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Wandering Adventure Party

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  3. Two Actions [Pathfinder 2e]

Two Actions [Pathfinder 2e]

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  • tgirlschierkeT tgirlschierke
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    potatoesfall@discuss.tchncs.de
    wrote on last edited by potatoesfall@discuss.tchncs.de
    #5

    holy shit I hate that this works

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    2
    • tgirlschierkeT tgirlschierke
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      MoahM This user is from outside of this forum
      MoahM This user is from outside of this forum
      Moah
      wrote on last edited by
      #6

      I’m sure this means something to someone

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      16
      • I iamthetot@sh.itjust.works

        Correct.

        T This user is from outside of this forum
        T This user is from outside of this forum
        Tar_Alcaran
        wrote on last edited by
        #7

        And while we’re at it, what’s an Action Compressor?

        I 1 Reply Last reply
        8
        • tgirlschierkeT tgirlschierke
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          summonerS This user is from outside of this forum
          summonerS This user is from outside of this forum
          summoner
          wrote on last edited by summoner@piefed.blahaj.zone
          #8

          I mean, there’s a certain kind of MAPs that could be reduced…

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          • T Tar_Alcaran

            And while we’re at it, what’s an Action Compressor?

            I This user is from outside of this forum
            I This user is from outside of this forum
            iamthetot@sh.itjust.works
            wrote on last edited by iamthetot@sh.itjust.works
            #9

            In Pathfinder 2e, you have 3 actions to take on a given turn. These might be Stride (to get closer to an enemy), Interact (to draw your weapon), and then Strike (to attack that enemy with that weapon).

            An Action Compressor is an action that allows you to do more things for less action cost. Two examples would be Sudden Charge, which allows you to Stride, Stride, then Strike (3 actions) for the cost of 2 actions, or Quick Draw which allows you to Interact and Strike (2 actions) for the cost of 1 action.

            Edited, typo

            KichaeK 1 Reply Last reply
            10
            • I iamthetot@sh.itjust.works

              In Pathfinder 2e, you have 3 actions to take on a given turn. These might be Stride (to get closer to an enemy), Interact (to draw your weapon), and then Strike (to attack that enemy with that weapon).

              An Action Compressor is an action that allows you to do more things for less action cost. Two examples would be Sudden Charge, which allows you to Stride, Stride, then Strike (3 actions) for the cost of 2 actions, or Quick Draw which allows you to Interact and Strike (2 actions) for the cost of 1 action.

              Edited, typo

              KichaeK Offline
              KichaeK Offline
              Kichae
              Forum Master
              wrote on last edited by
              #10

              Aye. And there are things the player can do that lets them take 2 attacks for one action, but you get a normal Multiple-Attack-Penalty progression between each attack, and there are things that let them take 2 attacks for 2 actions – as would be normal – but which do not progress the MAP until after the second attack is done. And there are a lot of each. Or rather, there’s functionally 1 of each, but it’s often named different things for different classes.

              The single-action variety can be seen, in-world, as being very fast, taking multiple individual attacks in very quick succession, like with Flurry of Blows. The two-action variety can be seen as hitting someone with two different weapons at the same time, as with Double Slice.

              It does bother me that both let/make you pool your damage for dealing with resistances/weaknesses. Given the choice, I’d probably have the two-action varieties pool damage, and the single-action ones count as multiple instances. But nobody asked me.

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              • tgirlschierkeT tgirlschierke
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                captainlezbian@lemmy.world
                wrote on last edited by
                #11

                This comes down to the fact that a well balanced game with a lot of options is going to have to do some magic tricks to misdirect you from the fact that they’re only really balancing a handful of major mechanical effects and a lot of minor mechanical effects.

                3.x/PF1 treated balance as a nice to have at best (3.0 intentionally included trap options to be more like mtg) but wanted a lot of freedom.

                D&d 4e didn’t misdirect you from the balance very well at all. This meant they were able ro give you a ton of well balanced options that didn’t feel different enough for many people

                5e cut down the options and left some slack on the balance in an attempt to create something that’s mostly balanced but doesn’t feel samey.

                PF2 uses misdirection to try to get good balance with a ton of options without reducing classes down to flavor+role with at will, encounter, and daily powers like 4e

                My wife will rant about this a lot lol

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                • tgirlschierkeT tgirlschierke
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                  gongfuflashsteep@slrpnk.net
                  wrote on last edited by
                  #12

                  I feel like this misses the importance of space in PF2E. There’s a lot to be said for using good positioning during an encounter, unlike a lot of other RPGs where you get one big central clusterfuck for most fights.

                  Unless you want to call striding away from an enemy an inverse action compressor…

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                  • tgirlschierkeT tgirlschierke
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                    saithe@lemmy.blahaj.zoneS This user is from outside of this forum
                    saithe@lemmy.blahaj.zoneS This user is from outside of this forum
                    saithe@lemmy.blahaj.zone
                    wrote last edited by
                    #13

                    I spent embarrassingly long time thinking this was some programming joke I didn’t understand

                    tgirlschierkeT 1 Reply Last reply
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                    • saithe@lemmy.blahaj.zoneS saithe@lemmy.blahaj.zone

                      I spent embarrassingly long time thinking this was some programming joke I didn’t understand

                      tgirlschierkeT This user is from outside of this forum
                      tgirlschierkeT This user is from outside of this forum
                      tgirlschierke
                      wrote last edited by
                      #14

                      I think the Venn diagram of non-D&D TTRPG players and programmers is a circle.

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