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Wandering Adventure Party

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  3. I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo... πŸ‘½

I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo... πŸ‘½

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  • Moreau VazhT Moreau Vazh

    Delta Green: UNIT except instead of the Doctor it's one of the Old Ones they found in the cave in Antarctica.

    "He's a zany alien scientist but he's on our side!"

    "Why is he making sentient poo and using it like an AI chat bot?"

    "I don't know... Why is he a raving misogynist in a tartan cloak and puffy pirate shirt? I said he was zany"

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote on last edited by
    #11

    @Taskerland Doctor Who is pretty much one step from CoC really.

    That box thing with weird angles that can be anywhere in time?

    Moreau VazhT 1 Reply Last reply
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    • Moreau VazhT Moreau Vazh

      I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo... πŸ‘½

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote on last edited by
      #12

      @Taskerland I think you could do a very nice UNIT game without "defaulting" to Delta Green.

      And I'd imagine there's a lot people around with good material game to help.

      But if you stack Unit, with The Nightmare Man, Enigma Files, The Omega Factor and say Doomwatch you'd have a hugely playable background that wasn't stuck in any particularly rut. Delta Green always just seems like "oh more CoC" to me

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      • CharnockP Charnock

        @Taskerland Doctor Who is pretty much one step from CoC really.

        That box thing with weird angles that can be anywhere in time?

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote on last edited by
        #13
        This post is deleted!
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        • Moreau VazhT Moreau Vazh

          This post is deleted!

          CharnockP This user is from outside of this forum
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          Charnock
          wrote on last edited by
          #14

          @Taskerland Brian Lumley and "De Marigny's Clock"

          I actually honestly think there is more fun in a game like Delta Green/Unit/etc if you step away from the mythos.

          I've done faux Dr Who monsters very successfully as one offs. Plastic things like the Autons/Tomorrow People taking over chemical plans, and I did a pastiche on the Silurians as "Devonians" but ran it in CoC gaslight as the origin of the "little people" in a country seat with local quarrying waking them up. COC can be a bit flat

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          • CharnockP Charnock

            @Taskerland Brian Lumley and "De Marigny's Clock"

            I actually honestly think there is more fun in a game like Delta Green/Unit/etc if you step away from the mythos.

            I've done faux Dr Who monsters very successfully as one offs. Plastic things like the Autons/Tomorrow People taking over chemical plans, and I did a pastiche on the Silurians as "Devonians" but ran it in CoC gaslight as the origin of the "little people" in a country seat with local quarrying waking them up. COC can be a bit flat

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote on last edited by
            #15

            @Taskerland I think your love of Nigel Kneale plays well into an overarching rationale for a military investigation team too. The Road and Stone Tape, both create fixed reasons for the military to base at places to secure them. Taskerlands is a great base, and it has some connection to time-travel. Stone Tape as "session zero"

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            • CharnockP Charnock

              @Taskerland I think your love of Nigel Kneale plays well into an overarching rationale for a military investigation team too. The Road and Stone Tape, both create fixed reasons for the military to base at places to secure them. Taskerlands is a great base, and it has some connection to time-travel. Stone Tape as "session zero"

              CharnockP This user is from outside of this forum
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              Charnock
              wrote on last edited by
              #16

              @Taskerland The Road has that "weakening of time" aspect staring into a future apocalypse that is just plot bait.

              CharnockP 1 Reply Last reply
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              • CharnockP Charnock

                @Taskerland The Road has that "weakening of time" aspect staring into a future apocalypse that is just plot bait.

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote on last edited by
                #17

                @Taskerland

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                • Moreau VazhT Moreau Vazh shared this topic on
                • Moreau VazhT Moreau Vazh

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                  Shimmin Beg (he/him)S This user is from outside of this forum
                  Shimmin Beg (he/him)S This user is from outside of this forum
                  Shimmin Beg (he/him)
                  wrote on last edited by
                  #18

                  @Taskerland @RogerBW it's the aspect of DG that I find tiresome enough to complain to Roger about regularly. Don't give Agents the necessary info for their jobs, but do whatever crimes are necessary to destroy the unnatural, kill the witnesses, and of course, the organization will murder any Agents who seem compromised or inconvenient or bad at their jobs.

                  Shimmin Beg (he/him)S 1 Reply Last reply
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                  • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                    @Taskerland @RogerBW it's the aspect of DG that I find tiresome enough to complain to Roger about regularly. Don't give Agents the necessary info for their jobs, but do whatever crimes are necessary to destroy the unnatural, kill the witnesses, and of course, the organization will murder any Agents who seem compromised or inconvenient or bad at their jobs.

                    Shimmin Beg (he/him)S This user is from outside of this forum
                    Shimmin Beg (he/him)S This user is from outside of this forum
                    Shimmin Beg (he/him)
                    wrote on last edited by
                    #19

                    @Taskerland @RogerBW for my own modern agency-type scenarios I deliberately avoid because, firstly, I don't want to play those kinds of people, and secondly it doesn't seem at all a good way to run an agency. If you want to quell supernatural threats, give the Agents as much info as you can and value them.

                    Shimmin Beg (he/him)S 1 Reply Last reply
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                    • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                      @Taskerland @RogerBW for my own modern agency-type scenarios I deliberately avoid because, firstly, I don't want to play those kinds of people, and secondly it doesn't seem at all a good way to run an agency. If you want to quell supernatural threats, give the Agents as much info as you can and value them.

                      Shimmin Beg (he/him)S This user is from outside of this forum
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                      Shimmin Beg (he/him)
                      wrote on last edited by
                      #20

                      @Taskerland @RogerBW I'm slightly surprised that I've only come across one game built around someone trying to destroy DG entirely, and sadly that antagonist was textually 100% in the wrong.

                      Shimmin Beg (he/him)S 1 Reply Last reply
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                      • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                        @Taskerland @RogerBW I'm slightly surprised that I've only come across one game built around someone trying to destroy DG entirely, and sadly that antagonist was textually 100% in the wrong.

                        Shimmin Beg (he/him)S This user is from outside of this forum
                        Shimmin Beg (he/him)S This user is from outside of this forum
                        Shimmin Beg (he/him)
                        wrote on last edited by
                        #21

                        @Taskerland @RogerBW I have also been vaguely tempted to devise a DG setup but it's the bits of government that aren't so ACAB: a secret benevolent conspiracy of waste disposal operatives, health visitors, bus drivers, planning inspectors etc.

                        Roger BW 😷R 1 Reply Last reply
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                        • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                          @Taskerland @RogerBW I have also been vaguely tempted to devise a DG setup but it's the bits of government that aren't so ACAB: a secret benevolent conspiracy of waste disposal operatives, health visitors, bus drivers, planning inspectors etc.

                          Roger BW 😷R This user is from outside of this forum
                          Roger BW 😷R This user is from outside of this forum
                          Roger BW 😷
                          wrote on last edited by
                          #22

                          @shimminbeg @Taskerland "What am I doing here fighting shoggoths, man? I set up community gardens!"

                          CharnockP 1 Reply Last reply
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                          • Roger BW 😷R Roger BW 😷

                            @shimminbeg @Taskerland "What am I doing here fighting shoggoths, man? I set up community gardens!"

                            CharnockP This user is from outside of this forum
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                            Charnock
                            wrote on last edited by
                            #23

                            "We are a group of Taxi Cab drivers, we possess... the knowledge"

                            @RogerBW @shimminbeg @Taskerland

                            Shimmin Beg (he/him)S devilsjunkshopD 2 Replies Last reply
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                            • CharnockP Charnock

                              "We are a group of Taxi Cab drivers, we possess... the knowledge"

                              @RogerBW @shimminbeg @Taskerland

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                              Shimmin Beg (he/him)
                              wrote on last edited by
                              #24

                              @Printdevil @RogerBW @Taskerland Taxi/Health Visitor combo proving their worth once more as they seamlessly map out incidents and weirdness epidemics.

                              "Now, they don't *look* related, but if you're heading from that address to Grintmistle in rush hour, you're going to turn left down Back Church and hit a jam at the roundabout here, and who's coming in from the north just turn? Why, folks from the *other* address avoiding the school run by cutting through…"

                              CharnockP 1 Reply Last reply
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                              • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                                @Printdevil @RogerBW @Taskerland Taxi/Health Visitor combo proving their worth once more as they seamlessly map out incidents and weirdness epidemics.

                                "Now, they don't *look* related, but if you're heading from that address to Grintmistle in rush hour, you're going to turn left down Back Church and hit a jam at the roundabout here, and who's coming in from the north just turn? Why, folks from the *other* address avoiding the school run by cutting through…"

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote on last edited by
                                #25

                                I actually did that in a game in the modern era and a health visitor was recruited at the end of the scenario.

                                I did the "mapping disease" in an 1862 game with intelligent cholera.

                                @shimminbeg @RogerBW @Taskerland

                                Shimmin Beg (he/him)S 1 Reply Last reply
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                                • CharnockP Charnock

                                  I actually did that in a game in the modern era and a health visitor was recruited at the end of the scenario.

                                  I did the "mapping disease" in an 1862 game with intelligent cholera.

                                  @shimminbeg @RogerBW @Taskerland

                                  Shimmin Beg (he/him)S This user is from outside of this forum
                                  Shimmin Beg (he/him)S This user is from outside of this forum
                                  Shimmin Beg (he/him)
                                  wrote on last edited by
                                  #26

                                  @Printdevil @RogerBW @Taskerland That seems like an interesting premise!

                                  CharnockP 1 Reply Last reply
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                                  • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                                    @Printdevil @RogerBW @Taskerland That seems like an interesting premise!

                                    CharnockP This user is from outside of this forum
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                                    Charnock
                                    wrote on last edited by
                                    #27

                                    I came across a huge education folder of stuff about cholera in glasgow with maps and tenement floorplans, and it just became "a thing"

                                    @shimminbeg @RogerBW @Taskerland

                                    Shimmin Beg (he/him)S 1 Reply Last reply
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                                    • CharnockP Charnock

                                      I came across a huge education folder of stuff about cholera in glasgow with maps and tenement floorplans, and it just became "a thing"

                                      @shimminbeg @RogerBW @Taskerland

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                                      Shimmin Beg (he/him)
                                      wrote on last edited by
                                      #28

                                      @Printdevil @RogerBW @Taskerland I can see that being an incredible resource, whether you used it directly or for background material more generally.

                                      CharnockP 1 Reply Last reply
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                                      • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                                        @Printdevil @RogerBW @Taskerland I can see that being an incredible resource, whether you used it directly or for background material more generally.

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote on last edited by
                                        #29

                                        I've been collecting things like that since the Jackdaw folders in the 1970s. My house is trove of un-run games.

                                        @shimminbeg @RogerBW @Taskerland

                                        CharnockP 1 Reply Last reply
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                                        • CharnockP Charnock

                                          I've been collecting things like that since the Jackdaw folders in the 1970s. My house is trove of un-run games.

                                          @shimminbeg @RogerBW @Taskerland

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                                          Charnock
                                          wrote on last edited by
                                          #30

                                          I've been contemplating on "the ideal prop/handout" recently because of playing so many mystery/murder box sets and education folder material is almost always good because it is designed by specialists in delivering information in digestible ways. Too often you get people thinking "more is better" in handouts and props and really they aren't worth the time spent on them to the players*

                                          *unless you are showing off. Showing off is good. Especially about Bok

                                          @shimminbeg @RogerBW @Taskerland

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