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Wandering Adventure Party

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  3. YOU MAKE ME SICK

YOU MAKE ME SICK

Scheduled Pinned Locked Moved RPGMemes
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    stamets@lemmy.dbzer0.com
    wrote on last edited by
    #1
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    O F R NilsN A 5 Replies Last reply
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    • S stamets@lemmy.dbzer0.com
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      oldsagerick@lemmy.zip
      wrote on last edited by
      #2

      I don’t see a problem to be honest, although only if the players are experts in really be in character

      phase@lemmy.8th.worldP 1 Reply Last reply
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      • S stamets@lemmy.dbzer0.com
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        frezik@lemmy.blahaj.zone
        wrote on last edited by
        #3

        I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was “let’s not rock the boat”.

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          ryathal@sh.itjust.works
          wrote on last edited by
          #4

          It’s not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It’s really hard to recruit if you can’t establish some common ground. You don’t lead with showing new people the baby killing tree.

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          • F frezik@lemmy.blahaj.zone

            I had a bit like this once, though not quite to this level. I had a world where Gnomes lived in caravan groups like Romani, and there was a lot of racism against them. I thought my players would sympathize, but what actually happened was “let’s not rock the boat”.

            S This user is from outside of this forum
            S This user is from outside of this forum
            sbv@sh.itjust.works
            wrote on last edited by
            #5

            I find that my players take a lot of cues from the scenario. If there’s an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.

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            • R ryathal@sh.itjust.works

              It’s not terribly surprising depending on how you present it. Lots of hate groups have public opinions that are at least somewhat popular among the masses. It’s really hard to recruit if you can’t establish some common ground. You don’t lead with showing new people the baby killing tree.

              O This user is from outside of this forum
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              okwhateverdude@lemmy.world
              wrote on last edited by
              #6

              Yeah, the shitheads call this “hiding their power level”.

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              • S sbv@sh.itjust.works

                I find that my players take a lot of cues from the scenario. If there’s an obvious way for them to get involved, and a clear benefit to the character, they jump in. If not, they treat it as part of the world and continue about their business. But they are relatively passive, story-wise and expect a bit of railroading to tell them where to go.

                W This user is from outside of this forum
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                warl0k3@lemmy.world
                wrote on last edited by warl0k3@lemmy.world
                #7

                Agreed - RPGs are a collaborative process, but need a framework in which to collaborate. The DM is there to provide that framework, so if there’s no indication that they’re angling for something to be more than flavor, I’d prefer to get to the story they’ve been intending rather than sidetrack the session. It probably varies by though.

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                • S stamets@lemmy.dbzer0.com
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                  Nils
                  wrote on last edited by
                  #8

                  In this video, doesn’t Taliesin Jaffe misses the table, and they laugh at him?

                  op adding subliminal layers to the meme. 😅

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                  • S stamets@lemmy.dbzer0.com
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                    archpawn@lemmy.world
                    wrote on last edited by
                    #9

                    In D&D, they’re just objectively right. Older editions had certain races as being inherently evil. Even now, there’s differences in intelligence between races.

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                    • A archpawn@lemmy.world

                      In D&D, they’re just objectively right. Older editions had certain races as being inherently evil. Even now, there’s differences in intelligence between races.

                      H This user is from outside of this forum
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                      HobbitFoot
                      wrote on last edited by
                      #10

                      Even now, there’s differences in intelligence between races.

                      They got rid of that in 5.5e. They also made the orcs Mexican for some reason

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                      • O oldsagerick@lemmy.zip

                        I don’t see a problem to be honest, although only if the players are experts in really be in character

                        phase@lemmy.8th.worldP This user is from outside of this forum
                        phase@lemmy.8th.worldP This user is from outside of this forum
                        phase@lemmy.8th.world
                        wrote on last edited by
                        #11

                        KKK is bad, wrong, … Playing them should be discussed… I would have an issue with someone who finds impersonating a KKK member fun.

                        We should paste here the intro of Eat the Reich about nazi NPCs and how to deal with that.

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                        • H HobbitFoot

                          Even now, there’s differences in intelligence between races.

                          They got rid of that in 5.5e. They also made the orcs Mexican for some reason

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          archpawn@lemmy.world
                          wrote on last edited by
                          #12

                          They still have goblin warriors with higher intelligence than kobold warriors. And silver dragons are significantly smarter than white dragons. Did they get rid of the thing where you can tell if a dragon is evil based on the shininess of their skin? Or is it just not on the statblock anymore?

                          And I imagine very few people play games where demons and devils aren’t generally evil.

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                          • A archpawn@lemmy.world

                            In D&D, they’re just objectively right. Older editions had certain races as being inherently evil. Even now, there’s differences in intelligence between races.

                            D This user is from outside of this forum
                            D This user is from outside of this forum
                            dragontypewyvern@midwest.social
                            wrote on last edited by dragontypewyvern@midwest.social
                            #13

                            “The Fantasy KKK is right about everything because there’s an inherent intelligence difference in the default stat blocks”

                            See meme above

                            1 Reply Last reply
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