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Wandering Adventure Party

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We've all done it

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  • H howabt2day@futurology.today

    It’s definitely not “non-binary”. Can we agree on that?

    P This user is from outside of this forum
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    papastevesy@lemmy.world
    wrote on last edited by
    #50

    I mean, if we’re taking zeros and ones, yeah it’s definitely binary. If we’re talking gender, it’s absolutely non-binary.

    H 1 Reply Last reply
    7
    • P papastevesy@lemmy.world

      I mean, if we’re taking zeros and ones, yeah it’s definitely binary. If we’re talking gender, it’s absolutely non-binary.

      H This user is from outside of this forum
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      howabt2day@futurology.today
      wrote on last edited by
      #51

      Hence the “ “ The virtue signaling period is over mate.

      P 1 Reply Last reply
      1
      • H howabt2day@futurology.today

        Read the original post knucklehead.

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        wizardbeard@lemmy.dbzer0.com
        wrote on last edited by wizardbeard@lemmy.dbzer0.com
        #52

        The AI has rotted your brain man. Tracking arrows, what this entire post is about, doesn’t need a fucking LLM. It needs tally marks on a sheet of paper, at most.

        Regarding inventory management in general: Why the fuck would you ever use an LLM for something you can do in Notepad? Want to be fancy? Use More Purple More Better’s editable PDF player sheet templates. You can load in sourcebook data from external sources easily and have everything from every sourcebook at your fingertips. And you can still enter custom shit like custom magical items easily.

        A 1 Reply Last reply
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        • S stamets@lemmy.dbzer0.com
          This post did not contain any content.
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          dumples@midwest.social
          wrote on last edited by
          #53

          We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case

          M R A 3 Replies Last reply
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          • H howabt2day@futurology.today

            Hence the “ “ The virtue signaling period is over mate.

            P This user is from outside of this forum
            P This user is from outside of this forum
            papastevesy@lemmy.world
            wrote on last edited by
            #54

            What are you talking about? My comment was about linguistic pedantry, not virtue signalling.

            H 1 Reply Last reply
            4
            • P papastevesy@lemmy.world

              What are you talking about? My comment was about linguistic pedantry, not virtue signalling.

              H This user is from outside of this forum
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              howabt2day@futurology.today
              wrote on last edited by
              #55

              Of course you did. Sure.

              P 1 Reply Last reply
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              • H howabt2day@futurology.today

                Of course you did. Sure.

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                papastevesy@lemmy.world
                wrote on last edited by
                #56

                Did what?

                H 1 Reply Last reply
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                • P papastevesy@lemmy.world

                  Did what?

                  H This user is from outside of this forum
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                  howabt2day@futurology.today
                  wrote on last edited by
                  #57

                  What’s on second. Who’s on…

                  1 Reply Last reply
                  0
                  • C Cethin

                    I don’t mind encumberance that much. I think it’s necessary if you’re making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn’t matter anymore.

                    However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don’t know why this is so hard for them to implement. Bethesda games never do, and I’m playing Tainted Grail (I’ve heard lots of good things, and it’s alright so far) and it doesn’t. With any amount of playtesting they’d get overencumbered, try to figure out what to drop and instantly realize they want to drop the highest weight/value items, and there’s no way to view this! How do you not add it?

                    L This user is from outside of this forum
                    L This user is from outside of this forum
                    lightnsfw@reddthat.com
                    wrote on last edited by
                    #58

                    In SP RPG games it’s stupid. I’m just going to make however many trips back and forth it takes to empty the dungeon anyway. Might as well let me do it in one shot so I can get on to the next thing. I get it in survival crafting type games (within reason) but no reason games like skyrim or fallout need an encumbrance mechanic when you need a fuckload of stuff to level your crafting skills.

                    C 1 Reply Last reply
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                    • D dumples@midwest.social

                      We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      majormajormajormajor@lemmy.ca
                      wrote on last edited by
                      #59

                      Stealing doors is easy, you just have to open it and then it becomes a jar. Jars are easier to carry away than doors.

                      B D 2 Replies Last reply
                      17
                      • D dumples@midwest.social

                        We play with the we don’t track arrows and encumbrance unless you start trying to steal all the doors in the dungeon. The stealing of doors did happen with a group before I joined. We keep the rule just in case

                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        revan343@lemmy.ca
                        wrote on last edited by
                        #60

                        Did reinstitution of the encoumbrance rules quell the door thieving, or just make them keep paperwork on it?

                        J D 2 Replies Last reply
                        2
                        • C Cethin

                          Mostly, I agree. However, part of why it has a cost is to be a sink for gold. Sure, it’s not much, but it does add up. However, there are better ways to handle it than to track arrows.

                          Just make your players occasionally pay for upkeep of their gear when they’re in town. This could be themes as repairs for weapons an armor, more arrows, spellcasting supplies, food, etc. This does two things. You can give them more value in rewards and it makes them feel like they’re actually adventurers, not just game characters.

                          Alternatively, scale rewards down. They don’t have to know about it, but if they’re not paying for supplies then they’re going to get more value than is expected (by the rules).

                          Or, the final option, just ignore it. It theoretically adds up to a lot of value over the course of the game, especially for spellcasting, but who cares? If you notice they have enough money that they stop worrying about it then you can do something.

                          R This user is from outside of this forum
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                          revan343@lemmy.ca
                          wrote on last edited by
                          #61

                          part of why it has a cost is to be a sink for gold. Sure, it’s not much, but it does add up. However, there are better ways to handle it than to track arrows.

                          Magical arrow subscription service, never run out as long as your payments are up to date

                          B 1 Reply Last reply
                          2
                          • L lightnsfw@reddthat.com

                            In SP RPG games it’s stupid. I’m just going to make however many trips back and forth it takes to empty the dungeon anyway. Might as well let me do it in one shot so I can get on to the next thing. I get it in survival crafting type games (within reason) but no reason games like skyrim or fallout need an encumbrance mechanic when you need a fuckload of stuff to level your crafting skills.

                            C This user is from outside of this forum
                            C This user is from outside of this forum
                            Cethin
                            wrote on last edited by
                            #62

                            Will you really go back? I suspect that 99.99% of players won’t. It’s more effective to go somewhere new, where you get XP, a fresh shot at better loot, and maybe different quests.

                            Sure, you can ruin the economy in many ways, such as hoovering up every bit of loot. It isn’t balanced around that though, and can’t be. It’s the correct assumption almost always that players won’t return for loot that was left, because it’s less valuable than doing a new dungeon.

                            L 1 Reply Last reply
                            4
                            • W wizardbeard@lemmy.dbzer0.com

                              The AI has rotted your brain man. Tracking arrows, what this entire post is about, doesn’t need a fucking LLM. It needs tally marks on a sheet of paper, at most.

                              Regarding inventory management in general: Why the fuck would you ever use an LLM for something you can do in Notepad? Want to be fancy? Use More Purple More Better’s editable PDF player sheet templates. You can load in sourcebook data from external sources easily and have everything from every sourcebook at your fingertips. And you can still enter custom shit like custom magical items easily.

                              A This user is from outside of this forum
                              A This user is from outside of this forum
                              ataridump@lemmy.world
                              wrote on last edited by
                              #63

                              W 1 Reply Last reply
                              2
                              • C Cethin

                                I don’t mind encumberance that much. I think it’s necessary if you’re making any attempt at balancing the economy. Without it the player returns back to town with every bit of loot from the dungeon to sell, and the economy doesn’t matter anymore.

                                However, any game that has an encumberance mechanic absolutely has to have a weight/value sort and display. I don’t know why this is so hard for them to implement. Bethesda games never do, and I’m playing Tainted Grail (I’ve heard lots of good things, and it’s alright so far) and it doesn’t. With any amount of playtesting they’d get overencumbered, try to figure out what to drop and instantly realize they want to drop the highest weight/value items, and there’s no way to view this! How do you not add it?

                                S This user is from outside of this forum
                                S This user is from outside of this forum
                                snooggums
                                wrote on last edited by
                                #64

                                Easy fix: Have more money as loot instead of otherwise nearly worthless items that sell for small amounts of money for flavor.

                                C 1 Reply Last reply
                                3
                                • R revan343@lemmy.ca

                                  Did reinstitution of the encoumbrance rules quell the door thieving, or just make them keep paperwork on it?

                                  J This user is from outside of this forum
                                  J This user is from outside of this forum
                                  jennylafae@lemmy.blahaj.zone
                                  wrote on last edited by
                                  #65

                                  As a Door Thief, mildly.

                                  At a certain point encumbrance leads to a system of value density to prioritize overall loot carried; however loot goblins will also prioritize shenanigans such as stealing doorknobs or swapping doors or assigning high value to mundane items like stools for collection purposes.

                                  I think my next character will specialize in some sort of loot golem.

                                  1 Reply Last reply
                                  3
                                  • M majormajormajormajor@lemmy.ca

                                    Stealing doors is easy, you just have to open it and then it becomes a jar. Jars are easier to carry away than doors.

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                                    banme@lemmy.world
                                    wrote on last edited by
                                    #66

                                    Always climb to the highest point in a dungeon to surveil it. Then gather up all you saw, use that saw to cut through the damn doors.

                                    1 Reply Last reply
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                                    • R revan343@lemmy.ca

                                      part of why it has a cost is to be a sink for gold. Sure, it’s not much, but it does add up. However, there are better ways to handle it than to track arrows.

                                      Magical arrow subscription service, never run out as long as your payments are up to date

                                      B This user is from outside of this forum
                                      B This user is from outside of this forum
                                      banme@lemmy.world
                                      wrote on last edited by
                                      #67

                                      Battle is a fun time to discover your auto-renew didn’t work and your arrows will now only shoot 3 feet before disappearing.

                                      …wait I think I’m ready to DM

                                      1 Reply Last reply
                                      3
                                      • C Cethin

                                        Will you really go back? I suspect that 99.99% of players won’t. It’s more effective to go somewhere new, where you get XP, a fresh shot at better loot, and maybe different quests.

                                        Sure, you can ruin the economy in many ways, such as hoovering up every bit of loot. It isn’t balanced around that though, and can’t be. It’s the correct assumption almost always that players won’t return for loot that was left, because it’s less valuable than doing a new dungeon.

                                        L This user is from outside of this forum
                                        L This user is from outside of this forum
                                        lightnsfw@reddthat.com
                                        wrote on last edited by
                                        #68

                                        Yes, I go back. Why would I say it’s annoying and wastes a ton of time if I didn’t have experience with it? I’ve had a lot of conversations with other people who are the same way so I think you are underestimating how annoying it is. As far as moving on to the next place, what do you get? One boss chest, with a single magic item that may or may not be good for you? You still have to pick up the incedental crap to sell for gold and crafting materials. If you just rely on the few decent items you get that would take even longer. Regardless, there’s no economy to ruin in games like skyrim or fallout. You’re the only one there with a bunch of mindless NPCs, they don’t trade with each other and their inventory resets after a few days. Selling them a ton of crap is completely meaningless to the world as a whole.

                                        C 1 Reply Last reply
                                        5
                                        • S stamets@lemmy.dbzer0.com
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                                          fordbeeblebrox@lemmy.world
                                          wrote on last edited by
                                          #69

                                          I have an invisible mage hand that can pick the keys out of the jailers pocket. If you want me to roll for collecting every arrow… I will

                                          One dice at a time

                                          1 Reply Last reply
                                          2

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