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Wandering Adventure Party

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  3. Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

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  • CharnockP Charnock

    I like players doing that because sometimes they do something that makes me think as the GM "oh actually there would be a dead penguin outside now that Shim has started looking at the windows"

    @shimminbeg @vdonnut @RogerBW @Taskerland @BigJackBrass

    Shimmin Beg (he/him)S This user is from outside of this forum
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    Shimmin Beg (he/him)
    wrote on last edited by
    #51

    @Printdevil @vdonnut @RogerBW @Taskerland @BigJackBrass so many times, this. The whole game can get enriched with players and a GM who are happy to do this kind of thing. But always YMMV and sometimes it's not the right time, game, or evening for it

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    • Moreau VazhT Moreau Vazh

      I also wonder if there's not a degree of cultural difference here....

      I get the impression that Americans like and expect a certain degree of cheerfully inauthentic theming to even their local watering holes whereas most British pubs are broadly the same only more-or-less rundown and more-or-less gentrified.

      A US game designer would naturally reach for the Forgotten Realms equivalent of a baseball-themed bar and to UK eyes that reads like the fake restaurants they have in Disneyworld.

      S. John RossS This user is from outside of this forum
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      wrote on last edited by sjohnross@dice.camp
      #52
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      • Moreau VazhT Moreau Vazh

        Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

        Waitresses dresses as fucking Drow House Mothers and shit...

        Awful.

        Hilarious.

        Not even remotely game-useful.

        Someone should have gone into the commercial interior design rater than writing books for elf games.

        Edelweißpirate BeekeeperW This user is from outside of this forum
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        Edelweißpirate Beekeeper
        wrote on last edited by
        #53

        @Taskerland Check out the chapter on Krytuk's Fancy for more realistic description https://wbeekeeper.thegood.cloud/s/Dc5Mek6twTTHJEb

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        • S. John RossS S. John Ross

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              wrote on last edited by
              #56

              @SJohnRoss @Taskerland always assumed it was the notable places that TSR allowed Greenwood sneak out of his unacceptably sex-and-carousing positive campaign world. There were plenty of other places.

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              • Colman ReillyC Colman Reilly

                @SJohnRoss @Taskerland always assumed it was the notable places that TSR allowed Greenwood sneak out of his unacceptably sex-and-carousing positive campaign world. There were plenty of other places.

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                              #64

                              @SJohnRoss @Taskerland More generally, "we had a terrible time, I need to buy a new game" is more marketable than "we had a terrible time, I need to play with different people" or "I need to get better at what I do".

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                                wrote on last edited by
                                #65

                                @SJohnRoss I like the commitment. I'd love to hear your conclusions! Did you write it up or blog about it?

                                @Taskerland

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                                • Strange QuarkS Strange Quark

                                  @SJohnRoss I like the commitment. I'd love to hear your conclusions! Did you write it up or blog about it?

                                  @Taskerland

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                                    wrote on last edited by
                                    #67

                                    @Taskerland Fair enough. But just like academic papers begin with a literature review/summary of prior work, it would be interesting to hear the results of @SJohnRoss 's survey in its own right.

                                    What are the best examples of FRP city design and what makes them stand out? What are the worst examples and what are the pitfalls to avoid? What are the common factors that "must" be included and what are the rare creative innovations?

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