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  3. Hollow Knight: Silksong Is Out Now — but It's So Popular It's Crashing Storefronts Including Steam

Hollow Knight: Silksong Is Out Now — but It's So Popular It's Crashing Storefronts Including Steam

Scheduled Pinned Locked Moved PC Gaming
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  • F frongt@lemmy.zip

    They probably weren’t expecting this much, and didn’t pre-scale the server instances. Having more capacity than you need is expensive.

    A This user is from outside of this forum
    A This user is from outside of this forum
    aqarius@lemmy.world
    wrote on last edited by
    #45

    They have a procedure to prevent this, but the guy on call was too busy playing Silksong

    1 Reply Last reply
    11
    • RQGR RQG

      Love to see this game being so popular. I hope it lives up to expectations. Hollow Knight was a game that accompanied me through some tough time in life. Can’t wait to play Silk Song on the weekend.

      F This user is from outside of this forum
      F This user is from outside of this forum
      foobarrington@lemmy.world
      wrote on last edited by
      #46

      I played a good 5 hours yesterday, and stayed up a little too late lol. Gotta say, so far it’s great!

      1 Reply Last reply
      6
      • R rafoix@lemmy.zip

        People always notice good games. Sometimes they just don’t have mass appeal or are marketed badly.

        Okami, Beyond Good and Evil, Ico, Psychonauts, Gravity Rush, Panzer Dragoon Saga, Eternal Darkness, Vanquish, Titanfall, Rayman Origins, Alien Isolation, Jet Set Radio

        There’s definitely a lot more but those are just some of my favorites.

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        N This user is from outside of this forum
        newnewaugusteast@lemmy.zip
        wrote on last edited by
        #47

        Not a bad list of games, but I was thinking steam, pc, and independent like hollow night.

        The ones on your list are from consoles (from a long time ago). All but one are large publishers, and most are fairly loved games, even after 20+ years for most of those.

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          atopi
          wrote on last edited by
          #48

          Not everyone is playing at the same time

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          3
          • P prathas@lemmy.zip

            How was Titanfall badly received?

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            rafoix@lemmy.zip
            wrote on last edited by
            #49

            It wasn’t badly received. Sales numbers were not great. That’s the my point.

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            • N newnewaugusteast@lemmy.zip

              Not a bad list of games, but I was thinking steam, pc, and independent like hollow night.

              The ones on your list are from consoles (from a long time ago). All but one are large publishers, and most are fairly loved games, even after 20+ years for most of those.

              R This user is from outside of this forum
              R This user is from outside of this forum
              rafoix@lemmy.zip
              wrote on last edited by
              #50

              Im not much of a PC gamer. I never wrote that the issue is exclusive to independent or PC gaming. It’s an issue that happens often in pretty much every form of entertainment.

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              • C captpretentious@lemmy.world

                Steam isn’t what had the issue. It was the payment processor. You can tell because multiple digital storefronts all died at the same time.

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                AwesomeLowlander
                wrote on last edited by
                #51

                The payment processor is what caused steam to take half an hour before I could add silksong to my shopping cart?

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                • W wols@lemmy.zip

                  Yup.
                  Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
                  Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.

                  For what it’s worth, it sounded like they’re excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we’ll get DLC again.
                  Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they’ll be able to add, or what other games they decide to work on after.
                  The future’s looking bright.

                  theneverfox@pawb.socialT This user is from outside of this forum
                  theneverfox@pawb.socialT This user is from outside of this forum
                  theneverfox@pawb.social
                  wrote on last edited by
                  #52

                  Hard agree… So how you feeling now? I’m ok act 2, but I feel like I’m missing a lot. I’m still enjoying it though, I’ve had two bosses now that needed a night’s sleep to get past

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                  • theneverfox@pawb.socialT theneverfox@pawb.social

                    Hard agree… So how you feeling now? I’m ok act 2, but I feel like I’m missing a lot. I’m still enjoying it though, I’ve had two bosses now that needed a night’s sleep to get past

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                    W This user is from outside of this forum
                    wols@lemmy.zip
                    wrote on last edited by
                    #53

                    Still enjoying the experience quite a bit. I’m guessing I probably have a couple more days in act 1.
                    Dying a lot, back tracking a lot. Flying enemies a menace as always.

                    The one thing that has frustrated me is the movement. While it is generally fun and engaging and I’m glad they added so many different possibilities, it does at times feel less responsive than HK.
                    I wish there was a way to turn off the dash-strike, as I’ve never wanted to use it, but it keeps throwing off my upwards attacks. This has been especially annoying in the “Soul Master” fight.
                    Also, when I’m running a lot in a fight and change direction often, it sometimes starts to feel like Hornet is skating on ice.

                    I’m not a huge fan of new areas being guarded by arena fights, but that’s probably because I suck at them.

                    People complain about rosary beads being too scarce and I agree (especially paid bench + beast station combos in areas with next to no enemies dropping beads), but they are so pretty! I love the sounds, too.

                    The quest system is convenient, though it does feel less immersive than the one Hollow Knight had. I’m loving the NPCs though, they feel like an upgrade.

                    Overall, Silksong is promising to be a worthy successor and I’m looking forward to the rest of my time playing it.

                    theneverfox@pawb.socialT 1 Reply Last reply
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                    • W wols@lemmy.zip

                      Still enjoying the experience quite a bit. I’m guessing I probably have a couple more days in act 1.
                      Dying a lot, back tracking a lot. Flying enemies a menace as always.

                      The one thing that has frustrated me is the movement. While it is generally fun and engaging and I’m glad they added so many different possibilities, it does at times feel less responsive than HK.
                      I wish there was a way to turn off the dash-strike, as I’ve never wanted to use it, but it keeps throwing off my upwards attacks. This has been especially annoying in the “Soul Master” fight.
                      Also, when I’m running a lot in a fight and change direction often, it sometimes starts to feel like Hornet is skating on ice.

                      I’m not a huge fan of new areas being guarded by arena fights, but that’s probably because I suck at them.

                      People complain about rosary beads being too scarce and I agree (especially paid bench + beast station combos in areas with next to no enemies dropping beads), but they are so pretty! I love the sounds, too.

                      The quest system is convenient, though it does feel less immersive than the one Hollow Knight had. I’m loving the NPCs though, they feel like an upgrade.

                      Overall, Silksong is promising to be a worthy successor and I’m looking forward to the rest of my time playing it.

                      theneverfox@pawb.socialT This user is from outside of this forum
                      theneverfox@pawb.socialT This user is from outside of this forum
                      theneverfox@pawb.social
                      wrote on last edited by
                      #54

                      Nice!

                      Yeah the dash strike took a bit for me to get used to, although I’ve found it to be one of the key attacks, you can dash-strike and usually get out of the hotbox of most attacks between enemy attacks. I really only use normal attacks when I know where the enemy will land and when I have time to get in a few hits… Hornet just doesn’t like straight lines much

                      I’m not sure how I feel about the quests…I think I agree, it’s less immersive, but at the same time there’s a lot more characters to keep track of. I also do like that you have to go out hunting for parts, it annoyed me at first, but it’s a good way to retread areas and look for secrets

                      As far as beads… In the early game they’re rare, and if you don’t recover your cocoon it can really set you back, but as you progress they start to become fairly plentiful. I’ve started turning them into rosaries, it feels expensive, but it really is the intended strategy

                      But yeah, I’m enjoying the hell out of it too. I’m at 25% of the achievements and in act 2, I don’t know how far this game goes, but it seems like there’s a ways to go

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