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Wandering Adventure Party

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  3. Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

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  • Moreau VazhT Moreau Vazh

    I also wonder if there's not a degree of cultural difference here....

    I get the impression that Americans like and expect a certain degree of cheerfully inauthentic theming to even their local watering holes whereas most British pubs are broadly the same only more-or-less rundown and more-or-less gentrified.

    A US game designer would naturally reach for the Forgotten Realms equivalent of a baseball-themed bar and to UK eyes that reads like the fake restaurants they have in Disneyworld.

    S. John RossS This user is from outside of this forum
    S. John RossS This user is from outside of this forum
    S. John Ross
    wrote on last edited by sjohnross@dice.camp
    #52
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    • Moreau VazhT Moreau Vazh

      Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

      Waitresses dresses as fucking Drow House Mothers and shit...

      Awful.

      Hilarious.

      Not even remotely game-useful.

      Someone should have gone into the commercial interior design rater than writing books for elf games.

      Edelweißpirate BeekeeperW This user is from outside of this forum
      Edelweißpirate BeekeeperW This user is from outside of this forum
      Edelweißpirate Beekeeper
      wrote on last edited by
      #53

      @Taskerland Check out the chapter on Krytuk's Fancy for more realistic description https://wbeekeeper.thegood.cloud/s/Dc5Mek6twTTHJEb

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            wrote on last edited by
            #56

            @SJohnRoss @Taskerland always assumed it was the notable places that TSR allowed Greenwood sneak out of his unacceptably sex-and-carousing positive campaign world. There were plenty of other places.

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            • Colman ReillyC Colman Reilly

              @SJohnRoss @Taskerland always assumed it was the notable places that TSR allowed Greenwood sneak out of his unacceptably sex-and-carousing positive campaign world. There were plenty of other places.

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                    • Moreau VazhT Moreau Vazh

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                            Roger BW 😷R This user is from outside of this forum
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                            wrote on last edited by
                            #64

                            @SJohnRoss @Taskerland More generally, "we had a terrible time, I need to buy a new game" is more marketable than "we had a terrible time, I need to play with different people" or "I need to get better at what I do".

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                              Strange QuarkS This user is from outside of this forum
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                              Strange Quark
                              wrote on last edited by
                              #65

                              @SJohnRoss I like the commitment. I'd love to hear your conclusions! Did you write it up or blog about it?

                              @Taskerland

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                              • Strange QuarkS Strange Quark

                                @SJohnRoss I like the commitment. I'd love to hear your conclusions! Did you write it up or blog about it?

                                @Taskerland

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                                  wrote on last edited by
                                  #67

                                  @Taskerland Fair enough. But just like academic papers begin with a literature review/summary of prior work, it would be interesting to hear the results of @SJohnRoss 's survey in its own right.

                                  What are the best examples of FRP city design and what makes them stand out? What are the worst examples and what are the pitfalls to avoid? What are the common factors that "must" be included and what are the rare creative innovations?

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