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Wandering Adventure Party

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  3. Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table.

Often when I read complicated RPG rules I think to myself, "There is no way that this is actually playable at the gaming table.

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ttrpg
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  • Graceless HippoG Graceless Hippo

    @juergen_hubert @mrundkvist

    I wouldn't have been able to come up with that much flavour if you gave me a week to create a map settlement.

    Jürgen HubertJ This user is from outside of this forum
    Jürgen HubertJ This user is from outside of this forum
    Jürgen Hubert
    wrote on last edited by
    #31

    @GracelessHippo @mrundkvist

    It gets easier with practice. But yeah, random generators like this are a great starting point.

    MorguninM 1 Reply Last reply
    0
    • Jürgen HubertJ Jürgen Hubert

      @mrundkvist

      Though places reinvent themselves often enough. Take #Oldenburg , where I live - it used to be a remote provincial town for centuries when it belonged to the Danish crown, but in the 19th century it became the seat of a Ducal court, which had a massive impact on the character of the city.

      Martin RundkvistM This user is from outside of this forum
      Martin RundkvistM This user is from outside of this forum
      Martin Rundkvist
      wrote on last edited by
      #32

      @juergen_hubert
      I've been thinking about that "Rationale for the Village’s Existence" thing. It seems very American to me, like something out of a Western movie. Or perhaps something from the German Ostsiedlung period of 1150-1350. It assumes that adventures are set in a wilderness with only a few recent settlements. And they're named "Grayson's Freehold" etc.

      Similar to how Americans think that a house from 1930 is super old and possibly haunted! 😄

      #ttrpg

      Martin RundkvistM Baroness WinterB Jürgen HubertJ 3 Replies Last reply
      0
      • Martin RundkvistM Martin Rundkvist

        @juergen_hubert
        I've been thinking about that "Rationale for the Village’s Existence" thing. It seems very American to me, like something out of a Western movie. Or perhaps something from the German Ostsiedlung period of 1150-1350. It assumes that adventures are set in a wilderness with only a few recent settlements. And they're named "Grayson's Freehold" etc.

        Similar to how Americans think that a house from 1930 is super old and possibly haunted! 😄

        #ttrpg

        Martin RundkvistM This user is from outside of this forum
        Martin RundkvistM This user is from outside of this forum
        Martin Rundkvist
        wrote on last edited by
        #33

        @juergen_hubert
        In northern European #history and #archaeology, I guess we assume that the Rationale for the Village’s Existence is a combination of two things:

        * Population pressure in 800 BC
        * Availability of agricultural land

        #ttrpg

        henkmetH 1 Reply Last reply
        0
        • Martin RundkvistM Martin Rundkvist

          @crabsoft
          Or it's a yearning to do another kind of work than functional RPG design. Akin to coding a physics engine for video games.

          LexTenebrisL This user is from outside of this forum
          LexTenebrisL This user is from outside of this forum
          LexTenebris
          wrote on last edited by
          #34

          @mrundkvist @crabsoft It really depends on what the system pretends to be simulating. Most of the heavy rules crunch RPG design is attempting to be a physics engine, which is a fool's errand.

          Trying to simulate physics with a high-speed computational platform is hard enough that there are specialized several hundred thousand lines of code designed for a machine that can think a lot faster than a human being to do. That still falls short.

          It doesn't matter how many pages fit in the book, you're not going to simulate physics. Yet, they keep trying.

          But there are other things to simulate. Some mechanical systems attempt to simulate the structure of stories via mechanical aids, and those can actually be quite small because when you're talking about fictive narrative space, the rules can be relatively abstract. The interpretation engine is the human brain, and we're used to telling stories to one another.

          Rules-minimal systems tend to be narrativist because narrative rules are simpler to express.

          1 Reply Last reply
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          • Jürgen HubertJ Jürgen Hubert

            @GracelessHippo @mrundkvist

            It gets easier with practice. But yeah, random generators like this are a great starting point.

            MorguninM This user is from outside of this forum
            MorguninM This user is from outside of this forum
            Morgunin
            wrote on last edited by
            #35

            @juergen_hubert @GracelessHippo @mrundkvist

            It also gets a lot easier/effective, once you‘ve entered those tables into obsidian and thus are able to generate all of that with a single click, on the fly. Quite a bit of work setting it up, but very rewarding. Still working on it atm.

            Jürgen HubertJ 1 Reply Last reply
            0
            • Martin RundkvistM Martin Rundkvist

              @juergen_hubert
              I've been thinking about that "Rationale for the Village’s Existence" thing. It seems very American to me, like something out of a Western movie. Or perhaps something from the German Ostsiedlung period of 1150-1350. It assumes that adventures are set in a wilderness with only a few recent settlements. And they're named "Grayson's Freehold" etc.

              Similar to how Americans think that a house from 1930 is super old and possibly haunted! 😄

              #ttrpg

              Baroness WinterB This user is from outside of this forum
              Baroness WinterB This user is from outside of this forum
              Baroness Winter
              wrote on last edited by
              #36

              @mrundkvist @juergen_hubert "Americans think a hundred years is a long time. Europeans think a hundred miles is a long way."

              1 Reply Last reply
              0
              • Martin RundkvistM Martin Rundkvist

                @juergen_hubert
                I've been thinking about that "Rationale for the Village’s Existence" thing. It seems very American to me, like something out of a Western movie. Or perhaps something from the German Ostsiedlung period of 1150-1350. It assumes that adventures are set in a wilderness with only a few recent settlements. And they're named "Grayson's Freehold" etc.

                Similar to how Americans think that a house from 1930 is super old and possibly haunted! 😄

                #ttrpg

                Jürgen HubertJ This user is from outside of this forum
                Jürgen HubertJ This user is from outside of this forum
                Jürgen Hubert
                wrote on last edited by
                #37

                @mrundkvist

                I think this _was_ written by an American, and the setting does follow D&Desque fantasy conventions - which have a bunch of "Wild West" tropes.

                That being said, I am not too bothered by this. The random rolls are always just a _starting_ point for me, and creative reinterpretations to make them a better fit for the setting are part of the exercise.

                1 Reply Last reply
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                • MorguninM Morgunin

                  @juergen_hubert @GracelessHippo @mrundkvist

                  It also gets a lot easier/effective, once you‘ve entered those tables into obsidian and thus are able to generate all of that with a single click, on the fly. Quite a bit of work setting it up, but very rewarding. Still working on it atm.

                  Jürgen HubertJ This user is from outside of this forum
                  Jürgen HubertJ This user is from outside of this forum
                  Jürgen Hubert
                  wrote on last edited by
                  #38

                  @Morgunin @GracelessHippo @mrundkvist

                  Useful, though I personally prefer to switch it up and use a bunch of different random generators throughout the worldbuilding process.

                  MorguninM 1 Reply Last reply
                  0
                  • Jürgen HubertJ Jürgen Hubert

                    @Morgunin @GracelessHippo @mrundkvist

                    Useful, though I personally prefer to switch it up and use a bunch of different random generators throughout the worldbuilding process.

                    MorguninM This user is from outside of this forum
                    MorguninM This user is from outside of this forum
                    Morgunin
                    wrote on last edited by
                    #39

                    @juergen_hubert @GracelessHippo @mrundkvist

                    Nothings stops you from getting the individual results and recombining them as needed.

                    I enjoy using books more than computers, but they’re just not very portable

                    1 Reply Last reply
                    0
                    • Martin RundkvistM Martin Rundkvist

                      @juergen_hubert
                      In northern European #history and #archaeology, I guess we assume that the Rationale for the Village’s Existence is a combination of two things:

                      * Population pressure in 800 BC
                      * Availability of agricultural land

                      #ttrpg

                      henkmetH This user is from outside of this forum
                      henkmetH This user is from outside of this forum
                      henkmet
                      wrote on last edited by
                      #40

                      @mrundkvist
                      I think there are a few more. The peat swamps in the border region north Netherlands/Germany were developed only once peat became economically interesting (17th c?). The developments were owned by capitalists from the urban region (Holland) so not only was development late, the socio-economics were also special.
                      Another are the regions with poor, sandy soil. The virgin forest was cleared very late and even then I think pasture of sheep remained more important there.
                      @juergen_hubert

                      Jürgen HubertJ 1 Reply Last reply
                      0
                      • henkmetH henkmet

                        @mrundkvist
                        I think there are a few more. The peat swamps in the border region north Netherlands/Germany were developed only once peat became economically interesting (17th c?). The developments were owned by capitalists from the urban region (Holland) so not only was development late, the socio-economics were also special.
                        Another are the regions with poor, sandy soil. The virgin forest was cleared very late and even then I think pasture of sheep remained more important there.
                        @juergen_hubert

                        Jürgen HubertJ This user is from outside of this forum
                        Jürgen HubertJ This user is from outside of this forum
                        Jürgen Hubert
                        wrote on last edited by
                        #41

                        @henkmet @mrundkvist

                        Yeah, in the Oldenburg area in northwestern Germany where I live there are actually quite a few villages that were founded in the 19th century, when all those boglands were plowed by giant steam plows.

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