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Wandering Adventure Party

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  3. I've been talking a bit about how the hobby seems to have settled into the view that not playing games-as-intended is mildly transgressive.

I've been talking a bit about how the hobby seems to have settled into the view that not playing games-as-intended is mildly transgressive.

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  • MalinM Malin

    @vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.

    This is the only real horror in RPGs. Never again.
    @Taskerland @Printdevil

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #19

    Legitimate use of fire at the gaming table.

    @malin @vdonnut @Taskerland

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    • CharnockP Charnock

      Skewing this, everyone has a computer at the table in their phone these days, but as Vazh says spreadsheets aren't why any of my players come to the table. The dead ones stopped turning up at all, which after years of reading things like "The Ghost Club" is just churlish because I assumed they'd still manifest.

      A pivot though is, in modern games/future games all the players have computers so that would be handling all that for them anyway - so still shouldn't be needed?

      @Taskerland @malin

      MalinM This user is from outside of this forum
      MalinM This user is from outside of this forum
      Malin
      wrote last edited by
      #20

      @Printdevil I ended up with a database of characters out of necessity. Everyone at the table can pick up multiple characters, and I know enough travellers that people join for weeks then have to go home.

      Add that to the constant death, and you end up with a database and the question of whether you manage it or the computer.

      https://fingers-25d5c2.gitlab.io/roster.html
      @Taskerland

      CharnockP 1 Reply Last reply
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      • CharnockP Charnock

        Is that "we" as in our little tribe on masto though, looking at people actually playing games it still looks very.. "the room is 10x10, you have six arrows, and can move eight feet, roll for initiative" to me

        In a weird faux american accent.

        That might just be teenagers though, I have no access to other RPG voyeurism

        @vdonnut @Taskerland

        vdonnutV This user is from outside of this forum
        vdonnutV This user is from outside of this forum
        vdonnut
        wrote last edited by
        #21

        @Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.

        The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"

        @Taskerland @malin

        CharnockP Moreau VazhT 2 Replies Last reply
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        • MalinM Malin

          @Printdevil I ended up with a database of characters out of necessity. Everyone at the table can pick up multiple characters, and I know enough travellers that people join for weeks then have to go home.

          Add that to the constant death, and you end up with a database and the question of whether you manage it or the computer.

          https://fingers-25d5c2.gitlab.io/roster.html
          @Taskerland

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #22

          *Use of fire at the gaming table intensifies*

          @malin @Taskerland

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          • MalinM Malin

            @Taskerland Take the blue pill and roll +Bureaucracy for money. Or click here for the red pill and download our app for a fully-immersive techno-exploitation experience!
            @Printdevil

            vdonnutV This user is from outside of this forum
            vdonnutV This user is from outside of this forum
            vdonnut
            wrote last edited by
            #23

            @malin @Taskerland @Printdevil red pill also causes diarrhea

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            • vdonnutV vdonnut

              @Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.

              The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"

              @Taskerland @malin

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #24

              I think one of the single most upsetting approaches to this is the random crit-fail event one.

              "You have run out of ammunition"
              "Your lantern is out of oil"

              My players of wtf about this indicated it was never going to fly at the table. It would lead to doubling down on demanding a mechanical inventory system to avoid it indeed.

              @vdonnut @Taskerland @malin

              vdonnutV 1 Reply Last reply
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              • CharnockP Charnock

                I think one of the single most upsetting approaches to this is the random crit-fail event one.

                "You have run out of ammunition"
                "Your lantern is out of oil"

                My players of wtf about this indicated it was never going to fly at the table. It would lead to doubling down on demanding a mechanical inventory system to avoid it indeed.

                @vdonnut @Taskerland @malin

                vdonnutV This user is from outside of this forum
                vdonnutV This user is from outside of this forum
                vdonnut
                wrote last edited by
                #25

                @Printdevil @Taskerland @malin life surely is different in isolated Deep Ones county

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                • Moreau VazhT Moreau Vazh shared this topic
                • vdonnutV vdonnut

                  @Printdevil I mean, DnD 5e still does a lot of this stuff and it leaks outward but when you take a look at what designers, actual players, showrunners, and even youtubers develop is either totally moving away from it or, in case of OSRish circles, try to come up with procedures and processes and rules that would bring the same notion of play with minimised burden.

                  The whole "procedures not mechanics" movement was all about "how to keep the torches without counting torches"

                  @Taskerland @malin

                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote last edited by
                  #26

                  @vdonnut Procedural play is squaring 'Rulings not Rules' with wanting very clear rules on torches and how long it takes to walk to the dungeon. Rules you can make rulings on. Procedures must be obeyed to the letter. @Printdevil @malin

                  CharnockP 1 Reply Last reply
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                  • MalinM Malin

                    @vdonnut D&D 3/ Pathfinder already did this. I once joined a table as the only person without a tablet and had to hard-crunch level gain and loss.

                    This is the only real horror in RPGs. Never again.
                    @Taskerland @Printdevil

                    Moreau VazhT This user is from outside of this forum
                    Moreau VazhT This user is from outside of this forum
                    Moreau Vazh
                    wrote last edited by
                    #27

                    @malin Yeah... pathfinder involves loads of bits-and-pieces conditional modifiers that expand as you level up. three +1s here, five -1s there, nightmare fuel. @vdonnut @Printdevil

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                    • Moreau VazhT Moreau Vazh

                      @vdonnut Procedural play is squaring 'Rulings not Rules' with wanting very clear rules on torches and how long it takes to walk to the dungeon. Rules you can make rulings on. Procedures must be obeyed to the letter. @Printdevil @malin

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #28

                      I'm not at home to it.

                      @Taskerland @vdonnut @malin

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