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Wandering Adventure Party

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Read your spellbooks

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  • I iamthetot@sh.itjust.works

    Depends on which edition of DnD, frankly. Pathfinder 1e and 2e are quite mechanically different, as many DnD editions are to each other.

    C This user is from outside of this forum
    C This user is from outside of this forum
    chaogomu@lemmy.world
    wrote last edited by
    #21

    I need to read up on Pathfinder 2e.

    I know the "joke" was that 1e was basically D&D 3.75... which was a bit too powergamey for my tastes, so I never even looked at 2e...

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    • A authorinthedark@lemmy.sdf.org

      blindness/deafness is a 1e spell which is permanent no matter what

      P This user is from outside of this forum
      P This user is from outside of this forum
      psud@aussie.zone
      wrote last edited by
      #22

      D&D 3.5:

      Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

      You pretty much destroy their eyes or ears. There's a spell that undoes the damage

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      • A authorinthedark@lemmy.sdf.org

        blindness/deafness is a 1e spell which is permanent no matter what

        Ricky RigatoniR This user is from outside of this forum
        Ricky RigatoniR This user is from outside of this forum
        Ricky Rigatoni
        wrote last edited by
        #23

        So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

        M 1 Reply Last reply
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        • P psud@aussie.zone

          D&D 3.5:

          Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

          You pretty much destroy their eyes or ears. There's a spell that undoes the damage

          T This user is from outside of this forum
          T This user is from outside of this forum
          thetarrasque@lemmy.world
          wrote last edited by thetarrasque@lemmy.world
          #24

          AFAIK The (D) behind „permanent“ means „dismissable“ so the caster can end it any time they want.

          Found a reference:

          https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A~%3Atext=(D)+Dismissible%2Con+your+turn.

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          • Ricky RigatoniR Ricky Rigatoni

            So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

            M This user is from outside of this forum
            M This user is from outside of this forum
            mriswith@lemmy.world
            wrote last edited by
            #25

            Conceal Spell

            Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

            Silent Spell (Metamagic)

            Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.

            Doesn't work for Bard spells, although they have a way to disguise theirs:

            Melodious Spell

            You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

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