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Wandering Adventure Party

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  3. I've been talking a bit about how the hobby seems to have settled into the view that not playing games-as-intended is mildly transgressive.

I've been talking a bit about how the hobby seems to have settled into the view that not playing games-as-intended is mildly transgressive.

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  • Moreau VazhT Moreau Vazh

    @malin I have had a campaign with both primary and secret spreadsheets. They do not generate fun, they're just a maintenance headache. @Printdevil

    vdonnutV This user is from outside of this forum
    vdonnutV This user is from outside of this forum
    vdonnut
    wrote last edited by vdonnut@dice.camp
    #15

    @Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced

    @Printdevil

    CharnockP MalinM 2 Replies Last reply
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    • Moreau VazhT Moreau Vazh

      @malin I have had a campaign with both primary and secret spreadsheets. They do not generate fun, they're just a maintenance headache. @Printdevil

      MalinM This user is from outside of this forum
      MalinM This user is from outside of this forum
      Malin
      wrote last edited by
      #16

      @Taskerland Take the blue pill and roll +Bureaucracy for money. Or click here for the red pill and download our app for a fully-immersive techno-exploitation experience!
      @Printdevil

      vdonnutV 1 Reply Last reply
      0
      • vdonnutV vdonnut

        @Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced

        @Printdevil

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #17

        Oddly a lot of games seem to solve the issue (if it is one) with computer game approach of paper doll diagrams and a fixed number of items per location.

        Shiver does that, and I think it's really clanky.

        @vdonnut @Taskerland @malin

        1 Reply Last reply
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        • vdonnutV vdonnut

          @Taskerland @malin I think the space for gameplay fun that comes from big numbers and attrition and encumberance and shit like this is settled by video games where the computer can do the tedious mechanical stuff so the rest of the game can flow and keep pace while math is outsourced

          @Printdevil

          MalinM This user is from outside of this forum
          MalinM This user is from outside of this forum
          Malin
          wrote last edited by
          #18

          @vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.

          This is the only real horror in RPGs. Never again.
          @Taskerland @Printdevil

          CharnockP Moreau VazhT 2 Replies Last reply
          0
          • MalinM Malin

            @vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.

            This is the only real horror in RPGs. Never again.
            @Taskerland @Printdevil

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #19

            Legitimate use of fire at the gaming table.

            @malin @vdonnut @Taskerland

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            • CharnockP Charnock

              Skewing this, everyone has a computer at the table in their phone these days, but as Vazh says spreadsheets aren't why any of my players come to the table. The dead ones stopped turning up at all, which after years of reading things like "The Ghost Club" is just churlish because I assumed they'd still manifest.

              A pivot though is, in modern games/future games all the players have computers so that would be handling all that for them anyway - so still shouldn't be needed?

              @Taskerland @malin

              MalinM This user is from outside of this forum
              MalinM This user is from outside of this forum
              Malin
              wrote last edited by
              #20

              @Printdevil I ended up with a database of characters out of necessity. Everyone at the table can pick up multiple characters, and I know enough travellers that people join for weeks then have to go home.

              Add that to the constant death, and you end up with a database and the question of whether you manage it or the computer.

              https://fingers-25d5c2.gitlab.io/roster.html
              @Taskerland

              CharnockP 1 Reply Last reply
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              • CharnockP Charnock

                Is that "we" as in our little tribe on masto though, looking at people actually playing games it still looks very.. "the room is 10x10, you have six arrows, and can move eight feet, roll for initiative" to me

                In a weird faux american accent.

                That might just be teenagers though, I have no access to other RPG voyeurism

                @vdonnut @Taskerland

                vdonnutV This user is from outside of this forum
                vdonnutV This user is from outside of this forum
                vdonnut
                wrote last edited by
                #21

                @Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.

                The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"

                @Taskerland @malin

                CharnockP Moreau VazhT 2 Replies Last reply
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                • MalinM Malin

                  @Printdevil I ended up with a database of characters out of necessity. Everyone at the table can pick up multiple characters, and I know enough travellers that people join for weeks then have to go home.

                  Add that to the constant death, and you end up with a database and the question of whether you manage it or the computer.

                  https://fingers-25d5c2.gitlab.io/roster.html
                  @Taskerland

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #22

                  *Use of fire at the gaming table intensifies*

                  @malin @Taskerland

                  1 Reply Last reply
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                  • MalinM Malin

                    @Taskerland Take the blue pill and roll +Bureaucracy for money. Or click here for the red pill and download our app for a fully-immersive techno-exploitation experience!
                    @Printdevil

                    vdonnutV This user is from outside of this forum
                    vdonnutV This user is from outside of this forum
                    vdonnut
                    wrote last edited by
                    #23

                    @malin @Taskerland @Printdevil red pill also causes diarrhea

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                    • vdonnutV vdonnut

                      @Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.

                      The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"

                      @Taskerland @malin

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #24

                      I think one of the single most upsetting approaches to this is the random crit-fail event one.

                      "You have run out of ammunition"
                      "Your lantern is out of oil"

                      My players of wtf about this indicated it was never going to fly at the table. It would lead to doubling down on demanding a mechanical inventory system to avoid it indeed.

                      @vdonnut @Taskerland @malin

                      vdonnutV 1 Reply Last reply
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                      • CharnockP Charnock

                        I think one of the single most upsetting approaches to this is the random crit-fail event one.

                        "You have run out of ammunition"
                        "Your lantern is out of oil"

                        My players of wtf about this indicated it was never going to fly at the table. It would lead to doubling down on demanding a mechanical inventory system to avoid it indeed.

                        @vdonnut @Taskerland @malin

                        vdonnutV This user is from outside of this forum
                        vdonnutV This user is from outside of this forum
                        vdonnut
                        wrote last edited by
                        #25

                        @Printdevil @Taskerland @malin life surely is different in isolated Deep Ones county

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                        • Moreau VazhT Moreau Vazh shared this topic
                        • vdonnutV vdonnut

                          @Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.

                          The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"

                          @Taskerland @malin

                          Moreau VazhT This user is from outside of this forum
                          Moreau VazhT This user is from outside of this forum
                          Moreau Vazh
                          wrote last edited by
                          #26

                          @vdonnut Procedural play is squaring 'Rulings not Rules' with wanting very clear rules on torches and how long it takes to walk to the dungeon. Rules you can make rulings on. Procedures must be obeyed to the letter. @Printdevil @malin

                          CharnockP 1 Reply Last reply
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                          • MalinM Malin

                            @vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.

                            This is the only real horror in RPGs. Never again.
                            @Taskerland @Printdevil

                            Moreau VazhT This user is from outside of this forum
                            Moreau VazhT This user is from outside of this forum
                            Moreau Vazh
                            wrote last edited by
                            #27

                            @malin Yeah... pathfinder involves loads of bits-and-pieces conditional modifiers that expand as you level up. three +1s here, five -1s there, nightmare fuel. @vdonnut @Printdevil

                            1 Reply Last reply
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                            • Moreau VazhT Moreau Vazh

                              @vdonnut Procedural play is squaring 'Rulings not Rules' with wanting very clear rules on torches and how long it takes to walk to the dungeon. Rules you can make rulings on. Procedures must be obeyed to the letter. @Printdevil @malin

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #28

                              I'm not at home to it.

                              @Taskerland @vdonnut @malin

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