Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. Read your spellbooks

Read your spellbooks

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
25 Posts 19 Posters 2 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • StametsS Stamets
    This post did not contain any content.
    Link Preview Image
    Q This user is from outside of this forum
    Q This user is from outside of this forum
    qarbone@lemmy.world
    wrote last edited by
    #7

    It's only permanent if the target critically fails. Which puts all of the wording into question.

    A 1 Reply Last reply
    70
    • K kichae@lemmy.ca

      Because most people are not so anal retentive as to give a damn about Hasbros trademarks.

      I This user is from outside of this forum
      I This user is from outside of this forum
      iamthetot@sh.itjust.works
      wrote last edited by
      #8

      Eh, it's part anal retention, part joke, part not wanting to give WotC the brand recognition.

      1 Reply Last reply
      8
      • StametsS Stamets
        This post did not contain any content.
        Link Preview Image
        M This user is from outside of this forum
        M This user is from outside of this forum
        momocchi@lemmy.world
        wrote last edited by
        #9

        Sensory Deprivation Wizard

        1 Reply Last reply
        87
        • StametsS Stamets
          This post did not contain any content.
          Link Preview Image
          festnt@sh.itjust.worksF This user is from outside of this forum
          festnt@sh.itjust.worksF This user is from outside of this forum
          festnt@sh.itjust.works
          wrote last edited by
          #10

          what's the spell called i need it

          1 Reply Last reply
          3
          • P pinerune@lemmy.world

            The Pathfinder video games are directly from the Pathfinder tabletop game, which is basically a different copyright of D&D. They would need a DM. I'm not sure what else you could be thinking.

            pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
            pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
            pixeltree@lemmy.blahaj.zone
            wrote last edited by
            #11

            Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

            S π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W 2 Replies Last reply
            0
            • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

              Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

              S This user is from outside of this forum
              S This user is from outside of this forum
              smeg@feddit.uk
              wrote last edited by
              #12

              Pathfinder is very different mechanically to dnd

              Is it though?

              I 1 Reply Last reply
              5
              • S smeg@feddit.uk

                Pathfinder is very different mechanically to dnd

                Is it though?

                I This user is from outside of this forum
                I This user is from outside of this forum
                iamthetot@sh.itjust.works
                wrote last edited by
                #13

                Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

                C 1 Reply Last reply
                2
                • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

                  Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

                  π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W This user is from outside of this forum
                  π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W This user is from outside of this forum
                  π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–
                  wrote last edited by
                  #14

                  Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

                  pixeltree@lemmy.blahaj.zoneP 1 Reply Last reply
                  3
                  • Q qarbone@lemmy.world

                    It's only permanent if the target critically fails. Which puts all of the wording into question.

                    A This user is from outside of this forum
                    A This user is from outside of this forum
                    authorinthedark@lemmy.sdf.org
                    wrote last edited by
                    #15

                    blindness/deafness is a 1e spell which is permanent no matter what

                    P Ricky RigatoniR 2 Replies Last reply
                    64
                    • I iamthetot@sh.itjust.works

                      They're called GMs in Pathfinder πŸ˜‰

                      Dungeon Master is a DnD term, and trademarked by WotC.

                      T This user is from outside of this forum
                      T This user is from outside of this forum
                      Tar_Alcaran
                      wrote last edited by
                      #16

                      Breaking Hasbro IP is chaotic good though

                      I 1 Reply Last reply
                      1
                      20
                      • T Tar_Alcaran

                        Breaking Hasbro IP is chaotic good though

                        I This user is from outside of this forum
                        I This user is from outside of this forum
                        iamthetot@sh.itjust.works
                        wrote last edited by
                        #17

                        I'd rather not give them the recognition, and Pathfinder ditched alignment anyway.

                        susaga@sh.itjust.worksS 1 Reply Last reply
                        4
                        • I iamthetot@sh.itjust.works

                          I'd rather not give them the recognition, and Pathfinder ditched alignment anyway.

                          susaga@sh.itjust.worksS This user is from outside of this forum
                          susaga@sh.itjust.worksS This user is from outside of this forum
                          susaga@sh.itjust.works
                          wrote last edited by
                          #18

                          It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.

                          I 1 Reply Last reply
                          25
                          • π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–

                            Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

                            pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                            pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                            pixeltree@lemmy.blahaj.zone
                            wrote last edited by
                            #19

                            True, but anyone who thinks it's a drag and drop replacement is in for a headache

                            1 Reply Last reply
                            0
                            • susaga@sh.itjust.worksS susaga@sh.itjust.works

                              It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.

                              I This user is from outside of this forum
                              I This user is from outside of this forum
                              iamthetot@sh.itjust.works
                              wrote last edited by iamthetot@sh.itjust.works
                              #20

                              We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.

                              1 Reply Last reply
                              2
                              • I iamthetot@sh.itjust.works

                                Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

                                C This user is from outside of this forum
                                C This user is from outside of this forum
                                chaogomu@lemmy.world
                                wrote last edited by
                                #21

                                I need to read up on Pathfinder 2e.

                                I know the "joke" was that 1e was basically D&D 3.75... which was a bit too powergamey for my tastes, so I never even looked at 2e...

                                1 Reply Last reply
                                2
                                • System shared this topic
                                • A authorinthedark@lemmy.sdf.org

                                  blindness/deafness is a 1e spell which is permanent no matter what

                                  P This user is from outside of this forum
                                  P This user is from outside of this forum
                                  psud@aussie.zone
                                  wrote last edited by
                                  #22

                                  D&D 3.5:

                                  Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

                                  You pretty much destroy their eyes or ears. There's a spell that undoes the damage

                                  T 1 Reply Last reply
                                  17
                                  • A authorinthedark@lemmy.sdf.org

                                    blindness/deafness is a 1e spell which is permanent no matter what

                                    Ricky RigatoniR This user is from outside of this forum
                                    Ricky RigatoniR This user is from outside of this forum
                                    Ricky Rigatoni
                                    wrote last edited by
                                    #23

                                    So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

                                    M 1 Reply Last reply
                                    9
                                    • P psud@aussie.zone

                                      D&D 3.5:

                                      Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

                                      You pretty much destroy their eyes or ears. There's a spell that undoes the damage

                                      T This user is from outside of this forum
                                      T This user is from outside of this forum
                                      thetarrasque@lemmy.world
                                      wrote last edited by thetarrasque@lemmy.world
                                      #24

                                      AFAIK The (D) behind β€žpermanentβ€œ means β€ždismissableβ€œ so the caster can end it any time they want.

                                      Found a reference:

                                      https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A~%3Atext=(D)+Dismissible%2Con+your+turn.

                                      1 Reply Last reply
                                      23
                                      • Ricky RigatoniR Ricky Rigatoni

                                        So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

                                        M This user is from outside of this forum
                                        M This user is from outside of this forum
                                        mriswith@lemmy.world
                                        wrote last edited by
                                        #25

                                        Conceal Spell

                                        Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

                                        Silent Spell (Metamagic)

                                        Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.

                                        Doesn't work for Bard spells, although they have a way to disguise theirs:

                                        Melodious Spell

                                        You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

                                        1 Reply Last reply
                                        10

                                        Reply
                                        • Reply as topic
                                        Log in to reply
                                        • Oldest to Newest
                                        • Newest to Oldest
                                        • Most Votes


                                        • Login

                                        • Login or register to search.
                                        Powered by NodeBB Contributors
                                        • First post
                                          Last post