I seem to have wandered into writing up this vaguely Tudor #osr setting that I invented just to run #GardensOfYnn with.
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I seem to have wandered into writing up this vaguely Tudor #osr setting that I invented just to run #GardensOfYnn with. Ok that's fine.
The Church is a loose alliance of "Christian" cults for "saints" and "angels" none of whom trust each other but who are prepared to work together to block out heretics. Except when they feud. The Crown encourages feuding and also is into Hermeticism (MUs) to break away from dependence on the occult power of the Church.
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I seem to have wandered into writing up this vaguely Tudor #osr setting that I invented just to run #GardensOfYnn with. Ok that's fine.
The Church is a loose alliance of "Christian" cults for "saints" and "angels" none of whom trust each other but who are prepared to work together to block out heretics. Except when they feud. The Crown encourages feuding and also is into Hermeticism (MUs) to break away from dependence on the occult power of the Church.
This post is deleted! -
I seem to have wandered into writing up this vaguely Tudor #osr setting that I invented just to run #GardensOfYnn with. Ok that's fine.
The Church is a loose alliance of "Christian" cults for "saints" and "angels" none of whom trust each other but who are prepared to work together to block out heretics. Except when they feud. The Crown encourages feuding and also is into Hermeticism (MUs) to break away from dependence on the occult power of the Church.
@ordinal That sounds interesting...
One thing I learned running Gardens and Library is to have the PC's encounter two of the warring internal factions (in an active confrontation) within the first 2-3 rooms.
Great modules by the way.
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I seem to have wandered into writing up this vaguely Tudor #osr setting that I invented just to run #GardensOfYnn with. Ok that's fine.
The Church is a loose alliance of "Christian" cults for "saints" and "angels" none of whom trust each other but who are prepared to work together to block out heretics. Except when they feud. The Crown encourages feuding and also is into Hermeticism (MUs) to break away from dependence on the occult power of the Church.
Dwarves are from the north-east, mostly Yorkshire and the Humber. They're of Scandinavian origin and considered rude. They are, deliberately, not Scottish.
Halflings are mostly from Norfolk and Devon and the peak of culture in those areas.
Elves are remnants of an ancient imperial culture; the Church and most people mistrust them. They mostly left their old city of London for Cornwall where some have developed in magical ways.