Valve invents new Counter-Strike 2 loot boxes that successfully dodge anti-gambling regulations
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See I’m not defending lootboxes or the companies that use them. I’m seeing a criticism directed at one of the LEAST offending players in the industry as if they are some cabal of assholes, like its hilariously under informed and your fucking YouTube video preying on your desire to have a boogyman is being pushed as if that isn’t the same level of bullshit.
They get paid to push bullshit. You don’t. So you don’t get that excuse here.
The point is the lootboxes are the canary and not the fucking toxic gas.
Yes, it is lame that they unwittingly legitimized it. Free to play isn’t something that had been done successfully for games like that, large scale, hardware dependent. But they had no idea how that would go. How in the world were they to know what that would do to the industry at large? They fucking didn’t that’s how. League was still being openly mocked for its fiscally stupid “free-to-play strategy” and expected to fail just as so many games before them. Which became the free-to-play MODEL after the RESOUNDING successes of both League and Fortnite, and was seen as much more exploitative (locking characters and thus most of the game not just cosmetics) and though inevitably it became the literal industry standard after DayZ/UnknownPlayers: Battlegrounds came around and was FAR more influential at every conceivable level we still had no knowledge yet of it being a real problem (in psychology) That didn’t come till well into Mobile Gaming coming up.
What exactly were they supposed to do instead? GoFundMe and Patreon? Barely existed and NO one smart would have trusted them at the inception. Especially for a big company.
So EA and Activision/Blizzard and dozens of other players make entire series of games built around taking advantage of every aspect of human weakness. Catalogues of max exploitative schite. Then you have Activision and Take-Two and now even Sony and Microsoft and a half dozen others who buys up every developer and game rights then produces the same underwhelming but palatable crap or strait exploitative slop while exploiting the workers to the extreme, in both pay and insane time crunches, while holding onto fantastic franchises because theyre not what boils down to easily exploitable and really just don’t like risk and/or competition and you whine and complain about this? Seriously you moved past the low hanging fruit and strait into the branches for some reason.
I just want to hear more about how Hitler isnt bad because he didn’t INVENT genocide or something its using your logic and its fucking ridiculous.
Don’t care about fucking lootboxes with all the bullshit that’s worse that I lined out being way more prevalent. I wasn’t having a discussion till you showed up. Just pointed out that point. No one asked for your essay you got from a internet influencer masquerading as legitimately formed opinion coming about the place. Its attracting others doing just about the same thing, not thinking and upvoting common positions in leu of using their heads
Free to play isn’t something that had been done. And htf were they gonna do that otherwise? Give out the game for free and operate at a loss? Clever.
The game wasn’t free until 4 years after release in 2011. Loot boxes were introduced in 2010.
Also when it went F2P, it surely has been done before, for example by League, which went F2P about two years before TF2 in 2009. So that timeline doesn’t track
The problem with their loot boxes isn’t only the content, but the fact that it’s designed to entice people to gamble on it while masquerading as something else. It’s predatory, and while there are other predatory systems in other games, theirs is quite devious; this is an opinion I’ve held since the matter gained public attention with the Belgian regulation in 2018.
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Who is buying these skins. I feel like such an alien sometimes. I just can’t understand wanting to spend any money at all on a cosmetic skin
Its a free to play game. You put 1000s of hours in why not spend some.money to customise your gun. Money isnt that tight for some people.
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Its a free to play game. You put 1000s of hours in why not spend some.money to customise your gun. Money isnt that tight for some people.
I guess. I’d rather not throw away my money, even if it’s not tight. I wouldn’t feel joy about a custom skin. Every time I saw it I would be reminded that I’d wasted money.
But that’s me, not everyone.
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I guess. I’d rather not throw away my money, even if it’s not tight. I wouldn’t feel joy about a custom skin. Every time I saw it I would be reminded that I’d wasted money.
But that’s me, not everyone.
I’ll spend like $30 on the weekend getting alcohol and take aways. These add no value to my life beyond the short time I spend consuming them. Spending $20 for a skin that I think looks cool for a gun I really like and often use is an easy choice in a game I got for free.
Its hard to explain for someone that doesnt play but its more than just a skin on a gun when you play competitive games you’re expressing your skill as a player in front of an audience of people. Its a way for players to make the gun feel more like their own instead of just having everything look exactly the same. People are playing $80 to play a 1 time play AAA game so for f2p games with infinitely replayability spending some money on a skin isnt a big deal you’re just paying devs for the game you love.
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Free to play isn’t something that had been done. And htf were they gonna do that otherwise? Give out the game for free and operate at a loss? Clever.
The game wasn’t free until 4 years after release in 2011. Loot boxes were introduced in 2010.
Also when it went F2P, it surely has been done before, for example by League, which went F2P about two years before TF2 in 2009. So that timeline doesn’t track
The problem with their loot boxes isn’t only the content, but the fact that it’s designed to entice people to gamble on it while masquerading as something else. It’s predatory, and while there are other predatory systems in other games, theirs is quite devious; this is an opinion I’ve held since the matter gained public attention with the Belgian regulation in 2018.
Nice history lesson, again, did not request that that’s all you
I am aware of its history, it made a at the time dead game come back, sheerly due to the stupid colossal failure of a moral decision you claim they made. It made a bunch of hyper-competitive and underrepresented at the time, new, cosmetic focused collector-type YOLOFOMO gamers both shit and cream their goddamn pants.
This was a stunning stupid punt to make enough money to keep the game they, and many dedicated people, wanted to stay on, yet wouldn’t or couldn’t foot the bill, for. This was a morally just cause in many eyes. They INSPIRED bad companies. They didn’t design it in a laboratory to mislead you you fucking dunce, it just happened to be, at the time the quintessentially invisible, psychological vulnerability of the time, that was, exploited for an, at the time, entirely morally justifiable cause. Because we literally didn’t know that it was predatory, which was, SPECIFICALLY avoided by Valve all over the fucking highway but it was seriously what pays the bills and they’re not fucking immune from competitive business practices working in a system of both exploitive labor and business practices so expecting them to suddenly foundationally change their funding and put them in an easy place to be taken over and corrupted by the same shareholders and executives that own companies that ACTUALLY do that shit just because its works and they just think if it works its their fault but let’s try REALLY hard to exploit the shit outta them on purpose people must sit there and laugh, which is entirely against the fucking spirit and sentiment of the OP statement. So fuck off with that.
One, because fuck that, and two because fuck misdirecting that outrage and making things all around worse off. Well meant for sure, but destructive and undeserving of moral praise or claim IMNSHO
So yeah, back to the purpose of the entire essay, because that’s what this fucking became.
Was that I gotcha supposed to save your shitty take or something? Because it does not.
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Who is buying these skins. I feel like such an alien sometimes. I just can’t understand wanting to spend any money at all on a cosmetic skin
Game developers hire economists and psychologists to run experiments on the precise ways they need to design their games to make people feel like they need skins and other cosmetics and spend money on them. The games are designed to nudge people into associating having good skins with being good at the game and having the default skins with being bad at the game, and to make people want the new skins and feel bad for not having them. Furthermore, they don’t really make money on the average person who either doesn’t spend money on loot crates or maybe spends a bit of money every now and then- the real money makers are a tiny percentage of players who have some bizarre compulsion to spend absurd amounts of money on this stuff. These are known as “whales” and a lot of them have legitimate psychological issues that cause them to be like this or they’re like Saudi nobility who just have absurd amounts of money and don’t give a shit about blowing it on fake video game stuff.
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Surely this corporation is my friend
I can smell Gabe’s smegma on their breath from all the way over here.
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I’ll spend like $30 on the weekend getting alcohol and take aways. These add no value to my life beyond the short time I spend consuming them. Spending $20 for a skin that I think looks cool for a gun I really like and often use is an easy choice in a game I got for free.
Its hard to explain for someone that doesnt play but its more than just a skin on a gun when you play competitive games you’re expressing your skill as a player in front of an audience of people. Its a way for players to make the gun feel more like their own instead of just having everything look exactly the same. People are playing $80 to play a 1 time play AAA game so for f2p games with infinitely replayability spending some money on a skin isnt a big deal you’re just paying devs for the game you love.
when you play competitive games you’re expressing your skill as a player in front of an audience of people.
The first part of your post makes sense, even if I don’t agree with it. But this part stands out- buying a skin isn’t a skill question. It’s just a wallet question.
Some games have stuff you can only earn via achievements or whatever. I could see being proud of, like, a skin you only get if you get 100 perfect whatevers in a row. But, like, just buying it? But I guess the audience has enough people who are impressed by that sort of thing.
spending some money on a skin isnt a big deal you’re just paying devs for the game you love.
Also not to be a negative nerd, but unless the company is very tiny the developers aren’t getting much, maybe zero, of that money. Developers get a salary. Stock options, maybe. It’s not like a tip jar. Profits typically go to the owners under capitalism, not the labor. “Buy skins to support the developers” might be indirectly true, in a limited sense, but it mostly feels like capitalist propaganda.
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Game developers hire economists and psychologists to run experiments on the precise ways they need to design their games to make people feel like they need skins and other cosmetics and spend money on them. The games are designed to nudge people into associating having good skins with being good at the game and having the default skins with being bad at the game, and to make people want the new skins and feel bad for not having them. Furthermore, they don’t really make money on the average person who either doesn’t spend money on loot crates or maybe spends a bit of money every now and then- the real money makers are a tiny percentage of players who have some bizarre compulsion to spend absurd amounts of money on this stuff. These are known as “whales” and a lot of them have legitimate psychological issues that cause them to be like this or they’re like Saudi nobility who just have absurd amounts of money and don’t give a shit about blowing it on fake video game stuff.
To put it into perspective the player model shown when high level players play while have flashier animations which not only look cool but make the player look extremely nimble, it’s hard to explain but you just look way better with skins on to a point where players do make weird associations like “karambit is an awp skin”
the reason why in the aforementioned association is because after firing the awp (bolt action sniper) players will draw their knife instead of waiting for the bolt to be reset.
the draw is animated and on the karambit, the draw is exceptionally flashy, since this is frequently done as a legitimate technique (you move faster with knife drawn in cs) then people see the flashy karambit animation very frequently
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Its a free to play game. You put 1000s of hours in why not spend some.money to customise your gun. Money isnt that tight for some people.
Yeah, I bought a few season passes when I was into DOTA. The main gain from those is cosmetics and some ladder ranking, but realistically it was that I’d played the game a ton for free and felt that paying a bit to engage wasn’t a big deal.
Everyday the thrill of the game wore off for me, but honestly given hours played versus money spent it was probably one of the cheapest investments in entertainment I made.
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I think nintendo is so much worse tbh. Mario kart for example they shove the dlc in to kids faces the whole time. Nonono, you can’t play these tracks, but you van look at them. Here are all the characters. No not this one, you need your parents magic numbers.
Cases are silly and bad, but at least it’s adults who should know better.
Nintendo has a ton of things we can criticize but at the very least the process with them has usually been simple purchases. You pay for what you want to buy and that’s what you get.
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I think it has an option to decline it too, so you don’t have to purchase to move on. I could be wrong about this, but I think this is what I heard.
If I understood it correctly, you open a new box when you buy an item, but if you don’t buy it then you need to wait until the following week to open another box again.
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I think it’s an improvement though. You never part with your money unless you know exactly what you’ll get.
It’s basically individualised offers in the form of boxes.
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For FTP games that I am really enjoying, I will buy stuff sometimes to support the game.
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when you play competitive games you’re expressing your skill as a player in front of an audience of people.
The first part of your post makes sense, even if I don’t agree with it. But this part stands out- buying a skin isn’t a skill question. It’s just a wallet question.
Some games have stuff you can only earn via achievements or whatever. I could see being proud of, like, a skin you only get if you get 100 perfect whatevers in a row. But, like, just buying it? But I guess the audience has enough people who are impressed by that sort of thing.
spending some money on a skin isnt a big deal you’re just paying devs for the game you love.
Also not to be a negative nerd, but unless the company is very tiny the developers aren’t getting much, maybe zero, of that money. Developers get a salary. Stock options, maybe. It’s not like a tip jar. Profits typically go to the owners under capitalism, not the labor. “Buy skins to support the developers” might be indirectly true, in a limited sense, but it mostly feels like capitalist propaganda.
Im not saying buying a skin is skill expression. When a player is playing they are preforming in front of an audience, everything is part of how they express themselves. From how they move to how they shoot to the skins on their gun its all player expression. Not everything has to be an achievement to be proud of some stuff you just like because it makes YOUR character look the way you like. I dont know how to convey this idea properly.
If its a f2p game where cosmetics cost nothing people still choose cosmetics over the default character. This is because your ingame character kind of represents you when you play online.
For your second part about spending money on games I feel like you are being intentionally obtuse. I dont only care about money going to devs. The game isnt made by just devs. I want it to go to the entire company that produced the game I’m playing. If investors get paid thats good I’m glad they are getting a return on investing in the creation of a game I like. If the game made no money there wouldnt be people getting hired to work on it. A f2p game is exactly like a tip jar no one has to buy anything and if no one buys anything the game shutsdown.
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Predatory as hell. Almost impressive how Valve manages to simultaneously be one of the best and one of the worst companies in gaming.
It’s completely optional. They are about as predatory as gucci bags or other designer shit some people pay way too much for (IMO). You don’t need any of it to be competitive or to continue enjoying the game.
I just personally don’t have a problem with things that exploit people’s vanity.
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It’s completely optional. They are about as predatory as gucci bags or other designer shit some people pay way too much for (IMO). You don’t need any of it to be competitive or to continue enjoying the game.
I just personally don’t have a problem with things that exploit people’s vanity.
I just personally don’t have a problem with things that exploit people’s vanity.
Based, but these are predatory.
For one, we shouldn’t be lowering our standards so that a business can make more money. Whether you accept it or not, these vanity items do make the game more enjoyable for most players. If more of us had higher standards, we’d get the cosmetics without having to pay for a corporation’s nicer campus or an executive’s 9th property.
For two, whenever chance is involved it will always intrinsically prey upon those with gambling problems.
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Who is buying these skins. I feel like such an alien sometimes. I just can’t understand wanting to spend any money at all on a cosmetic skin
People with more money than sense.
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No way I’m taking your false equivalent shit here, there’s nothing about Valves lootboxes that put it NEAR the industry standard of make shit game look good make money, lootboxes with GAMEPLAY mechanics locked behind, forcing dlc for basic features and micro transactions for consumables and to level up bullshit.
So suck my d*ck
Valve literally popularized the “games as a service” business model.
You’re probably too young to understand when games weren’t just platforms to sell you more shite.
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I can smell Gabe’s smegma on their breath from all the way over here.
sniffs
Yep, that’s Gabe.