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Wandering Adventure Party

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  3. Preparation, preparation, preparation

Preparation, preparation, preparation

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  • M monkemischief@lemmy.today

    In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

    They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

    There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

    Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

    Somebody’s gotta reset all those traps, too.

    Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

    Where are the toilets?

    Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

    You can have fun with this stuff.

    jherazob@beehaw.orgJ This user is from outside of this forum
    jherazob@beehaw.orgJ This user is from outside of this forum
    jherazob@beehaw.org
    wrote on last edited by
    #21

    Now i have an itch to go reread Dungeon Meshi

    U 1 Reply Last reply
    6
    • M monkemischief@lemmy.today

      In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

      They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

      There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

      Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

      Somebody’s gotta reset all those traps, too.

      Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

      Where are the toilets?

      Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

      You can have fun with this stuff.

      I This user is from outside of this forum
      I This user is from outside of this forum
      Iron Lynx
      wrote on last edited by iron_lynx@lemmy.world
      #22

      Where are the toilets?

      (…) Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

      Or to the Underdark. The Drow must hate the dungeon occupants…

      1 Reply Last reply
      6
      • S stamets@lemmy.dbzer0.com
        This post did not contain any content.
        M This user is from outside of this forum
        M This user is from outside of this forum
        mech@feddit.org
        wrote on last edited by mech@feddit.org
        #23

        Plot twist: It’s just a printout of the DM’s last Dwarf Fortress save.
        Below level 23 is where the FUN starts.

        Q Ricky RigatoniR 2 Replies Last reply
        23
        • jherazob@beehaw.orgJ jherazob@beehaw.org

          Now i have an itch to go reread Dungeon Meshi

          U This user is from outside of this forum
          U This user is from outside of this forum
          ulterno@programming.dev
          wrote on last edited by
          #24

          I watched the Anime and I feel like it expands on the above concept very well.
          Lots of fun.

          1 Reply Last reply
          4
          • M mech@feddit.org

            Plot twist: It’s just a printout of the DM’s last Dwarf Fortress save.
            Below level 23 is where the FUN starts.

            Q This user is from outside of this forum
            Q This user is from outside of this forum
            quetzalcutlass@lemmy.world
            wrote on last edited by
            #25

            The mandatory water-themed floor is only there because the DM messed up making a waterfall. Again.

            1 Reply Last reply
            9
            • S stamets@lemmy.dbzer0.com
              This post did not contain any content.
              D This user is from outside of this forum
              D This user is from outside of this forum
              dumples@midwest.social
              wrote on last edited by
              #26

              I’ve always wanted to play a MEGA-DUNGEON with a DM who wants to run one. I love to making a 2-3 level dungeon when I DM but I don’t think I can do a MEGA ones.

              1 Reply Last reply
              2
              • S steelsky@lemmy.world

                My DM would burst out laughing at those questions and respond with:

                YOU’RE the adventurers, aren’t ya? So:

                • explore and find out
                • explore and find out
                • explore and find out
                E This user is from outside of this forum
                E This user is from outside of this forum
                Elvith Ma'for
                wrote on last edited by
                #27

                Generally yes, the DM doesn’t need to answer all things (heoght be revealing some secrets after all, where you can ambush, poison food, whatever). BUT he better is prepared after the questions

                1 Reply Last reply
                3
                • S stamets@lemmy.dbzer0.com
                  This post did not contain any content.
                  K This user is from outside of this forum
                  K This user is from outside of this forum
                  kinggimpicus@sh.itjust.works
                  wrote on last edited by
                  #28

                  Map doesn’t make any sense. There is no structure or organization beyond “make a huge block of confusing, pointless rooms”.

                  Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.

                  Z deathray5@lemmynsfw.comD M 3 Replies Last reply
                  13
                  • S stamets@lemmy.dbzer0.com
                    This post did not contain any content.
                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    mnemonicmonkeys@sh.itjust.works
                    wrote on last edited by
                    #29

                    Over half of that map looks absolutely miserable to do combat in, for both the GM and the players.

                    I once had an encounter happen inside a 3x3 grid room as a GM. It was awful. There was no room for anybody to be creative in. It was just a boring slogfest for over an hour

                    J 1 Reply Last reply
                    6
                    • koboldcoterie@pawb.socialK koboldcoterie@pawb.social

                      I’d watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.

                      Aielman15A This user is from outside of this forum
                      Aielman15A This user is from outside of this forum
                      Aielman15
                      wrote on last edited by
                      #30

                      IIRC this dungeon was created specifically for dungeon delving, and the mad mage who created it is, as the name implies, batshit crazy, so this one makes sense.

                      1 Reply Last reply
                      1
                      • M mech@feddit.org

                        Plot twist: It’s just a printout of the DM’s last Dwarf Fortress save.
                        Below level 23 is where the FUN starts.

                        Ricky RigatoniR This user is from outside of this forum
                        Ricky RigatoniR This user is from outside of this forum
                        Ricky Rigatoni
                        wrote on last edited by
                        #31

                        I know a guy who did this. Use the entire worldgen for the overland map, locations, and factions then would handcraft some dungeons in fortress mode. Sounded like a lot of work but worth it.

                        B 1 Reply Last reply
                        3
                        • Ricky RigatoniR Ricky Rigatoni

                          I know a guy who did this. Use the entire worldgen for the overland map, locations, and factions then would handcraft some dungeons in fortress mode. Sounded like a lot of work but worth it.

                          B This user is from outside of this forum
                          B This user is from outside of this forum
                          banme@lemmy.world
                          wrote on last edited by
                          #32

                          How many years does it take to play through a map?

                          Ricky RigatoniR 1 Reply Last reply
                          2
                          • B banme@lemmy.world

                            How many years does it take to play through a map?

                            Ricky RigatoniR This user is from outside of this forum
                            Ricky RigatoniR This user is from outside of this forum
                            Ricky Rigatoni
                            wrote on last edited by
                            #33

                            Look up how many years it’ll take for iron stars to form and multiply that by six.

                            1 Reply Last reply
                            2
                            • K kinggimpicus@sh.itjust.works

                              Map doesn’t make any sense. There is no structure or organization beyond “make a huge block of confusing, pointless rooms”.

                              Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.

                              Z This user is from outside of this forum
                              Z This user is from outside of this forum
                              zombifrancis@sh.itjust.works
                              wrote on last edited by
                              #34

                              That Mad Mage just isn’t making sense!

                              It’s like a purposeful troll on a group with a persistent completionist mentality.

                              When (if) they catch on the DM can help expedite their routing.

                              1 Reply Last reply
                              5
                              • K kinggimpicus@sh.itjust.works

                                Map doesn’t make any sense. There is no structure or organization beyond “make a huge block of confusing, pointless rooms”.

                                Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.

                                deathray5@lemmynsfw.comD This user is from outside of this forum
                                deathray5@lemmynsfw.comD This user is from outside of this forum
                                deathray5@lemmynsfw.com
                                wrote on last edited by
                                #35

                                It tells a story of a “Mad Mage” very well

                                1 Reply Last reply
                                9
                                • S stamets@lemmy.dbzer0.com
                                  This post did not contain any content.
                                  vaultdweller013@sh.itjust.worksV This user is from outside of this forum
                                  vaultdweller013@sh.itjust.worksV This user is from outside of this forum
                                  vaultdweller013@sh.itjust.works
                                  wrote on last edited by
                                  #36

                                  Is this the Godherja under mountain map?

                                  1 Reply Last reply
                                  0
                                  • K kinggimpicus@sh.itjust.works

                                    Map doesn’t make any sense. There is no structure or organization beyond “make a huge block of confusing, pointless rooms”.

                                    Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.

                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
                                    majorasterriblefate@lemmy.zip
                                    wrote on last edited by
                                    #37

                                    The “Mad Mage”, Halaster Blackcloak, is a specific character from the Forgotten Realms setting. “Undermountain” is a special place that he has surprising control over as it has been slowly created by him over the century/centuries, and its layout both isn’t permanent and isn’t there to serve any given group of people. Monsters and sentients sometimes move in, at their own risk.

                                    The map as shown is meant to represent its existence at whatever point in time the adventuring party happens to arrive at. And Halaster keeps a remote eye on anyone of interest who turns up. GMs are encouraged to modify the presented material in whatever way suits their interests.

                                    1 Reply Last reply
                                    11
                                    • M monkemischief@lemmy.today

                                      In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

                                      They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

                                      There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

                                      Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

                                      Somebody’s gotta reset all those traps, too.

                                      Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

                                      Where are the toilets?

                                      Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                                      You can have fun with this stuff.

                                      J This user is from outside of this forum
                                      J This user is from outside of this forum
                                      jounniy@ttrpg.network
                                      wrote on last edited by
                                      #38

                                      I really like this approach. I’d say few dungeons are really places of inner conflict though, since that usually either resolves itself quickly by one side winning or fleeing, because few people like to have a potential rival as a direct neighbor. But of course, there are exceptions and even dungeons belonging to a single faction should feel like the monsters are actually alive.

                                      1 Reply Last reply
                                      1
                                      • M mnemonicmonkeys@sh.itjust.works

                                        Over half of that map looks absolutely miserable to do combat in, for both the GM and the players.

                                        I once had an encounter happen inside a 3x3 grid room as a GM. It was awful. There was no room for anybody to be creative in. It was just a boring slogfest for over an hour

                                        J This user is from outside of this forum
                                        J This user is from outside of this forum
                                        jounniy@ttrpg.network
                                        wrote on last edited by
                                        #39

                                        How did it come to that?

                                        M 1 Reply Last reply
                                        0
                                        • J jounniy@ttrpg.network

                                          How did it come to that?

                                          M This user is from outside of this forum
                                          M This user is from outside of this forum
                                          mnemonicmonkeys@sh.itjust.works
                                          wrote on last edited by
                                          #40

                                          Abomination Vaults, floor 3.

                                          J 1 Reply Last reply
                                          0

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