All Caster Party vs Barbarian BBEG
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Well technically the barbarian can only rage for a limited time without having to rest too (although he’s a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?
Depends on the subclass I guess, my arcane trickster can stab kidneys forever but can’t misty step out of danger all day, cunning action dash can get you out of most spots though.
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Booming blade can get nasty too, but requires a lot more work for spacing/movement.
Booming Blade Swashbuckler, my beloved
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Bear totem barbarian bbegs are the bane of every party. Fireball? So that’s 26 damage… Halved.
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Bear totem barbarian bbegs are the bane of every party. Fireball? So that’s 26 damage… Halved.
“And halved again…” reveals Teifling horns
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With a full party of casters? One hour IC, a couple years OOC.
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“And halved again…” reveals Teifling horns
Resistance doesn’t stack, so it’s only halved once.
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Resistance doesn’t stack, so it’s only halved once.
Ah, fair point. Didn’t realize. Stacking resistance has never come up at my table, so i never had reason to figure that out.
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With a full party of casters? One hour IC, a couple years OOC.
Let’s not forget new caster players. That maneuver costs decades.
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So I’m only familiar with D&D in a general sense… is there a reason the mage party can’t just, like, levitate the barbarian? Seems like then you’d have a very angry, very sturdy BBEG balloon to dispose with as you like.
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So I’m only familiar with D&D in a general sense… is there a reason the mage party can’t just, like, levitate the barbarian? Seems like then you’d have a very angry, very sturdy BBEG balloon to dispose with as you like.
Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range.
Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.
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Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range.
Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.
Ten minutes should let them get up to all sorts of shenanigans!
But, fair point on the con save. Pesky resistance…
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Warlock 2/ Sorcerer X needs spellslots to fuel quicken spell metamagic (for more eldritch blast)
Well, then that’s not the right build, is it?