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Wandering Adventure Party

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  3. Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

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  • Shimmin Beg (he/him)S Shimmin Beg (he/him)

    @vdonnut @RogerBW @Printdevil @Taskerland @BigJackBrass

    But admittedly I do like playing in character, and I'm the sort of person who goes "OOC I don't expect anything to result, but IC I want to look around the exterior windows to check if anyone used a blowpipe to drug this NPC instead of them having an actual vision"

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote on last edited by
    #43

    I like players doing that because sometimes they do something that makes me think as the GM "oh actually there would be a dead penguin outside now that Shim has started looking at the windows"

    @shimminbeg @vdonnut @RogerBW @Taskerland @BigJackBrass

    Shimmin Beg (he/him)S 1 Reply Last reply
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    • Shimmin Beg (he/him)S Shimmin Beg (he/him)

      @vdonnut @RogerBW @Printdevil @Taskerland @BigJackBrass it can go both ways though. I remember kingdom running and rebellion management in Pathfinder, which was rolling dice to see what events happened and how things were going, and it was tedious. I'm not saying I wanted to roleplay everything everyone was doing, but I'd have liked a middle ground.

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote on last edited by
      #44

      The separate issue is conventions, where you have "random table" and you have no idea about expectations of style, some (Vazh) should write a critical patois for explaining gaming styles so they can be marked as such at conventions so people looking for dice dicey can avoid the thesp game and then (Vazh) can post it on their blog.

      Vazh

      @shimminbeg @vdonnut @RogerBW @Taskerland @BigJackBrass

      CUC 1 Reply Last reply
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      • CharnockP Charnock

        The separate issue is conventions, where you have "random table" and you have no idea about expectations of style, some (Vazh) should write a critical patois for explaining gaming styles so they can be marked as such at conventions so people looking for dice dicey can avoid the thesp game and then (Vazh) can post it on their blog.

        Vazh

        @shimminbeg @vdonnut @RogerBW @Taskerland @BigJackBrass

        CUC This user is from outside of this forum
        CUC This user is from outside of this forum
        CU
        wrote on last edited by
        #45

        @vdonnut @Printdevil @shimminbeg @RogerBW @BigJackBrass @Taskerland an interesting idea, if only you knew who could do it

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        • Roger BW 😷R Roger BW 😷

          @vdonnut @Printdevil @Taskerland @BigJackBrass @shimminbeg I take your point, but I came to the game to role play, and that's more subtle than "I spend my downtime slot indulging my vice".

          CUC This user is from outside of this forum
          CUC This user is from outside of this forum
          CU
          wrote on last edited by
          #46

          @vdonnut @Printdevil @RogerBW @Taskerland @BigJackBrass @shimminbeg yeah, i liked downtime as a concept because of how it was presented to me — a bit of a “rp reset.” a short scene about what your character is like, what they choose to do or are forced to do because of who they are, usually separate from their tactical specialty. and if it was never separate from tactics, that also told part of that character’s story.

          CharnockP 1 Reply Last reply
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          • CUC CU

            @vdonnut @Printdevil @RogerBW @Taskerland @BigJackBrass @shimminbeg yeah, i liked downtime as a concept because of how it was presented to me — a bit of a “rp reset.” a short scene about what your character is like, what they choose to do or are forced to do because of who they are, usually separate from their tactical specialty. and if it was never separate from tactics, that also told part of that character’s story.

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote on last edited by
            #47

            "tactics... " *wobbles ineffectually..*

            @cumush @vdonnut @RogerBW @Taskerland @BigJackBrass @shimminbeg

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            • Moreau VazhT Moreau Vazh

              I also wonder if there's not a degree of cultural difference here....

              I get the impression that Americans like and expect a certain degree of cheerfully inauthentic theming to even their local watering holes whereas most British pubs are broadly the same only more-or-less rundown and more-or-less gentrified.

              A US game designer would naturally reach for the Forgotten Realms equivalent of a baseball-themed bar and to UK eyes that reads like the fake restaurants they have in Disneyworld.

              MalinM This user is from outside of this forum
              MalinM This user is from outside of this forum
              Malin
              wrote on last edited by
              #48

              @Taskerland It's the lighting that doesn't sit right with me. The artists have obviously never gone to a pub during a powercut. Every candle should be an island of light getting steadily crushed by ambient darkness (but in a cozy way).

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              • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                @Taskerland at some point I really should take a look because I am curious what exactly you *do* with a cosy vibes DnD supplement

                :trebuchet: Kale :trebuchet:D This user is from outside of this forum
                :trebuchet: Kale :trebuchet:D This user is from outside of this forum
                :trebuchet: Kale :trebuchet:
                wrote on last edited by
                #49

                @shimminbeg @Taskerland I *do* know there's a fair number of cozy style solo-rpg kinda books kicking around (I'm always tempted, but they fall into 'Kale wants to play a solo game, but has other things his brain is thinking of') - so I suspect that's kinda some of the market.

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                • Roger BW 😷R Roger BW 😷

                  @shimminbeg @vdonnut @Printdevil @Taskerland @BigJackBrass Which may come down to "allow roleplay, allow pure mechanics, follow the mood of the table in deciding which to use in the moment".

                  :trebuchet: Kale :trebuchet:D This user is from outside of this forum
                  :trebuchet: Kale :trebuchet:D This user is from outside of this forum
                  :trebuchet: Kale :trebuchet:
                  wrote on last edited by
                  #50

                  @RogerBW @shimminbeg @vdonnut @Printdevil @Taskerland @BigJackBrass I kind of wonder if there's wiggle room for Microscope to sneak in there.

                  Bookend it with this is JUST for X to Y date, and people slap in a few events on the timeline and see what comes out

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                  • CharnockP Charnock

                    I like players doing that because sometimes they do something that makes me think as the GM "oh actually there would be a dead penguin outside now that Shim has started looking at the windows"

                    @shimminbeg @vdonnut @RogerBW @Taskerland @BigJackBrass

                    Shimmin Beg (he/him)S This user is from outside of this forum
                    Shimmin Beg (he/him)S This user is from outside of this forum
                    Shimmin Beg (he/him)
                    wrote on last edited by
                    #51

                    @Printdevil @vdonnut @RogerBW @Taskerland @BigJackBrass so many times, this. The whole game can get enriched with players and a GM who are happy to do this kind of thing. But always YMMV and sometimes it's not the right time, game, or evening for it

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                    • Moreau VazhT Moreau Vazh

                      I also wonder if there's not a degree of cultural difference here....

                      I get the impression that Americans like and expect a certain degree of cheerfully inauthentic theming to even their local watering holes whereas most British pubs are broadly the same only more-or-less rundown and more-or-less gentrified.

                      A US game designer would naturally reach for the Forgotten Realms equivalent of a baseball-themed bar and to UK eyes that reads like the fake restaurants they have in Disneyworld.

                      S. John RossS This user is from outside of this forum
                      S. John RossS This user is from outside of this forum
                      S. John Ross
                      wrote on last edited by sjohnross@dice.camp
                      #52
                      This post is deleted!
                      S. John RossS Colman ReillyC Moreau VazhT 3 Replies Last reply
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                      • Moreau VazhT Moreau Vazh

                        Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

                        Waitresses dresses as fucking Drow House Mothers and shit...

                        Awful.

                        Hilarious.

                        Not even remotely game-useful.

                        Someone should have gone into the commercial interior design rater than writing books for elf games.

                        Edelweißpirate BeekeeperW This user is from outside of this forum
                        Edelweißpirate BeekeeperW This user is from outside of this forum
                        Edelweißpirate Beekeeper
                        wrote on last edited by
                        #53

                        @Taskerland Check out the chapter on Krytuk's Fancy for more realistic description https://wbeekeeper.thegood.cloud/s/Dc5Mek6twTTHJEb

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                        • S. John RossS S. John Ross

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                          wrote on last edited by
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                            • S. John RossS S. John Ross

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                              Colman ReillyC This user is from outside of this forum
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                              Colman Reilly
                              wrote on last edited by
                              #56

                              @SJohnRoss @Taskerland always assumed it was the notable places that TSR allowed Greenwood sneak out of his unacceptably sex-and-carousing positive campaign world. There were plenty of other places.

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                              • Colman ReillyC Colman Reilly

                                @SJohnRoss @Taskerland always assumed it was the notable places that TSR allowed Greenwood sneak out of his unacceptably sex-and-carousing positive campaign world. There were plenty of other places.

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