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Wandering Adventure Party

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  3. Two Actions [Pathfinder 2e]

Two Actions [Pathfinder 2e]

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  • I iamthetot@sh.itjust.works

    Correct.

    N This user is from outside of this forum
    N This user is from outside of this forum
    naught101@lemmy.world
    wrote on last edited by
    #4

    Oh, I thought this was somehow about MapReduce

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    • tgirlschierkeT tgirlschierke
      This post did not contain any content.
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      potatoesfall@discuss.tchncs.de
      wrote on last edited by potatoesfall@discuss.tchncs.de
      #5

      holy shit I hate that this works

      1 Reply Last reply
      2
      • tgirlschierkeT tgirlschierke
        This post did not contain any content.
        MoahM This user is from outside of this forum
        MoahM This user is from outside of this forum
        Moah
        wrote on last edited by
        #6

        I’m sure this means something to someone

        1 Reply Last reply
        16
        • I iamthetot@sh.itjust.works

          Correct.

          T This user is from outside of this forum
          T This user is from outside of this forum
          Tar_Alcaran
          wrote on last edited by
          #7

          And while we’re at it, what’s an Action Compressor?

          I 1 Reply Last reply
          8
          • tgirlschierkeT tgirlschierke
            This post did not contain any content.
            summonerS This user is from outside of this forum
            summonerS This user is from outside of this forum
            summoner
            wrote on last edited by summoner@piefed.blahaj.zone
            #8

            I mean, there’s a certain kind of MAPs that could be reduced…

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            • T Tar_Alcaran

              And while we’re at it, what’s an Action Compressor?

              I This user is from outside of this forum
              I This user is from outside of this forum
              iamthetot@sh.itjust.works
              wrote on last edited by iamthetot@sh.itjust.works
              #9

              In Pathfinder 2e, you have 3 actions to take on a given turn. These might be Stride (to get closer to an enemy), Interact (to draw your weapon), and then Strike (to attack that enemy with that weapon).

              An Action Compressor is an action that allows you to do more things for less action cost. Two examples would be Sudden Charge, which allows you to Stride, Stride, then Strike (3 actions) for the cost of 2 actions, or Quick Draw which allows you to Interact and Strike (2 actions) for the cost of 1 action.

              Edited, typo

              KichaeK 1 Reply Last reply
              10
              • I iamthetot@sh.itjust.works

                In Pathfinder 2e, you have 3 actions to take on a given turn. These might be Stride (to get closer to an enemy), Interact (to draw your weapon), and then Strike (to attack that enemy with that weapon).

                An Action Compressor is an action that allows you to do more things for less action cost. Two examples would be Sudden Charge, which allows you to Stride, Stride, then Strike (3 actions) for the cost of 2 actions, or Quick Draw which allows you to Interact and Strike (2 actions) for the cost of 1 action.

                Edited, typo

                KichaeK Offline
                KichaeK Offline
                Kichae
                Forum Master
                wrote on last edited by
                #10

                Aye. And there are things the player can do that lets them take 2 attacks for one action, but you get a normal Multiple-Attack-Penalty progression between each attack, and there are things that let them take 2 attacks for 2 actions – as would be normal – but which do not progress the MAP until after the second attack is done. And there are a lot of each. Or rather, there’s functionally 1 of each, but it’s often named different things for different classes.

                The single-action variety can be seen, in-world, as being very fast, taking multiple individual attacks in very quick succession, like with Flurry of Blows. The two-action variety can be seen as hitting someone with two different weapons at the same time, as with Double Slice.

                It does bother me that both let/make you pool your damage for dealing with resistances/weaknesses. Given the choice, I’d probably have the two-action varieties pool damage, and the single-action ones count as multiple instances. But nobody asked me.

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                • tgirlschierkeT tgirlschierke
                  This post did not contain any content.
                  C This user is from outside of this forum
                  C This user is from outside of this forum
                  captainlezbian@lemmy.world
                  wrote on last edited by
                  #11

                  This comes down to the fact that a well balanced game with a lot of options is going to have to do some magic tricks to misdirect you from the fact that they’re only really balancing a handful of major mechanical effects and a lot of minor mechanical effects.

                  3.x/PF1 treated balance as a nice to have at best (3.0 intentionally included trap options to be more like mtg) but wanted a lot of freedom.

                  D&d 4e didn’t misdirect you from the balance very well at all. This meant they were able ro give you a ton of well balanced options that didn’t feel different enough for many people

                  5e cut down the options and left some slack on the balance in an attempt to create something that’s mostly balanced but doesn’t feel samey.

                  PF2 uses misdirection to try to get good balance with a ton of options without reducing classes down to flavor+role with at will, encounter, and daily powers like 4e

                  My wife will rant about this a lot lol

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                  • tgirlschierkeT tgirlschierke
                    This post did not contain any content.
                    G This user is from outside of this forum
                    G This user is from outside of this forum
                    gongfuflashsteep@slrpnk.net
                    wrote on last edited by
                    #12

                    I feel like this misses the importance of space in PF2E. There’s a lot to be said for using good positioning during an encounter, unlike a lot of other RPGs where you get one big central clusterfuck for most fights.

                    Unless you want to call striding away from an enemy an inverse action compressor…

                    1 Reply Last reply
                    0
                    • tgirlschierkeT tgirlschierke
                      This post did not contain any content.
                      saithe@lemmy.blahaj.zoneS This user is from outside of this forum
                      saithe@lemmy.blahaj.zoneS This user is from outside of this forum
                      saithe@lemmy.blahaj.zone
                      wrote last edited by
                      #13

                      I spent embarrassingly long time thinking this was some programming joke I didn’t understand

                      tgirlschierkeT 1 Reply Last reply
                      1
                      • saithe@lemmy.blahaj.zoneS saithe@lemmy.blahaj.zone

                        I spent embarrassingly long time thinking this was some programming joke I didn’t understand

                        tgirlschierkeT This user is from outside of this forum
                        tgirlschierkeT This user is from outside of this forum
                        tgirlschierke
                        wrote last edited by
                        #14

                        I think the Venn diagram of non-D&D TTRPG players and programmers is a circle.

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