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Wandering Adventure Party

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  3. Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance.

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  • T This user is from outside of this forum
    T This user is from outside of this forum
    thegreatdarkness@ttrpg.network
    wrote last edited by
    #1

    Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

    F entropicdrift@lemmy.sdf.orgE The Bard in GreenT J 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 19 Replies Last reply
    273
    • T thegreatdarkness@ttrpg.network

      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

      F This user is from outside of this forum
      F This user is from outside of this forum
      frezik@lemmy.blahaj.zone
      wrote last edited by
      #2

      DnD tends to be balanced between the levels of 5 through 12. Most modules sit in there.

      But I’m not saying anything controversial when I note that 5e CR is a bad way to do encounters.

      1 Reply Last reply
      24
      • T thegreatdarkness@ttrpg.network

        Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

        entropicdrift@lemmy.sdf.orgE This user is from outside of this forum
        entropicdrift@lemmy.sdf.orgE This user is from outside of this forum
        entropicdrift@lemmy.sdf.org
        wrote last edited by
        #3

        I feel that this is really 5e and 4e specific. 3.5 is kinda borderline and in my experience 2e and older definitely do feature things that are effectively “if you go in there you die, lmao” types of obstacles and trend more towards a sort of survival-horror tone, where surviving is in itself an accomplishment.

        B 1 Reply Last reply
        26
        • T thegreatdarkness@ttrpg.network

          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

          The Bard in GreenT This user is from outside of this forum
          The Bard in GreenT This user is from outside of this forum
          The Bard in Green
          wrote last edited by thebardingreen@lemmy.starlightkel.xyz
          #4

          Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times in Crinos (but that’s not a problem cuz I’m Metis with some pointless “story factor” drawback that has no effect on my combat capabilities) with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.

          D T 2 Replies Last reply
          5
          • T thegreatdarkness@ttrpg.network

            Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

            J This user is from outside of this forum
            J This user is from outside of this forum
            jjjalljs@ttrpg.network
            wrote last edited by
            #5

            I do feel like sometimes players have a sort of laid back, “we should just win without too much trouble” attitude. Sometimes this manifests as “we take a long rest after every fight”. And that’s a fine way to play, so long as everyone’s on board.

            It can be kind of bad when half the group is kick-in-the-door-lol and the DM is expecting more tactical depth.

            I think because D&D is many people’s first RPG, you’ll find a lot of bad habits there as new players rediscover them.

            1 Reply Last reply
            19
            • T thegreatdarkness@ttrpg.network

              Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
              wrote last edited by kolanaki@pawb.social
              #6

              Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.

              D 1 Reply Last reply
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              • T thegreatdarkness@ttrpg.network

                Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                B This user is from outside of this forum
                B This user is from outside of this forum
                bartydecanter@lemmy.sdf.org
                wrote last edited by
                #7

                Shadowrun: Great Dragons don’t have stats because the players will lose.

                1 Reply Last reply
                26
                • entropicdrift@lemmy.sdf.orgE entropicdrift@lemmy.sdf.org

                  I feel that this is really 5e and 4e specific. 3.5 is kinda borderline and in my experience 2e and older definitely do feature things that are effectively “if you go in there you die, lmao” types of obstacles and trend more towards a sort of survival-horror tone, where surviving is in itself an accomplishment.

                  B This user is from outside of this forum
                  B This user is from outside of this forum
                  barrbaric [he/him]
                  wrote last edited by
                  #8

                  BECMI ends with Immortals, so the concept of playing extremely powerful characters has always been around. While I’d imagine the vast majority never played with those rules, the same is true for modern D&D. A vanishingly small number of games actually make it to level 20.

                  1 Reply Last reply
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                  • T thegreatdarkness@ttrpg.network

                    Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                    Ithorian [comrade/them]I This user is from outside of this forum
                    Ithorian [comrade/them]I This user is from outside of this forum
                    Ithorian [comrade/them]
                    wrote last edited by
                    #9

                    The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was “real” and we’re just thrown in it, so nothing is level adjusted.

                    D 1 Reply Last reply
                    11
                    • T thegreatdarkness@ttrpg.network

                      Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      magicshel@lemmy.zip
                      wrote last edited by
                      #10

                      It’s also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods.

                      An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you?

                      Exalted isn’t a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it’s a thirty second aside on the way to fight timeless terrors.

                      T 1 Reply Last reply
                      32
                      • M magicshel@lemmy.zip

                        It’s also fun in the other direction. Like Exalted has stat blocks for mortals, but the PCs are literally built to fight entities more powerful than gods.

                        An encounter with a mortal is always just a narration scene even if combat ensues. You can pulverize ten of these guys without breaking a sweat, but do you? What does your choice say about you?

                        Exalted isn’t a game about fighting mortals in quantities less than an army, and there is no threat in doing so. Any tension in the scene is purely about what the characters do with essentially unlimited power. And that can be interesting and tense for some groups and in others it’s a thirty second aside on the way to fight timeless terrors.

                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        thegreatdarkness@ttrpg.network
                        wrote last edited by
                        #11

                        Exalted literally let’s you have your own army of mortals and it functions like an equivalent of grenade in most normal games - something to just throw at the bad guy.

                        1 Reply Last reply
                        19
                        • T thegreatdarkness@ttrpg.network

                          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                          rudyharrelson@lemmy.radioR This user is from outside of this forum
                          rudyharrelson@lemmy.radioR This user is from outside of this forum
                          rudyharrelson@lemmy.radio
                          wrote last edited by
                          #12

                          The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

                          E SuiXi3DS 𝔄 𝔰𝔢𝔫𝔱𝔦𝔢𝔫𝔱 𝔭𝔦𝔢𝔠𝔢 𝔬𝔣 𝔠𝔥𝔢𝔢𝔰𝔢Z F 4 Replies Last reply
                          56
                          • rudyharrelson@lemmy.radioR rudyharrelson@lemmy.radio

                            The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

                            E This user is from outside of this forum
                            E This user is from outside of this forum
                            Evilsandwichman [none/use name]
                            wrote last edited by
                            #13

                            May be few and far between but I can vouch for it; I had a party like that whom I hated DMing or playing with in their games. Myself though I am as you said someone who prefers the challenge; both exist in large numbers.

                            other_cat@lemmy.zipO 1 Reply Last reply
                            9
                            • rudyharrelson@lemmy.radioR rudyharrelson@lemmy.radio

                              The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

                              SuiXi3DS This user is from outside of this forum
                              SuiXi3DS This user is from outside of this forum
                              SuiXi3D
                              wrote last edited by
                              #14

                              The number of times my cleric/sorcerer has had to revivify the rest of his party…

                              M 1 Reply Last reply
                              16
                              • SuiXi3DS SuiXi3D

                                The number of times my cleric/sorcerer has had to revivify the rest of his party…

                                M This user is from outside of this forum
                                M This user is from outside of this forum
                                majormajormajormajor@lemmy.ca
                                wrote last edited by
                                #15

                                If you ain’t dying, you ain’t trying.

                                D KichaeK 2 Replies Last reply
                                10
                                • M majormajormajormajor@lemmy.ca

                                  If you ain’t dying, you ain’t trying.

                                  D This user is from outside of this forum
                                  D This user is from outside of this forum
                                  dragontypewyvern@midwest.social
                                  wrote last edited by
                                  #16

                                  It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

                                  5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

                                  The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

                                  T J 2 Replies Last reply
                                  19
                                  • Ithorian [comrade/them]I Ithorian [comrade/them]

                                    The Pathfinder game i play can be brutal. The party has learned to just nope the fuck out if something looks sketchy. The dm told us at the beginning that the world was “real” and we’re just thrown in it, so nothing is level adjusted.

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    dragontypewyvern@midwest.social
                                    wrote last edited by
                                    #17

                                    Beat the campaign by forcing the DM to explain the logistics of how the monsters find their daily calories

                                    S 1 Reply Last reply
                                    4
                                    • The Bard in GreenT The Bard in Green

                                      Meh, I can make a Swara bastet / Tremere abomination with ranks in Celerity and mage powers and cybernetic arms from that one Pentex supplement who can attack 30 times in Crinos (but that’s not a problem cuz I’m Metis with some pointless “story factor” drawback that has no effect on my combat capabilities) with enchanted plasma cannons, doing 300d aggravated before Cain gets his first action.

                                      D This user is from outside of this forum
                                      D This user is from outside of this forum
                                      dragontypewyvern@midwest.social
                                      wrote last edited by
                                      #18

                                      Okay you still die

                                      1 Reply Last reply
                                      10
                                      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                        Depends on the level of the PC, and/or if they can come up with a really good reason why a bunch of weak mortals could feasibly defeat a literal god. If the plan is clever enough, fuck the rules and stats. The point is to have fun.

                                        D This user is from outside of this forum
                                        D This user is from outside of this forum
                                        dragontypewyvern@midwest.social
                                        wrote last edited by dragontypewyvern@midwest.social
                                        #19

                                        It’s never the real god, just a physical avatar. There’s still a lot of Batman vs Superman narrative horseshit in the idea though

                                        “Oh you surprised the guy who moves faster than most speedsters and can hear and see everything around him. Sure, okay, then he leaves and throws an asteroid he found within half a second from orbit before you’re done blinking”

                                        DnD avatars don’t really scale that hard but neither do PCs so all of those fights revolve around the avatar being stupid or using a McGuffin

                                        P 1 Reply Last reply
                                        4
                                        • T thegreatdarkness@ttrpg.network

                                          Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

                                          Carl [he/him]C This user is from outside of this forum
                                          Carl [he/him]C This user is from outside of this forum
                                          Carl [he/him]
                                          wrote last edited by
                                          #20

                                          This is very game dependent. Right now I’m in a pretty brutal one where everyone is branded by the goddess of mind control and we have miniboss encounters with our own former PCs who’ve been turned into grotesque monsters - but I’ve also played in games where the PCs were newcomers to Olympus and more or less ended up recreating the first few God of War games.

                                          1 Reply Last reply
                                          6

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