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Wandering Adventure Party

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Read your spellbooks

Scheduled Pinned Locked Moved RPGMemes
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  • I iamthetot@sh.itjust.works

    Why would a DM be involved in a Pathfinder game though?

    K This user is from outside of this forum
    K This user is from outside of this forum
    kichae@lemmy.ca
    wrote last edited by
    #5

    Because most people are not so anal retentive as to give a damn about Hasbros trademarks.

    I 1 Reply Last reply
    51
    • System shared this topic
    • I iamthetot@sh.itjust.works

      Why would a DM be involved in a Pathfinder game though?

      P This user is from outside of this forum
      P This user is from outside of this forum
      phineaz@feddit.org
      wrote last edited by
      #6

      You might want to explain the joke, I thought you were just an arse before reading the replies πŸ˜„

      1 Reply Last reply
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      • StametsS Stamets
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        qarbone@lemmy.world
        wrote last edited by
        #7

        It's only permanent if the target critically fails. Which puts all of the wording into question.

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        • K kichae@lemmy.ca

          Because most people are not so anal retentive as to give a damn about Hasbros trademarks.

          I This user is from outside of this forum
          I This user is from outside of this forum
          iamthetot@sh.itjust.works
          wrote last edited by
          #8

          Eh, it's part anal retention, part joke, part not wanting to give WotC the brand recognition.

          1 Reply Last reply
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          • StametsS Stamets
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            momocchi@lemmy.world
            wrote last edited by
            #9

            Sensory Deprivation Wizard

            1 Reply Last reply
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            • StametsS Stamets
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              festnt@sh.itjust.worksF This user is from outside of this forum
              festnt@sh.itjust.worksF This user is from outside of this forum
              festnt@sh.itjust.works
              wrote last edited by
              #10

              what's the spell called i need it

              1 Reply Last reply
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              • P pinerune@lemmy.world

                The Pathfinder video games are directly from the Pathfinder tabletop game, which is basically a different copyright of D&D. They would need a DM. I'm not sure what else you could be thinking.

                pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                pixeltree@lemmy.blahaj.zone
                wrote last edited by
                #11

                Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

                S π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W 2 Replies Last reply
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                • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

                  Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

                  S This user is from outside of this forum
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                  smeg@feddit.uk
                  wrote last edited by
                  #12

                  Pathfinder is very different mechanically to dnd

                  Is it though?

                  I 1 Reply Last reply
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                  • S smeg@feddit.uk

                    Pathfinder is very different mechanically to dnd

                    Is it though?

                    I This user is from outside of this forum
                    I This user is from outside of this forum
                    iamthetot@sh.itjust.works
                    wrote last edited by
                    #13

                    Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

                    C 1 Reply Last reply
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                    • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

                      Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

                      π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W This user is from outside of this forum
                      π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W This user is from outside of this forum
                      π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–
                      wrote last edited by
                      #14

                      Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

                      pixeltree@lemmy.blahaj.zoneP 1 Reply Last reply
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                      • Q qarbone@lemmy.world

                        It's only permanent if the target critically fails. Which puts all of the wording into question.

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        authorinthedark@lemmy.sdf.org
                        wrote last edited by
                        #15

                        blindness/deafness is a 1e spell which is permanent no matter what

                        P Ricky RigatoniR 2 Replies Last reply
                        64
                        • I iamthetot@sh.itjust.works

                          They're called GMs in Pathfinder πŸ˜‰

                          Dungeon Master is a DnD term, and trademarked by WotC.

                          T This user is from outside of this forum
                          T This user is from outside of this forum
                          Tar_Alcaran
                          wrote last edited by
                          #16

                          Breaking Hasbro IP is chaotic good though

                          I 1 Reply Last reply
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                          • T Tar_Alcaran

                            Breaking Hasbro IP is chaotic good though

                            I This user is from outside of this forum
                            I This user is from outside of this forum
                            iamthetot@sh.itjust.works
                            wrote last edited by
                            #17

                            I'd rather not give them the recognition, and Pathfinder ditched alignment anyway.

                            susaga@sh.itjust.worksS 1 Reply Last reply
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                            • I iamthetot@sh.itjust.works

                              I'd rather not give them the recognition, and Pathfinder ditched alignment anyway.

                              susaga@sh.itjust.worksS This user is from outside of this forum
                              susaga@sh.itjust.worksS This user is from outside of this forum
                              susaga@sh.itjust.works
                              wrote last edited by
                              #18

                              It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.

                              I 1 Reply Last reply
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                              • π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–

                                Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

                                pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                                pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                                pixeltree@lemmy.blahaj.zone
                                wrote last edited by
                                #19

                                True, but anyone who thinks it's a drag and drop replacement is in for a headache

                                1 Reply Last reply
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                                • susaga@sh.itjust.worksS susaga@sh.itjust.works

                                  It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.

                                  I This user is from outside of this forum
                                  I This user is from outside of this forum
                                  iamthetot@sh.itjust.works
                                  wrote last edited by iamthetot@sh.itjust.works
                                  #20

                                  We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.

                                  1 Reply Last reply
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                                  • I iamthetot@sh.itjust.works

                                    Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

                                    C This user is from outside of this forum
                                    C This user is from outside of this forum
                                    chaogomu@lemmy.world
                                    wrote last edited by
                                    #21

                                    I need to read up on Pathfinder 2e.

                                    I know the "joke" was that 1e was basically D&D 3.75... which was a bit too powergamey for my tastes, so I never even looked at 2e...

                                    1 Reply Last reply
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                                    • A authorinthedark@lemmy.sdf.org

                                      blindness/deafness is a 1e spell which is permanent no matter what

                                      P This user is from outside of this forum
                                      P This user is from outside of this forum
                                      psud@aussie.zone
                                      wrote last edited by
                                      #22

                                      D&D 3.5:

                                      Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

                                      You pretty much destroy their eyes or ears. There's a spell that undoes the damage

                                      T 1 Reply Last reply
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                                      • A authorinthedark@lemmy.sdf.org

                                        blindness/deafness is a 1e spell which is permanent no matter what

                                        Ricky RigatoniR This user is from outside of this forum
                                        Ricky RigatoniR This user is from outside of this forum
                                        Ricky Rigatoni
                                        wrote last edited by
                                        #23

                                        So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

                                        M 1 Reply Last reply
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                                        • P psud@aussie.zone

                                          D&D 3.5:

                                          Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

                                          You pretty much destroy their eyes or ears. There's a spell that undoes the damage

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
                                          thetarrasque@lemmy.world
                                          wrote last edited by thetarrasque@lemmy.world
                                          #24

                                          AFAIK The (D) behind β€žpermanentβ€œ means β€ždismissableβ€œ so the caster can end it any time they want.

                                          Found a reference:

                                          https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A~%3Atext=(D)+Dismissible%2Con+your+turn.

                                          1 Reply Last reply
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