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Wandering Adventure Party

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  3. D&D needs at least one strength-based caster, and at one fewer charisma-based caster.

D&D needs at least one strength-based caster, and at one fewer charisma-based caster.

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  • Buck Elkman, PhDE This user is from outside of this forum
    Buck Elkman, PhDE This user is from outside of this forum
    Buck Elkman, PhD
    wrote last edited by
    #1

    D&D needs at least one strength-based caster, and at one fewer charisma-based caster.

    Solution?

    Swole warlock.

    Buck Elkman, PhDE SablebadgerS 2 Replies Last reply
    0
    • Buck Elkman, PhDE Buck Elkman, PhD

      D&D needs at least one strength-based caster, and at one fewer charisma-based caster.

      Solution?

      Swole warlock.

      Buck Elkman, PhDE This user is from outside of this forum
      Buck Elkman, PhDE This user is from outside of this forum
      Buck Elkman, PhD
      wrote last edited by
      #2

      Honestly, you should let any player play any caster class as intelligence or strength-based if they want to.

      You should let your players play intelligence-based fighters and barbarians and rogues.

      You should let your players play charisma-based clerics.

      You should let your players play wisdom-based bards.

      Buck Elkman, PhDE 1 Reply Last reply
      0
      • Buck Elkman, PhDE Buck Elkman, PhD

        D&D needs at least one strength-based caster, and at one fewer charisma-based caster.

        Solution?

        Swole warlock.

        SablebadgerS This user is from outside of this forum
        SablebadgerS This user is from outside of this forum
        Sablebadger
        wrote last edited by
        #3

        @elkhome casts different spells with each flex pose.

        KichaeK 1 Reply Last reply
        0
        • Buck Elkman, PhDE Buck Elkman, PhD

          Honestly, you should let any player play any caster class as intelligence or strength-based if they want to.

          You should let your players play intelligence-based fighters and barbarians and rogues.

          You should let your players play charisma-based clerics.

          You should let your players play wisdom-based bards.

          Buck Elkman, PhDE This user is from outside of this forum
          Buck Elkman, PhDE This user is from outside of this forum
          Buck Elkman, PhD
          wrote last edited by
          #4

          The explanation in D&D for why sorcerers are charisma-based is pretty silly.

          Why does having a magic bloodline give you the ability to cast magic through the force of your personality?

          Warlock does that much better. Their magic is literally negotiated.

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          • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary shared this topic
          • SablebadgerS Sablebadger

            @elkhome casts different spells with each flex pose.

            KichaeK Offline
            KichaeK Offline
            Kichae
            Forum Master
            wrote last edited by
            #5

            Sablebadger All spells are just called “Iron”

            1 Reply Last reply
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