All Caster Party vs Barbarian BBEG
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At levels above 17 the Barbarian can rage for a full hour straight, which is 600 rounds. That rage is out lasting the spell slots
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Well technically the barbarian can only rage for a limited time without having to rest too (although he’s a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?
Rogue assassin archer can run away while shooting you. Being able to dash as a bonus action means they’ll outrun you most of the time. Add in the sharpshooter feat, and they can ignore 1/2 and 3/4 cover. Any time they can get sneak attack means they can just do stupid amounts of damage.
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“And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out”
Grins in zealot
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A D&D Barbarian with a Diablo 2 style ridiculous-ranged Leap Attack would be absolutely terrifying.
As they should, would love to narrate that scene!
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“And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out”
Imagine playing a wizard that cares about hit points.
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… is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?
Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks?
Idk, did he ever learn to read?
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With the right eldrich blast build who needs spell slots.
Coffeelock was ridiculous shenanigans.
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Hey. One hour combat? Have you played D&D?
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As they should, would love to narrate that scene!
Grog has entered the chat
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Well technically the barbarian can only rage for a limited time without having to rest too (although he’s a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?
Depends on the subclass I guess, my arcane trickster can stab kidneys forever but can’t misty step out of danger all day, cunning action dash can get you out of most spots though.
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Booming blade can get nasty too, but requires a lot more work for spacing/movement.
Booming Blade Swashbuckler, my beloved
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Bear totem barbarian bbegs are the bane of every party. Fireball? So that’s 26 damage… Halved.
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Bear totem barbarian bbegs are the bane of every party. Fireball? So that’s 26 damage… Halved.
“And halved again…” reveals Teifling horns
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With a full party of casters? One hour IC, a couple years OOC.
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“And halved again…” reveals Teifling horns
Resistance doesn’t stack, so it’s only halved once.
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Resistance doesn’t stack, so it’s only halved once.
Ah, fair point. Didn’t realize. Stacking resistance has never come up at my table, so i never had reason to figure that out.
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With a full party of casters? One hour IC, a couple years OOC.
Let’s not forget new caster players. That maneuver costs decades.
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So I’m only familiar with D&D in a general sense… is there a reason the mage party can’t just, like, levitate the barbarian? Seems like then you’d have a very angry, very sturdy BBEG balloon to dispose with as you like.
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So I’m only familiar with D&D in a general sense… is there a reason the mage party can’t just, like, levitate the barbarian? Seems like then you’d have a very angry, very sturdy BBEG balloon to dispose with as you like.
Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range.
Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.
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Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range.
Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.
Ten minutes should let them get up to all sorts of shenanigans!
But, fair point on the con save. Pesky resistance…