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  3. Noticing an OSR personality accusing me of downplaying the innovations of the OSR and presenting many of the scene's innovations as my own.

Noticing an OSR personality accusing me of downplaying the innovations of the OSR and presenting many of the scene's innovations as my own.

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  • Roger BW 😷R Roger BW 😷

    @Printdevil @vortiwife @Taskerland I feel seen. (But the beard isn't long enough.)

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #22

    It's tucked into the top.

    @RogerBW @vortiwife @Taskerland

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    • Moreau VazhT Moreau Vazh

      I also acknowledge that there is innovation in the OSR, it's just that most of these innovations serve to make OSR games less attractive to me as a GM.

      In fact, most modern OSR stuff is less useful, less interesting, and less evocative to me than OG D&D stuff from the 80s and I can only account for that difference in terms of innovations introduced by the OSR.

      Neil HopkinsS This user is from outside of this forum
      Neil HopkinsS This user is from outside of this forum
      Neil Hopkins
      wrote last edited by
      #23

      @Taskerland isn’t a new innovation in an OSR system something of a contradiction in terms? I thought they just wanted to go back to the good old days of strictly defined character classes, descending armour classes and hits to kill, without any of the modern story telling stuff.

      Moreau VazhT 1 Reply Last reply
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      • Moreau VazhT Moreau Vazh

        I also acknowledge that there is innovation in the OSR, it's just that most of these innovations serve to make OSR games less attractive to me as a GM.

        In fact, most modern OSR stuff is less useful, less interesting, and less evocative to me than OG D&D stuff from the 80s and I can only account for that difference in terms of innovations introduced by the OSR.

        KichaeK Offline
        KichaeK Offline
        Kichae
        Forum Master
        wrote last edited by Kichae
        #24

        Moreau Vazh There is something of a… contradiction doesn’t feel quite rifght… disconnect, maybe? in many of these “old school” revival “innovations”.

        So many of them do not feel like natural evolutions of B/X or AD&D. There’s something remarkably 2020s feeling about them. As if the only thing that draws the designers to OSR is the grotesque aesthetic.

        Moreau VazhT 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          @vortiwife I assume he's got me confused with someone else.

          CUC This user is from outside of this forum
          CUC This user is from outside of this forum
          CU
          wrote last edited by
          #25

          @Taskerland @vortiwife perhaps it is your original creation of somerset or thomas ligotti that he is referencing

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          • Moreau VazhT Moreau Vazh

            Noticing an OSR personality accusing me of downplaying the innovations of the OSR and presenting many of the scene's innovations as my own.

            That doesn't *sound* like me as I have never invented anything when it comes to RPG stuff.

            In fact, I don't really value novelty in RPGs as I am aware that the hobby is trending away from my preferred style. If you look at my blog, most of the stuff I write about is older and when I do look at new stuff it is generally in terms of 'did this work for me?'

            🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z This user is from outside of this forum
            🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z This user is from outside of this forum
            🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦
            wrote last edited by
            #26

            @Taskerland There are "personalities" in OSR? I thought the OSR is where people without personalities go so they can base their entire personalities around a trivial gaming taste.

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            • Neil HopkinsS Neil Hopkins

              @Taskerland isn’t a new innovation in an OSR system something of a contradiction in terms? I thought they just wanted to go back to the good old days of strictly defined character classes, descending armour classes and hits to kill, without any of the modern story telling stuff.

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote last edited by
              #27

              @satsuma I think the OSR is a coalition TBH... it's partly grogs who just want to run keep using familiar rules with better art but then there are also people who want that type of game using slightly more modern mechanics. A lot of games walk a tightrope between the two.

              Roger BW 😷R 1 Reply Last reply
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              • KichaeK Kichae

                Moreau Vazh There is something of a… contradiction doesn’t feel quite rifght… disconnect, maybe? in many of these “old school” revival “innovations”.

                So many of them do not feel like natural evolutions of B/X or AD&D. There’s something remarkably 2020s feeling about them. As if the only thing that draws the designers to OSR is the grotesque aesthetic.

                Moreau VazhT This user is from outside of this forum
                Moreau VazhT This user is from outside of this forum
                Moreau Vazh
                wrote last edited by
                #28

                @kichae Yes... I don't have a fully worked up view of what the OSR is like compared to B/X and AD&D but I am inclined to think that recent years have seen the simulationism drain out and be replaced by gamism and narrativism. Mythic Bastionland is the case in point.

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                • Moreau VazhT Moreau Vazh

                  @satsuma I think the OSR is a coalition TBH... it's partly grogs who just want to run keep using familiar rules with better art but then there are also people who want that type of game using slightly more modern mechanics. A lot of games walk a tightrope between the two.

                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷
                  wrote last edited by
                  #29

                  @Taskerland @satsuma And then you get something like Sarah Newton's Monsters & Magic, a reasonably modern rules design wearing relentlessly dungeon-bashy clothes.

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                  • Moreau VazhT Moreau Vazh

                    Noticing an OSR personality accusing me of downplaying the innovations of the OSR and presenting many of the scene's innovations as my own.

                    That doesn't *sound* like me as I have never invented anything when it comes to RPG stuff.

                    In fact, I don't really value novelty in RPGs as I am aware that the hobby is trending away from my preferred style. If you look at my blog, most of the stuff I write about is older and when I do look at new stuff it is generally in terms of 'did this work for me?'

                    Games People PlayG This user is from outside of this forum
                    Games People PlayG This user is from outside of this forum
                    Games People Play
                    wrote last edited by
                    #30

                    @Taskerland Isn't the whole point of the OSR to bring back all old stuff? Isn't "innovations in OSR" an oxymoron?

                    KichaeK 1 Reply Last reply
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                    • Games People PlayG Games People Play

                      @Taskerland Isn't the whole point of the OSR to bring back all old stuff? Isn't "innovations in OSR" an oxymoron?

                      KichaeK Offline
                      KichaeK Offline
                      Kichae
                      Forum Master
                      wrote last edited by
                      #31

                      Games People Play Not really. It was a rejection of 4e and a desire to return to something that felt like a TSR product, which basically meant resetting the clock. There really isn’t anything inherently opposed to continuing to evolve from that point.

                      But it seems like a lot of modern OSR have abandoned the design principles of B/X/AD&D/2Dungeons2Dragons to slap mechanics and systems that clearly follow from modern, standardized and systematized games.

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