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Wandering Adventure Party

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Read your spellbooks

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  • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

    Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

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    smeg@feddit.uk
    wrote last edited by
    #12

    Pathfinder is very different mechanically to dnd

    Is it though?

    I 1 Reply Last reply
    5
    • S smeg@feddit.uk

      Pathfinder is very different mechanically to dnd

      Is it though?

      I This user is from outside of this forum
      I This user is from outside of this forum
      iamthetot@sh.itjust.works
      wrote last edited by
      #13

      Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

      C 1 Reply Last reply
      2
      • pixeltree@lemmy.blahaj.zoneP pixeltree@lemmy.blahaj.zone

        Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

        π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W This user is from outside of this forum
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        π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–
        wrote last edited by
        #14

        Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

        pixeltree@lemmy.blahaj.zoneP 1 Reply Last reply
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        • Q qarbone@lemmy.world

          It's only permanent if the target critically fails. Which puts all of the wording into question.

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          authorinthedark@lemmy.sdf.org
          wrote last edited by
          #15

          blindness/deafness is a 1e spell which is permanent no matter what

          P Ricky RigatoniR 2 Replies Last reply
          64
          • I iamthetot@sh.itjust.works

            They're called GMs in Pathfinder πŸ˜‰

            Dungeon Master is a DnD term, and trademarked by WotC.

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            Tar_Alcaran
            wrote last edited by
            #16

            Breaking Hasbro IP is chaotic good though

            I 1 Reply Last reply
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            20
            • T Tar_Alcaran

              Breaking Hasbro IP is chaotic good though

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              iamthetot@sh.itjust.works
              wrote last edited by
              #17

              I'd rather not give them the recognition, and Pathfinder ditched alignment anyway.

              susaga@sh.itjust.worksS 1 Reply Last reply
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              • I iamthetot@sh.itjust.works

                I'd rather not give them the recognition, and Pathfinder ditched alignment anyway.

                susaga@sh.itjust.worksS This user is from outside of this forum
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                susaga@sh.itjust.works
                wrote last edited by
                #18

                It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.

                I 1 Reply Last reply
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                • π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–W π•±π–Žπ–—π–Šπ–œπ–Žπ–™π–ˆπ–

                  Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

                  pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                  pixeltree@lemmy.blahaj.zoneP This user is from outside of this forum
                  pixeltree@lemmy.blahaj.zone
                  wrote last edited by
                  #19

                  True, but anyone who thinks it's a drag and drop replacement is in for a headache

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                  • susaga@sh.itjust.worksS susaga@sh.itjust.works

                    It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.

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                    iamthetot@sh.itjust.works
                    wrote last edited by iamthetot@sh.itjust.works
                    #20

                    We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.

                    1 Reply Last reply
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                    • I iamthetot@sh.itjust.works

                      Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

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                      chaogomu@lemmy.world
                      wrote last edited by
                      #21

                      I need to read up on Pathfinder 2e.

                      I know the "joke" was that 1e was basically D&D 3.75... which was a bit too powergamey for my tastes, so I never even looked at 2e...

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                      • A authorinthedark@lemmy.sdf.org

                        blindness/deafness is a 1e spell which is permanent no matter what

                        P This user is from outside of this forum
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                        psud@aussie.zone
                        wrote last edited by
                        #22

                        D&D 3.5:

                        Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

                        You pretty much destroy their eyes or ears. There's a spell that undoes the damage

                        T 1 Reply Last reply
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                        • A authorinthedark@lemmy.sdf.org

                          blindness/deafness is a 1e spell which is permanent no matter what

                          Ricky RigatoniR This user is from outside of this forum
                          Ricky RigatoniR This user is from outside of this forum
                          Ricky Rigatoni
                          wrote last edited by
                          #23

                          So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

                          M 1 Reply Last reply
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                          • P psud@aussie.zone

                            D&D 3.5:

                            Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

                            You pretty much destroy their eyes or ears. There's a spell that undoes the damage

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                            thetarrasque@lemmy.world
                            wrote last edited by thetarrasque@lemmy.world
                            #24

                            AFAIK The (D) behind β€žpermanentβ€œ means β€ždismissableβ€œ so the caster can end it any time they want.

                            Found a reference:

                            https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A~%3Atext=(D)+Dismissible%2Con+your+turn.

                            1 Reply Last reply
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                            • Ricky RigatoniR Ricky Rigatoni

                              So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

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                              mriswith@lemmy.world
                              wrote last edited by
                              #25

                              Conceal Spell

                              Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

                              Silent Spell (Metamagic)

                              Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.

                              Doesn't work for Bard spells, although they have a way to disguise theirs:

                              Melodious Spell

                              You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

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