So the party slowly gets to see that only the sneakiest, most conniving and underhanded Mages are able to advance, but now they have to either advance, or quit and become commoners.

                        Welcome to the Tremere.

                        I This user is from outside of this forum
                        I This user is from outside of this forum
                        i_am_10_squirrels@beehaw.org
                        wrote last edited by
                        #28

                        VtM meets Unseen University

                        1 Reply Last reply
                        1
                        • S shinkantrain@lemmy.ml

                          I think that’s more of a Paladin Oath

                          Q This user is from outside of this forum
                          Q This user is from outside of this forum
                          qarbone@lemmy.world
                          wrote last edited by
                          #29

                          Yeah, warlocks are just cutthroat clerics with off-market gods. If each of them had enough magical power to fuel another warlock’s power, they wouldn’t need to be a warlock at all.

                          1 Reply Last reply
                          0
                          • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

                            It’s not fully documented, but there are notes on it. It’s called the Empathy Domain, custom for one of the characters on Critical Role season 3.

                            heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                            heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                            heythisisnttheymca@lemmy.world
                            wrote last edited by
                            #30

                            that looks fun to play

                            1 Reply Last reply
                            1

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