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Wandering Adventure Party

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  3. Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

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  • H honytawk@lemmy.zip

    Heroic fantasy vs dark gritty fantasy.

    Give me heroic fantasy every time.

    T This user is from outside of this forum
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    thegreatdarkness@ttrpg.network
    wrote on last edited by
    #49

    Even in Heroic Fantasy the enemies should be challenging, while in D&D (not even 5e, 3.5 had this issue too), it’s basically inevitable that high enough PCs will rollstomp everything, laughing all the way.

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    • D Hugucinogens

      When you need to stop your players from trying to fight the Gods.

      MoahM This user is from outside of this forum
      MoahM This user is from outside of this forum
      Moah
      wrote on last edited by
      #50

      There’s an old Dragon email about a guy needing TSR to print a new “deities and demigods” because his players had already beaten all those from the original.

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      • T thegreatdarkness@ttrpg.network

        Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

        MoahM This user is from outside of this forum
        MoahM This user is from outside of this forum
        Moah
        wrote on last edited by
        #51

        WW also made a guy who was a vampire, mage, werewolf and eventually ashtray, so i wouldn’t put them on a pedestal

        T 1 Reply Last reply
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        • MoahM Moah

          WW also made a guy who was a vampire, mage, werewolf and eventually ashtray, so i wouldn’t put them on a pedestal

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          thegreatdarkness@ttrpg.network
          wrote on last edited by
          #52

          And then he either got murdered by PCs or Metuzalah or exploded from Paradox, before turnign into ashtray.

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          • 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢

            To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with “normal” enemies anymore.

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            thegreatdarkness@ttrpg.network
            wrote on last edited by
            #53

            Before my group got bored with D&D and we decided to give it a break and switch to Mage, it got to a level I was prepping to have the this level 13 party fight Vecna and Zariel at once, just to make it at least a little hard.

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            • ProfessorOwl_PhD [any]P ProfessorOwl_PhD [any]

              This is Pathfinder, kiddo, we don’t play around with silly D&D handwaves: Which wizard, and why?

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              sirblastalot@ttrpg.network
              wrote on last edited by
              #54

              Your character doesn’t know that information.

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              • D dragontypewyvern@midwest.social

                It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

                5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

                The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

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                fieldsofgold@ttrpg.network
                wrote on last edited by
                #55

                Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can’t move? I’ve never been clear on this and I’m more willing to look like a twerp about it on here than with a DM in person

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                • S sirblastalot@ttrpg.network

                  Your character doesn’t know that information.

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                  thegreatdarkness@ttrpg.network
                  wrote on last edited by
                  #56

                  “And it was in this moment, when the player opened the book on RECALL KNOWLEDGE rules, that the DM realized, he done fucked up.”

                  S 1 Reply Last reply
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                  • T thegreatdarkness@ttrpg.network

                    “And it was in this moment, when the player opened the book on RECALL KNOWLEDGE rules, that the DM realized, he done fucked up.”

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                    sirblastalot@ttrpg.network
                    wrote on last edited by
                    #57

                    Can’t recall things you never knew.

                    T 1 Reply Last reply
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                    • S sirblastalot@ttrpg.network

                      Can’t recall things you never knew.

                      T This user is from outside of this forum
                      T This user is from outside of this forum
                      thegreatdarkness@ttrpg.network
                      wrote last edited by
                      #58

                      Succesful Recal Knowledge chack basically amounts to “yes I do know it”.

                      1 Reply Last reply
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