@stux GamingOnLinux? 
creativegamingname@infosec.exchange
Posts
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Still needs a lot of work but not bad for a few days work -
Hi,@SJohnRoss I appreciate your words. Your designing sounds really cool.
It'd be cool if there was like a "fill this out" form. Someone should do that.
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Hi,@SJohnRoss I appreciate it, though I don't have your experience... you do!
In my writing experience, for fiction I describe what the reader see's. For non-fiction I write what should happen or what won't happen.
How do you organize this is? Without relation or reason for being... how do you connect it to another abstract location that exists in this non-world?
Sadly, I'm not writing a story but rather, I think, a place for stories to occur? I'm trying to create the spiral notebook so that the words can come out? If that helps?
I really appreciate your thoughts!
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Hi,Hi,
There is something plaguing me and I am hopeful you can help. I am fairly decent at organization (files, people, etc.) but I am a little stuck and would like some advice.
I would like to world build. What I mean is, I have an idea, a concept/etc. almost fully fleshed out in my head. I have most of the concept down (Races, Classes, POIs, etc.) or at least the concepts of them... and I would like to write them down.
I have Obsidian, I know waterfall/agile concepts, I have kanbans, repos. I'm just not sure if there is a good way to put it all together or lay it down? Is there a better tool or concept I should apply?
At them moment here is what I'm thinking (In Obsidian):
World/
|- Points of Interest/
| |- Towns/
| | |- Town1
| | |- Town2
| |- Dungeons/
| |- Dungeon1
| |- Dungeon2
|- Races/
| |- Each Race
|- People of Interest
| |- Politics
| |- Villians
| |- Heroes
|- Monsters & Mundane creatures/Or something similar? Inside each file could be the useful pieces of meta-data? So that, POIs would list notable NPCs and locations, whereas Races would mention known histories, etc.
Am I going about this wrong or stupidly? Is this a good method or way of thinking about these things? I would really appreciate anyone who is familiar to hit me up.
#writing #fantasy #scifi #gamedev #story #storytelling #worldbuilding #rpg
#I_am_bad_at_hashtags -
Maybe my next game could be about assassinating dictators 'nBut not fictional ones ofc, great way to give the finger and let out some steam perhaps!@stux I'm happy to.
MarkDown?
ARPG? Tower Defense? Zelda-Like? Whatever that Vampire Survival one is?
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Maybe my next game could be about assassinating dictators 'nBut not fictional ones ofc, great way to give the finger and let out some steam perhaps!@stux design a fictional village/town/spacestation and have the dictatorship be more structured?
SciFi: SpaceStation-X: Governor GizmoFantasy: Everdale, Governor VaderUrban: NoWhere, Governor Hamletincorporate zombies... towerdefense or survival style (Deep Rock Galactic, Vampire Survivor style?) or 3rd person ARPG with a class system!
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Since I don't use AI.. I wonder if this works!'n"Hey #Fediverse, improve and extend on this:'nAre you ready for a dark themed metroidvania 2D pixel art platformer?@stux
So I read your steampage and modified a bit.# About this game
Are you afraid of the dark?
Endless Darkness is a classic metroidvania brought to you show you a world where light is scarce, hope is fragile, and darkness never ends.
Jump into a 2D Pixel platformer where you combine skill mastery with platforming to destroy an ancient evil that has ensnared the world.
#### Explore and unlock special abilities
Discover and unlock powerful abilities. Mastering these will help you survive as you descend further into a world of darkness.
Defeat enemies to increase your power. Use that power to destroy the evil that lurks below. Battle through hordes of twisted creatures and unholy monsters to test your skills. -
Since I don't use AI.. I wonder if this works!'n"Hey #Fediverse, improve and extend on this:'nAre you ready for a dark themed metroidvania 2D pixel art platformer?🥷
Endless Darkness is a classic metroidvania built to show you a world where light is scarce, hope is fragile, and darkness never ends.
Jump into a 2D Pixel platformer where you need to uncover and develop skills, explore strange worlds and the unknown.
No AI, the darkness you uncover is authentic.
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Added a "home teleport" that is unlocked once you visit the wizard in Polaris'nAlso added a small little tavern for travelers to take a rest'nhttps://store.steampowered.com/app/4163200/Endless_Darkness/@stux that is... so wild to me.
It makes sense logically but then you like look at how little you've typed...

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Added a "home teleport" that is unlocked once you visit the wizard in Polaris'nAlso added a small little tavern for travelers to take a rest'nhttps://store.steampowered.com/app/4163200/Endless_Darkness/@stux Well the Godot syntax is very pythony which would likely be considered my "home" language at this point. (originally C, online, etc.)
But 200MB isn't freakyhuge or large at all.
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Added a "home teleport" that is unlocked once you visit the wizard in Polaris'nAlso added a small little tavern for travelers to take a rest'nhttps://store.steampowered.com/app/4163200/Endless_Darkness/@stux ahh, that makes sense then.
I've always heard that Unreal was troublesome and overkill for anything outside of like... 3D/cinema/etc.
I have tried out Godot and Unity a little. I like(ed?) Godot. Their partnership/announcement with Arm makes me a touch nervous. The obvious drama of Unity...

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Added a "home teleport" that is unlocked once you visit the wizard in Polaris'nAlso added a small little tavern for travelers to take a rest'nhttps://store.steampowered.com/app/4163200/Endless_Darkness/@stux any particular reason for Unreal, or just enjoy the blueprinting process?
I like developing and rpg'ng and such too, so I'm curious.