Noticing an OSR personality accusing me of downplaying the innovations of the OSR and presenting many of the scene's innovations as my own.
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@Printdevil @Taskerland sorry to crush the ego of annoying OSR types but i don't think there's anything i'm less interested in than which Personality it was
I don't care about that, I want to find strange random information about Vazh that I can bring up in two years time in a weird bespoke meme.
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I don't care about that, I want to find strange random information about Vazh that I can bring up in two years time in a weird bespoke meme.
@Printdevil @Taskerland oh yeah THAT is the fun part
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@Printdevil @Taskerland oh yeah THAT is the fun part
Actually if only two people get it, and it never goes viral it's not a meme, it's a picture I suppose.
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Actually if only two people get it, and it never goes viral it's not a meme, it's a picture I suppose.
Out there.. robbing the beardlords.
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Out there.. robbing the beardlords.
@Printdevil @vortiwife @Taskerland I feel seen. (But the beard isn't long enough.)
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@Printdevil @vortiwife @Taskerland I feel seen. (But the beard isn't long enough.)
It's tucked into the top.
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I also acknowledge that there is innovation in the OSR, it's just that most of these innovations serve to make OSR games less attractive to me as a GM.
In fact, most modern OSR stuff is less useful, less interesting, and less evocative to me than OG D&D stuff from the 80s and I can only account for that difference in terms of innovations introduced by the OSR.
@Taskerland isn’t a new innovation in an OSR system something of a contradiction in terms? I thought they just wanted to go back to the good old days of strictly defined character classes, descending armour classes and hits to kill, without any of the modern story telling stuff.
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I also acknowledge that there is innovation in the OSR, it's just that most of these innovations serve to make OSR games less attractive to me as a GM.
In fact, most modern OSR stuff is less useful, less interesting, and less evocative to me than OG D&D stuff from the 80s and I can only account for that difference in terms of innovations introduced by the OSR.
Moreau Vazh There is something of a… contradiction doesn’t feel quite rifght… disconnect, maybe? in many of these “old school” revival “innovations”.
So many of them do not feel like natural evolutions of B/X or AD&D. There’s something remarkably 2020s feeling about them. As if the only thing that draws the designers to OSR is the grotesque aesthetic.
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@vortiwife I assume he's got me confused with someone else.
@Taskerland @vortiwife perhaps it is your original creation of somerset or thomas ligotti that he is referencing
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Noticing an OSR personality accusing me of downplaying the innovations of the OSR and presenting many of the scene's innovations as my own.
That doesn't *sound* like me as I have never invented anything when it comes to RPG stuff.
In fact, I don't really value novelty in RPGs as I am aware that the hobby is trending away from my preferred style. If you look at my blog, most of the stuff I write about is older and when I do look at new stuff it is generally in terms of 'did this work for me?'
@Taskerland There are "personalities" in OSR? I thought the OSR is where people without personalities go so they can base their entire personalities around a trivial gaming taste.
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@Taskerland isn’t a new innovation in an OSR system something of a contradiction in terms? I thought they just wanted to go back to the good old days of strictly defined character classes, descending armour classes and hits to kill, without any of the modern story telling stuff.
@satsuma I think the OSR is a coalition TBH... it's partly grogs who just want to run keep using familiar rules with better art but then there are also people who want that type of game using slightly more modern mechanics. A lot of games walk a tightrope between the two.
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Moreau Vazh There is something of a… contradiction doesn’t feel quite rifght… disconnect, maybe? in many of these “old school” revival “innovations”.
So many of them do not feel like natural evolutions of B/X or AD&D. There’s something remarkably 2020s feeling about them. As if the only thing that draws the designers to OSR is the grotesque aesthetic.
@kichae Yes... I don't have a fully worked up view of what the OSR is like compared to B/X and AD&D but I am inclined to think that recent years have seen the simulationism drain out and be replaced by gamism and narrativism. Mythic Bastionland is the case in point.
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@satsuma I think the OSR is a coalition TBH... it's partly grogs who just want to run keep using familiar rules with better art but then there are also people who want that type of game using slightly more modern mechanics. A lot of games walk a tightrope between the two.
@Taskerland @satsuma And then you get something like Sarah Newton's Monsters & Magic, a reasonably modern rules design wearing relentlessly dungeon-bashy clothes.
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Noticing an OSR personality accusing me of downplaying the innovations of the OSR and presenting many of the scene's innovations as my own.
That doesn't *sound* like me as I have never invented anything when it comes to RPG stuff.
In fact, I don't really value novelty in RPGs as I am aware that the hobby is trending away from my preferred style. If you look at my blog, most of the stuff I write about is older and when I do look at new stuff it is generally in terms of 'did this work for me?'
@Taskerland Isn't the whole point of the OSR to bring back all old stuff? Isn't "innovations in OSR" an oxymoron?
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@Taskerland Isn't the whole point of the OSR to bring back all old stuff? Isn't "innovations in OSR" an oxymoron?
Games People Play Not really. It was a rejection of 4e and a desire to return to something that felt like a TSR product, which basically meant resetting the clock. There really isn’t anything inherently opposed to continuing to evolve from that point.
But it seems like a lot of modern OSR have abandoned the design principles of B/X/AD&D/2Dungeons2Dragons to slap mechanics and systems that clearly follow from modern, standardized and systematized games.