I posted a rumor link on this last night, and removed it because I wasn't sure of the source; looks like we have a firm source about it now, though, guess project sigil is effectively dead.

eerongal@ttrpg.network
Posts
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Andy Collins on linkedin - 90% of developers of the project sigil VTT laid off -
[rumor] Breaking News! D&D's "Project Sigil" VTT is Pretty Much Dead - YouTubeYeah, looks like it got all jacked up when I posted it from my app. Gonna fix it
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[rumor] Breaking News! D&D's "Project Sigil" VTT is Pretty Much Dead - YouTubecross-posted from: https://ttrpg.network/post/16299104
Not sure how reliable this is, but this tiny YouTuber claims to have an insider source at WOTC and sounds like they're shutting down their VTT due to the slow reception since launching the beta a few weeks back.
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[rumor] Breaking News! D&D's "Project Sigil" VTT is Pretty Much Dead - YouTubeNot sure how reliable this is, but this tiny YouTuber claims to have an insider source at WOTC and sounds like they're shutting down their VTT due to the slow reception since launching the beta a few weeks back.
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Your DnD Party is Too Big [the maths of scheduling]Yeah, we have a set day and time, and will only reconsider if 2+ people are missing
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Commons Side EffextsSo my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.
This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).
So basic idea for a campaign would be:
- Players run into NPC that has new miracle drug that provides resistance/immunity to super evil virus
- NPC is being hunted by the AI because of it
- Players try to protect and help NPC get to somewhere safe to begin process of creating/manufacturing/growing new drug at scale (current supply must be protected because it's so low, so player's can't have any, but they know the NPC has tried it on himself)
- Over their time with the NPC, his motivation and actions begin to turn more sinister as the effects of the drug set in
- Player's need to eventually make a choice as to if the current situation with the virus or the new threat from the miracle drug is the lesser evil.
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Commons Side EffextsWhat, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).