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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • Moreau VazhT Moreau Vazh

    The observations of Rascal are interesting case in point:

    Writer views their crowd-funding coverage as an attempt to cover new releases but the fact that the coverage is never critical and never involves seeing the actual games means that it comes across to me mire as an attempt to court favour with designers.

    For me, this sits in tension with their fondness for producing 'industry watchdog' pieces that you have to pay to read.

    devilsjunkshopD This user is from outside of this forum
    devilsjunkshopD This user is from outside of this forum
    devilsjunkshop
    wrote last edited by
    #18

    @Taskerland It appears I've been ignoring emails from Rascal for months having completely forgotten who they were or why I signed up for that. I don't feel I'm missing out tbh.

    Moreau VazhT 1 Reply Last reply
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    • CharnockP Charnock

      Early WD was such a glorious shambles. There were fantastically weird articles. It was nice reading it back to back with Imagine as well. I remember never finding Dragon half as interesting because the professionalism diminished the mentalism

      @strangequark @Taskerland

      Strange QuarkS This user is from outside of this forum
      Strange QuarkS This user is from outside of this forum
      Strange Quark
      wrote last edited by
      #19

      @Printdevil Yes. White Dwarf was a beautiful painted cover wrapped around 36 pages of text set in a 5 point font with no margins. Some of the scenarios were genius (Albie Fiore's The Lichway is still my personal favourite) while others were just bonkers. You always had to sift through the dirt to find the gold.

      @Taskerland

      CharnockP 1 Reply Last reply
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      • Strange QuarkS Strange Quark

        @Printdevil Yes. White Dwarf was a beautiful painted cover wrapped around 36 pages of text set in a 5 point font with no margins. Some of the scenarios were genius (Albie Fiore's The Lichway is still my personal favourite) while others were just bonkers. You always had to sift through the dirt to find the gold.

        @Taskerland

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #20

        It also covered whatever games were on the go without favouritism beyond what people wrote. I quite liked their Barbarian class which always seemed more interesting than the Unearthed Arcana one. Much shouting in the D&D over that.

        Dragon always seemed so bland. A pabulum of gaming.

        @strangequark @Taskerland

        Strange QuarkS Pteryx the Puzzle SecretaryP 2 Replies Last reply
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        • devilsjunkshopD devilsjunkshop

          @Taskerland It appears I've been ignoring emails from Rascal for months having completely forgotten who they were or why I signed up for that. I don't feel I'm missing out tbh.

          Moreau VazhT This user is from outside of this forum
          Moreau VazhT This user is from outside of this forum
          Moreau Vazh
          wrote last edited by
          #21

          @devilsjunkshop I rate some of the people who write for them but they desperately need an actual editor.

          1 Reply Last reply
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          • CharnockP Charnock

            It also covered whatever games were on the go without favouritism beyond what people wrote. I quite liked their Barbarian class which always seemed more interesting than the Unearthed Arcana one. Much shouting in the D&D over that.

            Dragon always seemed so bland. A pabulum of gaming.

            @strangequark @Taskerland

            Strange QuarkS This user is from outside of this forum
            Strange QuarkS This user is from outside of this forum
            Strange Quark
            wrote last edited by
            #22

            @Printdevil I only realised quite recently that Mark Harrison who drew "The Travellers" in White Dwarf is the same artist who draws "The Out" in 2000 AD. But once I made the connection it's obvious it's the same artist.

            @Taskerland

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            • CharnockP Charnock

              I've seen that dynamic and it lead to a group split, with the experimentalists on one side and a "we play DnD, and CoC" on the other.

              It was quite amicable, but a lot of it was about people's investment of their time in what they perceived as worthwhile. Some people who only gamed once a week didn't want to play a "might be absolutely trash" game with their one session, and I'm not ill disposed to that reasoning in a short life*

              *this is a lie, screw them

              @pteryx @Taskerland

              FoolishOwlF This user is from outside of this forum
              FoolishOwlF This user is from outside of this forum
              FoolishOwl
              wrote last edited by
              #23

              @Printdevil @pteryx @Taskerland I think this has been a basic split in the TTRPG scene since nearly the beginning, though I think indie games have become significantly more popular in recent years.

              There was the "D20" period, in which they made an earnest effort to generalize D&D's core mechanics. But through most of its history, I think D&D has tended to emphasize its specific or idiosyncratic features. "System mastery" is closely related, but it also plays into something like nostalgia.

              FoolishOwlF Pteryx the Puzzle SecretaryP 2 Replies Last reply
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              • FoolishOwlF FoolishOwl

                @Printdevil @pteryx @Taskerland I think this has been a basic split in the TTRPG scene since nearly the beginning, though I think indie games have become significantly more popular in recent years.

                There was the "D20" period, in which they made an earnest effort to generalize D&D's core mechanics. But through most of its history, I think D&D has tended to emphasize its specific or idiosyncratic features. "System mastery" is closely related, but it also plays into something like nostalgia.

                FoolishOwlF This user is from outside of this forum
                FoolishOwlF This user is from outside of this forum
                FoolishOwl
                wrote last edited by
                #24

                @Printdevil @pteryx @Taskerland I saw a general gaming news site feature an article about potential changes to the ranger class in a future D&D edition. That's a big deal if you only play D&D and rangers are your favorite class. From the perspective of most indie games, I think it's kind of assumed that you'll tweak things on the fly and borrow ideas from other games; it wouldn't even make sense to write about a minor change in the text.

                CharnockP 1 Reply Last reply
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                • FoolishOwlF FoolishOwl

                  @Printdevil @pteryx @Taskerland I saw a general gaming news site feature an article about potential changes to the ranger class in a future D&D edition. That's a big deal if you only play D&D and rangers are your favorite class. From the perspective of most indie games, I think it's kind of assumed that you'll tweak things on the fly and borrow ideas from other games; it wouldn't even make sense to write about a minor change in the text.

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #25

                  "Changes to Rangers" is the sort of thing that youtubers thrive on, and that feeds back into the problem with the hobby.

                  @foolishowl @pteryx @Taskerland

                  Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                  • CharnockP Charnock

                    "Changes to Rangers" is the sort of thing that youtubers thrive on, and that feeds back into the problem with the hobby.

                    @foolishowl @pteryx @Taskerland

                    Pteryx the Puzzle SecretaryP This user is from outside of this forum
                    Pteryx the Puzzle SecretaryP This user is from outside of this forum
                    Pteryx the Puzzle Secretary
                    wrote last edited by
                    #26

                    @Printdevil @foolishowl @Taskerland
                    It's worth noting that these sorts tend to also specifically insist that the "ranger problem" is a combat effectiveness problem, and lack both the historical perspective on D&D specifically and the critical mindset generally to question this simplistic view.

                    So even if I played 5e or "5e", most of D&Dtube *still* wouldn't even be that valuable to me.

                    CharnockP 1 Reply Last reply
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                    • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                      @Printdevil @foolishowl @Taskerland
                      It's worth noting that these sorts tend to also specifically insist that the "ranger problem" is a combat effectiveness problem, and lack both the historical perspective on D&D specifically and the critical mindset generally to question this simplistic view.

                      So even if I played 5e or "5e", most of D&Dtube *still* wouldn't even be that valuable to me.

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote last edited by
                      #27

                      The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

                      Because it just looks like an RPG

                      But it isn't.

                      @pteryx @foolishowl @Taskerland

                      Pteryx the Puzzle SecretaryP FoolishOwlF humanadverbH CyC Roger BW 😷R 5 Replies Last reply
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                      • FoolishOwlF FoolishOwl

                        @Printdevil @pteryx @Taskerland I think this has been a basic split in the TTRPG scene since nearly the beginning, though I think indie games have become significantly more popular in recent years.

                        There was the "D20" period, in which they made an earnest effort to generalize D&D's core mechanics. But through most of its history, I think D&D has tended to emphasize its specific or idiosyncratic features. "System mastery" is closely related, but it also plays into something like nostalgia.

                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                        Pteryx the Puzzle Secretary
                        wrote last edited by
                        #28

                        @foolishowl @Printdevil @Taskerland
                        It seems to me like after "d20 System" proved to be an untrustworthy brand, people who just wanted to make a game without caring about the system started seeking out indie systems to hang their game idea on instead (FATE for a time, then PbtA). After that, there was a parallel "just make it 5e" trend. The kinds of idiosyncratic game system options from the '90s never really came back.

                        CharnockP 1 Reply Last reply
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                        • CharnockP Charnock

                          The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

                          Because it just looks like an RPG

                          But it isn't.

                          @pteryx @foolishowl @Taskerland

                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                          Pteryx the Puzzle Secretary
                          wrote last edited by
                          #29

                          @Printdevil @foolishowl @Taskerland
                          I've run into that issue too, where despite having *met someone through a freeform RP community*, I *still* couldn't really talk with him about D&D because he was frankly off on another planet as far as what the basic nature of the game was. (I could talk with his *husband*, but then he died, so...)

                          CharnockP 1 Reply Last reply
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                          • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                            @Printdevil @foolishowl @Taskerland
                            I've run into that issue too, where despite having *met someone through a freeform RP community*, I *still* couldn't really talk with him about D&D because he was frankly off on another planet as far as what the basic nature of the game was. (I could talk with his *husband*, but then he died, so...)

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #30

                            I killed most of my friends irl as well. I'm working on @devilsjunkshop and @strangequark at the moment...

                            @pteryx @foolishowl @Taskerland

                            Pteryx the Puzzle SecretaryP 1 Reply Last reply
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                            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                              @foolishowl @Printdevil @Taskerland
                              It seems to me like after "d20 System" proved to be an untrustworthy brand, people who just wanted to make a game without caring about the system started seeking out indie systems to hang their game idea on instead (FATE for a time, then PbtA). After that, there was a parallel "just make it 5e" trend. The kinds of idiosyncratic game system options from the '90s never really came back.

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #31

                              I'm a huge fan of the FGU games of the 1980s

                              @pteryx @foolishowl @Taskerland

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                              • CharnockP Charnock

                                I killed most of my friends irl as well. I'm working on @devilsjunkshop and @strangequark at the moment...

                                @pteryx @foolishowl @Taskerland

                                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                Pteryx the Puzzle Secretary
                                wrote last edited by
                                #32

                                @Printdevil @devilsjunkshop @strangequark @foolishowl @Taskerland
                                Look, the only person I ever joke about having killed I've never even *met* IRL (the "leader and detective" player from my Eberron superhero campaign back in the day, if you've read that blog post).

                                This guy was wheelchair-bound and very accident-prone (as in people tended to ram into him with cars), though oddly it was other medical complications that killed him. Wish I could've gotten to know him more, but...

                                CharnockP 1 Reply Last reply
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                                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                  @Printdevil @devilsjunkshop @strangequark @foolishowl @Taskerland
                                  Look, the only person I ever joke about having killed I've never even *met* IRL (the "leader and detective" player from my Eberron superhero campaign back in the day, if you've read that blog post).

                                  This guy was wheelchair-bound and very accident-prone (as in people tended to ram into him with cars), though oddly it was other medical complications that killed him. Wish I could've gotten to know him more, but...

                                  CharnockP This user is from outside of this forum
                                  CharnockP This user is from outside of this forum
                                  Charnock
                                  wrote last edited by
                                  #33

                                  I'm just of an age that people ... aren't there anymore, because of all the mortal reasons time brings with.

                                  @pteryx @devilsjunkshop @strangequark @foolishowl @Taskerland

                                  1 Reply Last reply
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                                  • CharnockP Charnock

                                    The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

                                    Because it just looks like an RPG

                                    But it isn't.

                                    @pteryx @foolishowl @Taskerland

                                    FoolishOwlF This user is from outside of this forum
                                    FoolishOwlF This user is from outside of this forum
                                    FoolishOwl
                                    wrote last edited by
                                    #34

                                    @Printdevil @pteryx @Taskerland I don't want to object to people enjoying that style of gaming. I just feel sad that some people don't know about the broader range of possibilities, especially when they clearly want to play in a way D&D doesn't accommodate well.

                                    CharnockP Pteryx the Puzzle SecretaryP 2 Replies Last reply
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                                    • FoolishOwlF FoolishOwl

                                      @Printdevil @pteryx @Taskerland I don't want to object to people enjoying that style of gaming. I just feel sad that some people don't know about the broader range of possibilities, especially when they clearly want to play in a way D&D doesn't accommodate well.

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #35

                                      I don't object either, but it's a total silo, it makes discussing other games like some Plato's Cave thought experiment.

                                      @foolishowl @pteryx @Taskerland

                                      1 Reply Last reply
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                                      • CharnockP Charnock

                                        It also covered whatever games were on the go without favouritism beyond what people wrote. I quite liked their Barbarian class which always seemed more interesting than the Unearthed Arcana one. Much shouting in the D&D over that.

                                        Dragon always seemed so bland. A pabulum of gaming.

                                        @strangequark @Taskerland

                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                        Pteryx the Puzzle Secretary
                                        wrote last edited by
                                        #36

                                        @Printdevil @strangequark @Taskerland
                                        I don't think the US ever had White Dwarf, but Dragon Magazine sustained me back during my teenage years when actually *getting to play the game* was pretty much only a dream.

                                        But even that eventually went through decay.

                                        1/2

                                        Pteryx the Puzzle SecretaryP Strange QuarkS 🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦Z 3 Replies Last reply
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                                        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                          @Printdevil @strangequark @Taskerland
                                          I don't think the US ever had White Dwarf, but Dragon Magazine sustained me back during my teenage years when actually *getting to play the game* was pretty much only a dream.

                                          But even that eventually went through decay.

                                          1/2

                                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
                                          Pteryx the Puzzle Secretary
                                          wrote last edited by
                                          #37

                                          @Printdevil @strangequark @Taskerland
                                          Even as professionally-constrained as it was, older Dragon still used to be heavy on the imaginative parts of the game, and gave tiny glimpses of what else was out there through reviews. When it became more focused on presenting new 3.5 mechanics, which were so widely considered unbalanced that they had to slap "no, we're official, honest!" onto the cover, I let my sub lapse. WotC's website was better at being Dragon than Dragon at the end.

                                          2/2

                                          CharnockP 1 Reply Last reply
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