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Wandering Adventure Party

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  3. There's a fine line between genius and stupidity when it comes to problem solving

There's a fine line between genius and stupidity when it comes to problem solving

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • Øπ3ŕO Øπ3ŕ

    How the fuck are they “in” a stalactite?

    M This user is from outside of this forum
    M This user is from outside of this forum
    makeshiftreaper@lemmy.world
    wrote on last edited by
    #20

    1 Reply Last reply
    12
    • Björn TantauB Björn Tantau

      I bet nobody has tried to just open the door.

      zorsith@lemmy.blahaj.zoneZ This user is from outside of this forum
      zorsith@lemmy.blahaj.zoneZ This user is from outside of this forum
      zorsith@lemmy.blahaj.zone
      wrote last edited by
      #21

      Or just knock. Not the spell, literally knock on the door.

      1 Reply Last reply
      9
      • D demdaru@lemmy.world

        Aren’t stalactites made of soft material?

        Just pickaxe your way beside the door. Heck, an axe may work if you don’t mind destroying it in the process.

        If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.

        There’s so many ways to be a menace to DM xD

        B This user is from outside of this forum
        B This user is from outside of this forum
        bloodbrandy@ttrpg.network
        wrote last edited by
        #22

        We don’t exactly have a lot of time for that though because a war is on

        1 Reply Last reply
        2
        • Björn TantauB Björn Tantau

          I bet nobody has tried to just open the door.

          B This user is from outside of this forum
          B This user is from outside of this forum
          bloodbrandy@ttrpg.network
          wrote last edited by
          #23

          It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

          Björn TantauB JackbyDevJ 2 Replies Last reply
          3
          • B bloodbrandy@ttrpg.network

            It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

            Björn TantauB This user is from outside of this forum
            Björn TantauB This user is from outside of this forum
            Björn Tantau
            wrote last edited by
            #24

            No lock, no handle, how does it open?

            B 1 Reply Last reply
            1
            • B bloodbrandy@ttrpg.network

              It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

              JackbyDevJ This user is from outside of this forum
              JackbyDevJ This user is from outside of this forum
              JackbyDev
              wrote last edited by
              #25

              Look, I get it, it’s embarrassing to try and pull a push door. It doesn’t mean it’s witchcraft. Just try pushing!

              1 Reply Last reply
              10
              • Björn TantauB Björn Tantau

                No lock, no handle, how does it open?

                B This user is from outside of this forum
                B This user is from outside of this forum
                bloodbrandy@ttrpg.network
                wrote last edited by
                #26

                So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue’s cloak, we did the puzzle and the door opened itself

                1 Reply Last reply
                4
                • C cheesyfox@lemmy.sdf.org

                  where do they serve hollow stalactites, i wonder🤔

                  Øπ3ŕO This user is from outside of this forum
                  Øπ3ŕO This user is from outside of this forum
                  Øπ3ŕ
                  wrote last edited by
                  #27

                  Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

                  C 1 Reply Last reply
                  1
                  • Øπ3ŕO Øπ3ŕ

                    Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

                    C This user is from outside of this forum
                    C This user is from outside of this forum
                    cheesyfox@lemmy.sdf.org
                    wrote last edited by
                    #28

                    credible enough

                    1 Reply Last reply
                    2
                    • B bloodbrandy@ttrpg.network
                      This post did not contain any content.
                      orenj@lemmy.sdf.orgO This user is from outside of this forum
                      orenj@lemmy.sdf.orgO This user is from outside of this forum
                      orenj@lemmy.sdf.org
                      wrote last edited by
                      #29

                      The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.

                      1 Reply Last reply
                      1

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