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Wandering Adventure Party

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  3. All Caster Party vs Barbarian BBEG

All Caster Party vs Barbarian BBEG

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  • P Phantaminum

    As they should, would love to narrate that scene!

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    Øπ3ŕ
    wrote on last edited by
    #25

    Grog has entered the chat

    1 Reply Last reply
    2
    • A arbitraryvalue@sh.itjust.works

      Well technically the barbarian can only rage for a limited time without having to rest too (although he’s a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?

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      fordbeeblebrox@lemmy.world
      wrote on last edited by
      #26

      Depends on the subclass I guess, my arcane trickster can stab kidneys forever but can’t misty step out of danger all day, cunning action dash can get you out of most spots though.

      1 Reply Last reply
      0
      • D drathro@sh.itjust.works

        Booming blade can get nasty too, but requires a lot more work for spacing/movement.

        itslilith@lemmy.blahaj.zoneI This user is from outside of this forum
        itslilith@lemmy.blahaj.zoneI This user is from outside of this forum
        itslilith@lemmy.blahaj.zone
        wrote on last edited by
        #27

        Booming Blade Swashbuckler, my beloved

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        • StametsS Stamets
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          siethron@lemmy.world
          wrote on last edited by
          #28

          Bear totem barbarian bbegs are the bane of every party. Fireball? So that’s 26 damage… Halved.

          K 1 Reply Last reply
          9
          • S siethron@lemmy.world

            Bear totem barbarian bbegs are the bane of every party. Fireball? So that’s 26 damage… Halved.

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            kryptoniancodemonkey@lemmy.world
            wrote on last edited by
            #29

            “And halved again…” reveals Teifling horns

            mousekeyboard@ttrpg.networkM 1 Reply Last reply
            4
            • Øπ3ŕO Øπ3ŕ

              Hey. One hour combat? Have you played D&D? 🤣

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              quetzalcutlass@lemmy.world
              wrote on last edited by
              #30

              With a full party of casters? One hour IC, a couple years OOC.

              Øπ3ŕO 1 Reply Last reply
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              • K kryptoniancodemonkey@lemmy.world

                “And halved again…” reveals Teifling horns

                mousekeyboard@ttrpg.networkM This user is from outside of this forum
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                mousekeyboard@ttrpg.network
                wrote on last edited by
                #31

                Resistance doesn’t stack, so it’s only halved once.

                K 1 Reply Last reply
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                • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network

                  Resistance doesn’t stack, so it’s only halved once.

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                  kryptoniancodemonkey@lemmy.world
                  wrote on last edited by
                  #32

                  Ah, fair point. Didn’t realize. Stacking resistance has never come up at my table, so i never had reason to figure that out.

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                  • Q quetzalcutlass@lemmy.world

                    With a full party of casters? One hour IC, a couple years OOC.

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                    Øπ3ŕ
                    wrote on last edited by
                    #33

                    Let’s not forget new caster players. That maneuver costs decades.

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                    • StametsS Stamets
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                      5too@lemmy.world
                      wrote on last edited by 5too@lemmy.world
                      #34

                      So I’m only familiar with D&D in a general sense… is there a reason the mage party can’t just, like, levitate the barbarian? Seems like then you’d have a very angry, very sturdy BBEG balloon to dispose with as you like.

                      S 1 Reply Last reply
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                      • 5 5too@lemmy.world

                        So I’m only familiar with D&D in a general sense… is there a reason the mage party can’t just, like, levitate the barbarian? Seems like then you’d have a very angry, very sturdy BBEG balloon to dispose with as you like.

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                        sippycup@feddit.nl
                        wrote on last edited by
                        #35

                        Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range.

                        Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.

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                        • S sippycup@feddit.nl

                          Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range.

                          Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.

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                          5too@lemmy.world
                          wrote on last edited by
                          #36

                          Ten minutes should let them get up to all sorts of shenanigans!

                          But, fair point on the con save. Pesky resistance…

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                          • B bob_lemon@feddit.org

                            Warlock 2/ Sorcerer X needs spellslots to fuel quicken spell metamagic (for more eldritch blast)

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                            Fonzie!
                            wrote on last edited by
                            #37

                            Well, then that’s not the right build, is it?

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