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  3. I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

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  • Roger BW 😷R Roger BW 😷

    @Printdevil @satsuma @Taskerland First example of this I saw was a CoC cRPG in about 1990. During character generation, for men, it would ask "what did you do in the War", and you could choose from among four options. More front line service would give you more fighting skills but less sanity. Point is, it also conveyed ideas about the setting.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #41

    All the games I did with my old group before having to go our separate ways began with formative years section. Everyone just enjoyed the backstory, and it made "meeting up after University to be Eaten by The Crocodile with Human Eyes" more credible.

    @RogerBW @satsuma @Taskerland

    vdonnutV 1 Reply Last reply
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    • Jon HancockB Jon Hancock

      @Taskerland @Printdevil @RogerBW @satsuma "…he had spent three hours wallowing in a horrific fever dream where Warwick Davis wandered around a council estate with a garden gnome and a carrier bag full of rabbits who were all eagerly encouraging him to murder a bunch of homeless people with a fire axe…"

      A perfectly normal concept for an indie game these days.

      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷
      wrote last edited by
      #42

      @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

      CharnockP :trebuchet: Kale :trebuchet:D Neil HopkinsS WolfeRJW 4 Replies Last reply
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      • Roger BW 😷R Roger BW 😷

        @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

        CharnockP This user is from outside of this forum
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        Charnock
        wrote last edited by
        #43

        That's the problem with all narrative surprise reveals. They are very samey. There's a lot to be said for simple plot and building stress and let the players take care of the "being mental"

        @RogerBW @BigJackBrass @Taskerland @satsuma

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        • Moreau VazhT Moreau Vazh

          @Printdevil I think for absolute beginners, the hard part to understand is never 'roll the big dice and look at the numbers to see if you succeed at doing a thing'

          But then I did once run a game for someone who wasn't familiar with fantasy and thought that he was wandering around a town with a bag full of rabits killing homeless people.

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          Origins: A Carrier Bag Full of Rabbits

          Origins is a series of posts in which I reflect upon my relationship with RPGs as well as the events that have shaped my tastes and understanding of games. The rest of the series can be found here. A boardgame-player asking for recommendations as to their first RPG got me thinking about how accessible roleplaying…

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          Taskerland (tasker.land)

          @RogerBW @satsuma

          Shimmin Beg (he/him)S This user is from outside of this forum
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          Shimmin Beg (he/him)
          wrote last edited by
          #44

          @Taskerland @Printdevil @RogerBW @satsuma loved this post, thanks! It reminds me of conversions I've had with folks who simply do not know (and may well not care) about fantastical things but are doing their best to socialise. I do still know some people in that bracket.

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          • Moreau VazhT Moreau Vazh

            @RogerBW @Printdevil I'm reminded of when I started drifting back towards the hobby, I decided to run Mines of Phandelver and I was *horrified* by how bad an introductory adventure it was.

            The first encounter has a load of Goblins attacking you, forcing you into mass-combat as your first encounter with the rules.

            If I were to write an introductory adventure for a broad audience, I would start with the fundamentals of engaging with a fictional world.

            devilsjunkshopD This user is from outside of this forum
            devilsjunkshopD This user is from outside of this forum
            devilsjunkshop
            wrote last edited by
            #45

            @Taskerland I ran this for the family group and it was fine, although to be fair we'd done "Warlock Joe's Dungeon for Babies" as a starter. There's only four goblins in the ambush and they won't kill you, so at least there's that.

            @RogerBW @Printdevil

            CharnockP 1 Reply Last reply
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            • CharnockP Charnock

              All the games I did with my old group before having to go our separate ways began with formative years section. Everyone just enjoyed the backstory, and it made "meeting up after University to be Eaten by The Crocodile with Human Eyes" more credible.

              @RogerBW @satsuma @Taskerland

              vdonnutV This user is from outside of this forum
              vdonnutV This user is from outside of this forum
              vdonnut
              wrote last edited by
              #46

              @Printdevil I have so many questions. How does thr crocodile got human eyes. Is it just a regular ass crocodile with human eyes or humanoid crocodile? Or maybe crocodiloid human? Are the eyes only human element or are they just the most outstanding?

              @RogerBW @satsuma @Taskerland

              CharnockP 1 Reply Last reply
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              • devilsjunkshopD devilsjunkshop

                @Taskerland I ran this for the family group and it was fine, although to be fair we'd done "Warlock Joe's Dungeon for Babies" as a starter. There's only four goblins in the ambush and they won't kill you, so at least there's that.

                @RogerBW @Printdevil

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #47

                (Bearded Resident of Dragonsfoot) "You aren't running those goblins right then"

                @devilsjunkshop @Taskerland @RogerBW

                devilsjunkshopD 1 Reply Last reply
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                • vdonnutV vdonnut

                  @Printdevil I have so many questions. How does thr crocodile got human eyes. Is it just a regular ass crocodile with human eyes or humanoid crocodile? Or maybe crocodiloid human? Are the eyes only human element or are they just the most outstanding?

                  @RogerBW @satsuma @Taskerland

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #48

                  GM makes little wet clicking noise with mouth.

                  @vdonnut @RogerBW @satsuma @Taskerland

                  vdonnutV 1 Reply Last reply
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                  • Moreau VazhT Moreau Vazh

                    @satsuma This wasn't about understanding the mechanics though... this was about understanding that it's a fictional world and it's okay to go 'Is there anything that we might be able to use to fashion a raft?' Understanding how to push dice is a skill that should come after the basic processes of engaging with a fictional world. @RogerBW @Printdevil

                    Shimmin Beg (he/him)S This user is from outside of this forum
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                    Shimmin Beg (he/him)
                    wrote last edited by
                    #49

                    @Taskerland @satsuma @RogerBW @Printdevil this is a plus point for adventures that start off with, say, waking up in a room with a locked door and a key on the table.

                    CharnockP 1 Reply Last reply
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                    • CharnockP Charnock

                      GM makes little wet clicking noise with mouth.

                      @vdonnut @RogerBW @satsuma @Taskerland

                      vdonnutV This user is from outside of this forum
                      vdonnutV This user is from outside of this forum
                      vdonnut
                      wrote last edited by
                      #50

                      @Printdevil I'm hooked.

                      @RogerBW @satsuma @Taskerland

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                      • CharnockP Charnock

                        (Bearded Resident of Dragonsfoot) "You aren't running those goblins right then"

                        @devilsjunkshop @Taskerland @RogerBW

                        devilsjunkshopD This user is from outside of this forum
                        devilsjunkshopD This user is from outside of this forum
                        devilsjunkshop
                        wrote last edited by
                        #51

                        @Printdevil You know me, I only ever run things By The Book...

                        @Taskerland @RogerBW

                        CharnockP 1 Reply Last reply
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                        • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                          @Taskerland @satsuma @RogerBW @Printdevil this is a plus point for adventures that start off with, say, waking up in a room with a locked door and a key on the table.

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #52

                          I think again you can only do things like occasionally. I remember a point in the mid 80s when every scenario seemed to be "the players awake captured by" or "there is a single door and you can't remember how you got there" and general amnesiac things.

                          @shimminbeg @Taskerland @satsuma @RogerBW

                          Roger BW 😷R Shimmin Beg (he/him)S 2 Replies Last reply
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                          • devilsjunkshopD devilsjunkshop

                            @Printdevil You know me, I only ever run things By The Book...

                            @Taskerland @RogerBW

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #53

                            By the Bok?

                            @devilsjunkshop @Taskerland
                            @RogerBW

                            devilsjunkshopD 1 Reply Last reply
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                            • CharnockP Charnock

                              I think again you can only do things like occasionally. I remember a point in the mid 80s when every scenario seemed to be "the players awake captured by" or "there is a single door and you can't remember how you got there" and general amnesiac things.

                              @shimminbeg @Taskerland @satsuma @RogerBW

                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷
                              wrote last edited by
                              #54

                              @Printdevil @shimminbeg @Taskerland @satsuma I've seen a CoC adventure in which it turns out each PC is a personality facet of a a single mad person, which again is a good conceit but you can't really do it twice.

                              CharnockP 1 Reply Last reply
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                              • Roger BW 😷R Roger BW 😷

                                @Printdevil @shimminbeg @Taskerland @satsuma I've seen a CoC adventure in which it turns out each PC is a personality facet of a a single mad person, which again is a good conceit but you can't really do it twice.

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #55

                                I know that scenario and the whole way through it sort of relies on "it just working" I've never been convinced it would actually be much fun as a scenario because of the extent the GM has to manipulate things.

                                @RogerBW @shimminbeg @Taskerland @satsuma

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                                • CharnockP Charnock

                                  By the Bok?

                                  @devilsjunkshop @Taskerland
                                  @RogerBW

                                  devilsjunkshopD This user is from outside of this forum
                                  devilsjunkshopD This user is from outside of this forum
                                  devilsjunkshop
                                  wrote last edited by
                                  #56

                                  @Printdevil When in doubt, change characters to orange smoke?

                                  @Taskerland @RogerBW

                                  CharnockP 1 Reply Last reply
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                                  • devilsjunkshopD devilsjunkshop

                                    @Printdevil When in doubt, change characters to orange smoke?

                                    @Taskerland @RogerBW

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #57

                                    "Five Rounds Rapid" is how long a good fight in D&D should take. The instructions were all there in the episode.

                                    @devilsjunkshop @Taskerland @RogerBW

                                    devilsjunkshopD 1 Reply Last reply
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                                    • Moreau VazhT Moreau Vazh

                                      The idea that you can be in the hobby long-enough to be involved in playtesting scenarios for a magazine and have an entire group of characters drown themselves in a river because there's no 'pass river' skill is really worrying.

                                      Those people probably have 150k followers on YouTube.

                                      Alexander_Anotherskip_DavisA This user is from outside of this forum
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                                      Alexander_Anotherskip_Davis
                                      wrote last edited by
                                      #58

                                      @Taskerland a basic lack of in real life experience problem solving. And Crpg’s evolving button thinking to a necessity. (The computer isn’t programmed to allow raft building, so people forget the basics of real world building alterations like raft building is a solution.

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                                      • CharnockP Charnock

                                        I think again you can only do things like occasionally. I remember a point in the mid 80s when every scenario seemed to be "the players awake captured by" or "there is a single door and you can't remember how you got there" and general amnesiac things.

                                        @shimminbeg @Taskerland @satsuma @RogerBW

                                        Shimmin Beg (he/him)S This user is from outside of this forum
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                                        Shimmin Beg (he/him)
                                        wrote last edited by
                                        #59

                                        @Printdevil @Taskerland @satsuma @RogerBW oh yes, I just mean in the sense of having a simple realistic interaction to deal with ("I unlock the door with the key, I open the door") as a starting point for interacting with the fictional world. And one it's hard to get a TPK out of. It could easily be your own room in the tavern with a perfectly clear memory.

                                        CharnockP 1 Reply Last reply
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                                        • Roger BW 😷R Roger BW 😷

                                          @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

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                                          :trebuchet: Kale :trebuchet:
                                          wrote last edited by
                                          #60

                                          @RogerBW @BigJackBrass @Taskerland @Printdevil @satsuma

                                          A lot of the best rpg ideas are not very fun to play and, instead, better off as books/comics.

                                          (I had a coworker run the 'you should have everyone die in a standard D&D campaign and then tell them they take off their VR headsets and go cyberpunk'... no... no, it sounds AWESOME, but that's how you get people walking off in disgust.

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