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  3. There's a fine line between genius and stupidity when it comes to problem solving

There's a fine line between genius and stupidity when it comes to problem solving

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • Björn TantauB Björn Tantau

    I bet nobody has tried to just open the door.

    zorsith@lemmy.blahaj.zoneZ This user is from outside of this forum
    zorsith@lemmy.blahaj.zoneZ This user is from outside of this forum
    zorsith@lemmy.blahaj.zone
    wrote on last edited by
    #21

    Or just knock. Not the spell, literally knock on the door.

    1 Reply Last reply
    9
    • D demdaru@lemmy.world

      Aren’t stalactites made of soft material?

      Just pickaxe your way beside the door. Heck, an axe may work if you don’t mind destroying it in the process.

      If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.

      There’s so many ways to be a menace to DM xD

      B This user is from outside of this forum
      B This user is from outside of this forum
      bloodbrandy@ttrpg.network
      wrote on last edited by
      #22

      We don’t exactly have a lot of time for that though because a war is on

      1 Reply Last reply
      2
      • Björn TantauB Björn Tantau

        I bet nobody has tried to just open the door.

        B This user is from outside of this forum
        B This user is from outside of this forum
        bloodbrandy@ttrpg.network
        wrote on last edited by
        #23

        It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

        Björn TantauB JackbyDevJ 2 Replies Last reply
        3
        • B bloodbrandy@ttrpg.network

          It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

          Björn TantauB This user is from outside of this forum
          Björn TantauB This user is from outside of this forum
          Björn Tantau
          wrote on last edited by
          #24

          No lock, no handle, how does it open?

          B 1 Reply Last reply
          1
          • B bloodbrandy@ttrpg.network

            It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

            JackbyDevJ This user is from outside of this forum
            JackbyDevJ This user is from outside of this forum
            JackbyDev
            wrote last edited by
            #25

            Look, I get it, it’s embarrassing to try and pull a push door. It doesn’t mean it’s witchcraft. Just try pushing!

            1 Reply Last reply
            10
            • Björn TantauB Björn Tantau

              No lock, no handle, how does it open?

              B This user is from outside of this forum
              B This user is from outside of this forum
              bloodbrandy@ttrpg.network
              wrote last edited by
              #26

              So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue’s cloak, we did the puzzle and the door opened itself

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              4
              • C cheesyfox@lemmy.sdf.org

                where do they serve hollow stalactites, i wonder🤔

                Øπ3ŕO This user is from outside of this forum
                Øπ3ŕO This user is from outside of this forum
                Øπ3ŕ
                wrote last edited by
                #27

                Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

                C 1 Reply Last reply
                1
                • Øπ3ŕO Øπ3ŕ

                  Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  cheesyfox@lemmy.sdf.org
                  wrote last edited by
                  #28

                  credible enough

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                  • B bloodbrandy@ttrpg.network
                    This post did not contain any content.
                    orenj@lemmy.sdf.orgO This user is from outside of this forum
                    orenj@lemmy.sdf.orgO This user is from outside of this forum
                    orenj@lemmy.sdf.org
                    wrote last edited by
                    #29

                    The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.

                    1 Reply Last reply
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