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  3. I've been talking a bit about how the hobby seems to have settled into the view that not playing games-as-intended is mildly transgressive.

I've been talking a bit about how the hobby seems to have settled into the view that not playing games-as-intended is mildly transgressive.

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  • Moreau VazhT Moreau Vazh

    @Printdevil I can't cope with the ship mortgage and shares stuff in Traveller. Way too granular to be fun.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #5

    @Taskerland I think that was just a "wages of fear" thing to make you feel you constantly had to do things to earn money.

    And was not entertaining.

    Worrying about the economics of your oxygen to fuel supplies in a space game appeal to my resource scarcity interests, but "did I get bad % on my berthing fees re-negotiation does not"

    CharnockP 1 Reply Last reply
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    • Moreau VazhT Moreau Vazh

      @Printdevil I can't cope with the ship mortgage and shares stuff in Traveller. Way too granular to be fun.

      vdonnutV This user is from outside of this forum
      vdonnutV This user is from outside of this forum
      vdonnut
      wrote last edited by
      #6

      @Taskerland @Printdevil it is a fascinating example of energent gameplay loop like xp for gold + dungeon crawling in medievalowestern boomtown DnD. And just as with DnD loop it is very different than how most people like to play.

      Currently we tend to cut out counting and all those tedious but potentially impactful game elements like encumbrance, turns, torches, rations, pounds of donkey food. And mortgage and ship shares.

      We focus on different playstyles than players and designers of old.

      Moreau VazhT CharnockP 2 Replies Last reply
      0
      • CharnockP Charnock

        @Taskerland I think that was just a "wages of fear" thing to make you feel you constantly had to do things to earn money.

        And was not entertaining.

        Worrying about the economics of your oxygen to fuel supplies in a space game appeal to my resource scarcity interests, but "did I get bad % on my berthing fees re-negotiation does not"

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #7

        @Taskerland Oddly I love the scarcity of resources in games, like food/water/air etc, but not items. Which confuses some people because they assume if you care about some granular aspect you should care about them all. So I really don't care about how many arrows you have, but I do vaguely care about lantern oil.

        The best way to not worry about torches and lantern oil is of course to never go anywhere made dark by ceilings.

        1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          @Printdevil I can't cope with the ship mortgage and shares stuff in Traveller. Way too granular to be fun.

          MalinM This user is from outside of this forum
          MalinM This user is from outside of this forum
          Malin
          wrote last edited by
          #8

          @Taskerland I'm not a fan of computers at the table but...use a spreadsheet? With enough variables it's just another random number generator.
          @Printdevil

          Moreau VazhT 1 Reply Last reply
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          • vdonnutV vdonnut

            @Taskerland @Printdevil it is a fascinating example of energent gameplay loop like xp for gold + dungeon crawling in medievalowestern boomtown DnD. And just as with DnD loop it is very different than how most people like to play.

            Currently we tend to cut out counting and all those tedious but potentially impactful game elements like encumbrance, turns, torches, rations, pounds of donkey food. And mortgage and ship shares.

            We focus on different playstyles than players and designers of old.

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote last edited by
            #9

            @vdonnut The torches thing is interesting as it underlies a lot of OSR procedural gameplay. However, nobody makes the "we've run out of torches mid-dungeon" mistake more than once, so you have a vast amount of mechanical scaffolding in support of an event that will happen once per group.

            After that, you're just left with a load of mechanics that the players pay to by-pass by hiring a torch-carrier or buying lanterns. Silly really.

            Same applies to not paying your oxygen bill.

            @Printdevil

            CharnockP 1 Reply Last reply
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            • MalinM Malin

              @Taskerland I'm not a fan of computers at the table but...use a spreadsheet? With enough variables it's just another random number generator.
              @Printdevil

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote last edited by
              #10

              @malin I have had a campaign with both primary and secret spreadsheets. They do not generate fun, they're just a maintenance headache. @Printdevil

              CharnockP vdonnutV MalinM 3 Replies Last reply
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              • Moreau VazhT Moreau Vazh

                @vdonnut The torches thing is interesting as it underlies a lot of OSR procedural gameplay. However, nobody makes the "we've run out of torches mid-dungeon" mistake more than once, so you have a vast amount of mechanical scaffolding in support of an event that will happen once per group.

                After that, you're just left with a load of mechanics that the players pay to by-pass by hiring a torch-carrier or buying lanterns. Silly really.

                Same applies to not paying your oxygen bill.

                @Printdevil

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #11

                I think the torches not being an issue is legitimate in say D&D, but in CoC you can legitimately be quite often in a "lo-bat on phone torch" situation.

                One is mechanically boring, the other is a tension amplifier. GM's should know the difference.

                The Oxygen bill thing is probably more like hit points, because you imagine things happening to your habitat that are reducing your survival chances, rather than "oops I forget to pay to live"

                but again.. a tension amplifier

                @Taskerland @vdonnut

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                • Moreau VazhT Moreau Vazh

                  @malin I have had a campaign with both primary and secret spreadsheets. They do not generate fun, they're just a maintenance headache. @Printdevil

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #12

                  Skewing this, everyone has a computer at the table in their phone these days, but as Vazh says spreadsheets aren't why any of my players come to the table. The dead ones stopped turning up at all, which after years of reading things like "The Ghost Club" is just churlish because I assumed they'd still manifest.

                  A pivot though is, in modern games/future games all the players have computers so that would be handling all that for them anyway - so still shouldn't be needed?

                  @Taskerland @malin

                  CharnockP MalinM 2 Replies Last reply
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                  • vdonnutV vdonnut

                    @Taskerland @Printdevil it is a fascinating example of energent gameplay loop like xp for gold + dungeon crawling in medievalowestern boomtown DnD. And just as with DnD loop it is very different than how most people like to play.

                    Currently we tend to cut out counting and all those tedious but potentially impactful game elements like encumbrance, turns, torches, rations, pounds of donkey food. And mortgage and ship shares.

                    We focus on different playstyles than players and designers of old.

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #13

                    Is that "we" as in our little tribe on masto though, looking at people actually playing games it still looks very.. "the room is 10x10, you have six arrows, and can move eight feet, roll for initiative" to me

                    In a weird faux american accent.

                    That might just be teenagers though, I have no access to other RPG voyeurism

                    @vdonnut @Taskerland

                    vdonnutV 1 Reply Last reply
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                    • CharnockP Charnock

                      Skewing this, everyone has a computer at the table in their phone these days, but as Vazh says spreadsheets aren't why any of my players come to the table. The dead ones stopped turning up at all, which after years of reading things like "The Ghost Club" is just churlish because I assumed they'd still manifest.

                      A pivot though is, in modern games/future games all the players have computers so that would be handling all that for them anyway - so still shouldn't be needed?

                      @Taskerland @malin

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #14

                      Another quick aside, in Sci-Fi (or modern games) how do you handle prepared material which is obviously going to be on a phone or monitor.

                      the Blade Runner RPG did this quite well by printing some hand outs on acetates. Which I think for some reason made them seem quite..slick and futuristic. Despite my association with transparency printing actually being over head projectors in the early nineties before digital projectors took over.

                      @Taskerland @malin

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                      • Moreau VazhT Moreau Vazh

                        @malin I have had a campaign with both primary and secret spreadsheets. They do not generate fun, they're just a maintenance headache. @Printdevil

                        vdonnutV This user is from outside of this forum
                        vdonnutV This user is from outside of this forum
                        vdonnut
                        wrote last edited by vdonnut@dice.camp
                        #15

                        @Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced

                        @Printdevil

                        CharnockP MalinM 2 Replies Last reply
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                        • Moreau VazhT Moreau Vazh

                          @malin I have had a campaign with both primary and secret spreadsheets. They do not generate fun, they're just a maintenance headache. @Printdevil

                          MalinM This user is from outside of this forum
                          MalinM This user is from outside of this forum
                          Malin
                          wrote last edited by
                          #16

                          @Taskerland Take the blue pill and roll +Bureaucracy for money. Or click here for the red pill and download our app for a fully-immersive techno-exploitation experience!
                          @Printdevil

                          vdonnutV 1 Reply Last reply
                          0
                          • vdonnutV vdonnut

                            @Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced

                            @Printdevil

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #17

                            Oddly a lot of games seem to solve the issue (if it is one) with computer game approach of paper doll diagrams and a fixed number of items per location.

                            Shiver does that, and I think it's really clanky.

                            @vdonnut @Taskerland @malin

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                            • vdonnutV vdonnut

                              @Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced

                              @Printdevil

                              MalinM This user is from outside of this forum
                              MalinM This user is from outside of this forum
                              Malin
                              wrote last edited by
                              #18

                              @vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.

                              This is the only real horror in RPGs. Never again.
                              @Taskerland @Printdevil

                              CharnockP Moreau VazhT 2 Replies Last reply
                              0
                              • MalinM Malin

                                @vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.

                                This is the only real horror in RPGs. Never again.
                                @Taskerland @Printdevil

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #19

                                Legitimate use of fire at the gaming table.

                                @malin @vdonnut @Taskerland

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                                • CharnockP Charnock

                                  Skewing this, everyone has a computer at the table in their phone these days, but as Vazh says spreadsheets aren't why any of my players come to the table. The dead ones stopped turning up at all, which after years of reading things like "The Ghost Club" is just churlish because I assumed they'd still manifest.

                                  A pivot though is, in modern games/future games all the players have computers so that would be handling all that for them anyway - so still shouldn't be needed?

                                  @Taskerland @malin

                                  MalinM This user is from outside of this forum
                                  MalinM This user is from outside of this forum
                                  Malin
                                  wrote last edited by
                                  #20

                                  @Printdevil I ended up with a database of characters out of necessity. Everyone at the table can pick up multiple characters, and I know enough travellers that people join for weeks then have to go home.

                                  Add that to the constant death, and you end up with a database and the question of whether you manage it or the computer.

                                  https://fingers-25d5c2.gitlab.io/roster.html
                                  @Taskerland

                                  CharnockP 1 Reply Last reply
                                  0
                                  • CharnockP Charnock

                                    Is that "we" as in our little tribe on masto though, looking at people actually playing games it still looks very.. "the room is 10x10, you have six arrows, and can move eight feet, roll for initiative" to me

                                    In a weird faux american accent.

                                    That might just be teenagers though, I have no access to other RPG voyeurism

                                    @vdonnut @Taskerland

                                    vdonnutV This user is from outside of this forum
                                    vdonnutV This user is from outside of this forum
                                    vdonnut
                                    wrote last edited by
                                    #21

                                    @Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.

                                    The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"

                                    @Taskerland @malin

                                    CharnockP Moreau VazhT 2 Replies Last reply
                                    0
                                    • MalinM Malin

                                      @Printdevil I ended up with a database of characters out of necessity. Everyone at the table can pick up multiple characters, and I know enough travellers that people join for weeks then have to go home.

                                      Add that to the constant death, and you end up with a database and the question of whether you manage it or the computer.

                                      https://fingers-25d5c2.gitlab.io/roster.html
                                      @Taskerland

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #22

                                      *Use of fire at the gaming table intensifies*

                                      @malin @Taskerland

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                                      • MalinM Malin

                                        @Taskerland Take the blue pill and roll +Bureaucracy for money. Or click here for the red pill and download our app for a fully-immersive techno-exploitation experience!
                                        @Printdevil

                                        vdonnutV This user is from outside of this forum
                                        vdonnutV This user is from outside of this forum
                                        vdonnut
                                        wrote last edited by
                                        #23

                                        @malin @Taskerland @Printdevil red pill also causes diarrhea

                                        1 Reply Last reply
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                                        • vdonnutV vdonnut

                                          @Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.

                                          The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"

                                          @Taskerland @malin

                                          CharnockP This user is from outside of this forum
                                          CharnockP This user is from outside of this forum
                                          Charnock
                                          wrote last edited by
                                          #24

                                          I think one of the single most upsetting approaches to this is the random crit-fail event one.

                                          "You have run out of ammunition"
                                          "Your lantern is out of oil"

                                          My players of wtf about this indicated it was never going to fly at the table. It would lead to doubling down on demanding a mechanical inventory system to avoid it indeed.

                                          @vdonnut @Taskerland @malin

                                          vdonnutV 1 Reply Last reply
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