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  3. There's this D&D con that's being advertised as a fan event with a performance by some AP losers I've never heard of.

There's this D&D con that's being advertised as a fan event with a performance by some AP losers I've never heard of.

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  • Moreau VazhT Moreau Vazh

    Nowadays the ttrpg scene is wildly and rigidly hierarchical.

    You literally have people looking at you weird if you say that you think people like Matt Colville and the Alexandrian have boring ideas about running games and people get really upset if you are disrespectful towards your betters.

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #12

    @Taskerland We aren't at home to boring advice about running games from people who touch their faces.

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    • Moreau VazhT Moreau Vazh

      @RogerBW I've listened to your AP and I find it preferable to that of failed stand-up comedians and people who do non-union anime voice over work.

      Roger BW ๐Ÿ˜ทR This user is from outside of this forum
      Roger BW ๐Ÿ˜ทR This user is from outside of this forum
      Roger BW ๐Ÿ˜ท
      wrote last edited by
      #13

      @Taskerland I'm glad. But also, I'm not going to upsell you on Premium Whartson or whatever.
      I think my history helps here - largely playing in one extended group, White Dwarf, saw occasional issues of Dragon some years later, but that was all "here's what other people are doing, I'll take this and leave that". Gary was already a bit of a joke by the time I became aware of him as having a distinct style of gaming; I went along to Reading Games Fairs, and there were Official! tournaments, but they seemed to be a completely separate group of people from the ones I was playing with in the open gaming.

      Roger BW ๐Ÿ˜ทR CharnockP Neil HopkinsS 4 Replies Last reply
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      • Roger BW ๐Ÿ˜ทR Roger BW ๐Ÿ˜ท

        @Taskerland I'm glad. But also, I'm not going to upsell you on Premium Whartson or whatever.
        I think my history helps here - largely playing in one extended group, White Dwarf, saw occasional issues of Dragon some years later, but that was all "here's what other people are doing, I'll take this and leave that". Gary was already a bit of a joke by the time I became aware of him as having a distinct style of gaming; I went along to Reading Games Fairs, and there were Official! tournaments, but they seemed to be a completely separate group of people from the ones I was playing with in the open gaming.

        Roger BW ๐Ÿ˜ทR This user is from outside of this forum
        Roger BW ๐Ÿ˜ทR This user is from outside of this forum
        Roger BW ๐Ÿ˜ท
        wrote last edited by
        #14

        @Taskerland So there weren't Luminaries who were Getting It Right, and the people who were competitive about their gaming were over there in the tournament rooms, so it was all give and take. By the time I got onto USENET my habits were formed, and I was never on Twitbook.

        Moreau VazhT 1 Reply Last reply
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        • Roger BW ๐Ÿ˜ทR Roger BW ๐Ÿ˜ท

          @Taskerland I'm glad. But also, I'm not going to upsell you on Premium Whartson or whatever.
          I think my history helps here - largely playing in one extended group, White Dwarf, saw occasional issues of Dragon some years later, but that was all "here's what other people are doing, I'll take this and leave that". Gary was already a bit of a joke by the time I became aware of him as having a distinct style of gaming; I went along to Reading Games Fairs, and there were Official! tournaments, but they seemed to be a completely separate group of people from the ones I was playing with in the open gaming.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #15

          We always had gaming tournaments but it was a 90s thing when we were organising cons, and the scoring was cross player and GMs, not the TSR tournaments things. It was very much a few scraps of "who did well at your table"

          and in the case of Qcon 97, "did the writer of the CoC Scenario later marry the overall winner to much scowling at said author"

          @RogerBW @Taskerland

          Roger BW ๐Ÿ˜ทR 1 Reply Last reply
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          • CharnockP Charnock

            We always had gaming tournaments but it was a 90s thing when we were organising cons, and the scoring was cross player and GMs, not the TSR tournaments things. It was very much a few scraps of "who did well at your table"

            and in the case of Qcon 97, "did the writer of the CoC Scenario later marry the overall winner to much scowling at said author"

            @RogerBW @Taskerland

            Roger BW ๐Ÿ˜ทR This user is from outside of this forum
            Roger BW ๐Ÿ˜ทR This user is from outside of this forum
            Roger BW ๐Ÿ˜ท
            wrote last edited by
            #16

            @Printdevil @Taskerland My first question is did they have a prior relationship or did the writer use it as a means of picking a potential spouse? ๐Ÿคจ

            CharnockP 1 Reply Last reply
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            • Moreau VazhT Moreau Vazh

              This is what the Frankfurt school were on about when they talked about fear of freedom and authoritarian personalities.

              You have a structurally horizontalist and creatively decentralised hobby, add the Internet, and people immediately sign up for rigid social hierarchies. They *hurl* their freedom and equality away in order to belong on someone else's terms.

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #17

              @Taskerland One of the structured things I've noticed is people's inability to see gaming as a tool kit. Doom Clocks, etc etc. Yes, they have a place, but you shouldn't need to design a game around them. If it suits *a scenario* use it, if you want to track inventory because it's a survival precise game, go ahead. I don't get why the "this is a good trick for that one time" has become the cornerstone of whole games. There's a definite authority fear going on with all of that. Lack of agency .

              Moreau VazhT KichaeK 2 Replies Last reply
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              • Roger BW ๐Ÿ˜ทR Roger BW ๐Ÿ˜ท

                @Printdevil @Taskerland My first question is did they have a prior relationship or did the writer use it as a means of picking a potential spouse? ๐Ÿคจ

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote last edited by
                #18

                In a sense we are all in a relationship in gaming.

                ๐Ÿ‘€

                @RogerBW @Taskerland

                1 Reply Last reply
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                • Roger BW ๐Ÿ˜ทR Roger BW ๐Ÿ˜ท

                  @Taskerland So there weren't Luminaries who were Getting It Right, and the people who were competitive about their gaming were over there in the tournament rooms, so it was all give and take. By the time I got onto USENET my habits were formed, and I was never on Twitbook.

                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote last edited by
                  #19

                  @RogerBW I remember going to a gaming club in the mid-90s and someone announced that they had levelled up in the RPGA and everyone just laughed at them.

                  Roger BW ๐Ÿ˜ทR 1 Reply Last reply
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                  • CharnockP Charnock

                    @Taskerland One of the structured things I've noticed is people's inability to see gaming as a tool kit. Doom Clocks, etc etc. Yes, they have a place, but you shouldn't need to design a game around them. If it suits *a scenario* use it, if you want to track inventory because it's a survival precise game, go ahead. I don't get why the "this is a good trick for that one time" has become the cornerstone of whole games. There's a definite authority fear going on with all of that. Lack of agency .

                    Moreau VazhT This user is from outside of this forum
                    Moreau VazhT This user is from outside of this forum
                    Moreau Vazh
                    wrote last edited by
                    #20

                    @Printdevil Yes... Rather 25 very precisely tailored games than a suite of techniques that get deployed as appropriate

                    CharnockP 1 Reply Last reply
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                    • CharnockP Charnock

                      @Taskerland Maybe that's what I find odd about current gaming. The lack of horizontalism. There's lots of "BeardMinge says he does this in his youtube" vs "Our group gets its snacks in a rota"

                      LichtensteinL This user is from outside of this forum
                      LichtensteinL This user is from outside of this forum
                      Lichtenstein
                      wrote last edited by
                      #21

                      @Printdevil @Taskerland the comfort in obeying instructions from a voice of authority is a big thing these days, I wonder if it's due to the influx of new people to the hobby or a generational change or what.

                      It's like authorial permission for ficton being a selling point for so many games, where they go, say, "this playbook has an off-hand remark that you can be a mushroom orc" and people will go "yooo, all shroomheads must get it, easy recommendation for your fungalpunk needs" despite /1

                      LichtensteinL CharnockP Moreau VazhT 3 Replies Last reply
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                      • LichtensteinL Lichtenstein

                        @Printdevil @Taskerland the comfort in obeying instructions from a voice of authority is a big thing these days, I wonder if it's due to the influx of new people to the hobby or a generational change or what.

                        It's like authorial permission for ficton being a selling point for so many games, where they go, say, "this playbook has an off-hand remark that you can be a mushroom orc" and people will go "yooo, all shroomheads must get it, easy recommendation for your fungalpunk needs" despite /1

                        LichtensteinL This user is from outside of this forum
                        LichtensteinL This user is from outside of this forum
                        Lichtenstein
                        wrote last edited by
                        #22

                        @Printdevil @Taskerland it really having no special frameworks or mechanics on sporing and other mushroom shit, it doesn't have some elaborate mushroom lore because it's anti-canon play-to-find-out setup, it merely told you that you can play as a mushroom and apparently you can't just pretend you're a fungus in any other game for some reason. /2

                        CharnockP 1 Reply Last reply
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                        • Roger BW ๐Ÿ˜ทR Roger BW ๐Ÿ˜ท

                          @Taskerland I'm glad. But also, I'm not going to upsell you on Premium Whartson or whatever.
                          I think my history helps here - largely playing in one extended group, White Dwarf, saw occasional issues of Dragon some years later, but that was all "here's what other people are doing, I'll take this and leave that". Gary was already a bit of a joke by the time I became aware of him as having a distinct style of gaming; I went along to Reading Games Fairs, and there were Official! tournaments, but they seemed to be a completely separate group of people from the ones I was playing with in the open gaming.

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #23

                          @RogerBW @Taskerland

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                          Moreau VazhT 1 Reply Last reply
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                          • CharnockP Charnock

                            @RogerBW @Taskerland

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                            Moreau VazhT This user is from outside of this forum
                            Moreau VazhT This user is from outside of this forum
                            Moreau Vazh
                            wrote last edited by
                            #24

                            @Printdevil @RogerBW Wharton: The Pig-Slop You Can Trust!

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                            • Moreau VazhT Moreau Vazh

                              @Printdevil Yes... Rather 25 very precisely tailored games than a suite of techniques that get deployed as appropriate

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #25

                              @Taskerland I think there's a lot (and I say this incredibly rarely) to be learned from the Eddie "Babes" De Bono here, in his tool kit approach to thinking strategies, you could swap out his intro to six-hat-thinking or whatever and replace it with gaming tools and the advice of "use what works abandon what doesn't" is sage.

                              CharnockP 1 Reply Last reply
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                              • LichtensteinL Lichtenstein

                                @Printdevil @Taskerland it really having no special frameworks or mechanics on sporing and other mushroom shit, it doesn't have some elaborate mushroom lore because it's anti-canon play-to-find-out setup, it merely told you that you can play as a mushroom and apparently you can't just pretend you're a fungus in any other game for some reason. /2

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #26

                                I don't know I had a lot of arguments about roleplaying back in the 80s with D&D stalwarts who felt altering what you got experience for was imposing "Authorial Proxy" on the game. My suspicion is you've a two-fold issue, new people who (as Vazh will often say) have no access to historical memory of gaming because the hobby is weird, and old old sea dogs who've merely lasted the time out and now present as gods of the hobby.

                                @lichtenstein @Taskerland

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                                • Moreau VazhT Moreau Vazh

                                  The idea of travelling and paying to *watch* and applaud someone I have never heard of play D&D is wild.

                                  :autobot: Glen the dog โ˜ V This user is from outside of this forum
                                  :autobot: Glen the dog โ˜ V This user is from outside of this forum
                                  :autobot: Glen the dog โ˜ 
                                  wrote last edited by
                                  #27

                                  @Taskerland Recently it occurred to me that, when observing rpg discussions, we could draw paralels with sex. In normal groups people talk about their weird fetishes by starting with "I like when..." but if you're in some patriarchal bullshit group, everyone starts with "your group is doing sex wrong" because apparently adding jenga to an RPG is the same as non-consensually abusing your players

                                  CharnockP Moreau VazhT 2 Replies Last reply
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                                  • LichtensteinL Lichtenstein

                                    @Printdevil @Taskerland the comfort in obeying instructions from a voice of authority is a big thing these days, I wonder if it's due to the influx of new people to the hobby or a generational change or what.

                                    It's like authorial permission for ficton being a selling point for so many games, where they go, say, "this playbook has an off-hand remark that you can be a mushroom orc" and people will go "yooo, all shroomheads must get it, easy recommendation for your fungalpunk needs" despite /1

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #28

                                    I think as well there's a lot of going on line and getting matched/picking up a game. So you have no social contract and are essentially playing with random people. The only commonality there are the rules I guess. I can't speak to that at all, because I'm moldering introverted scum, but...

                                    yink.

                                    @lichtenstein @Taskerland

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                                    • LichtensteinL Lichtenstein

                                      @Printdevil @Taskerland the comfort in obeying instructions from a voice of authority is a big thing these days, I wonder if it's due to the influx of new people to the hobby or a generational change or what.

                                      It's like authorial permission for ficton being a selling point for so many games, where they go, say, "this playbook has an off-hand remark that you can be a mushroom orc" and people will go "yooo, all shroomheads must get it, easy recommendation for your fungalpunk needs" despite /1

                                      Moreau VazhT This user is from outside of this forum
                                      Moreau VazhT This user is from outside of this forum
                                      Moreau Vazh
                                      wrote last edited by
                                      #29

                                      @lichtenstein I think that we went from a state of cultural and economic collapse to thousands of new people piling into the hobby.

                                      So much had been forgotten and so many good people had moved on. The advice being offered was a range of tedious and blinkered nerds who have done very well out of it to the broader detriment of the hobby.

                                      They present running games as something technical that needs to be done *right* rather than something creative where you find your voice.

                                      @Printdevil

                                      CharnockP ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ MalinM 3 Replies Last reply
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                                      • :autobot: Glen the dog โ˜ V :autobot: Glen the dog โ˜ 

                                        @Taskerland Recently it occurred to me that, when observing rpg discussions, we could draw paralels with sex. In normal groups people talk about their weird fetishes by starting with "I like when..." but if you're in some patriarchal bullshit group, everyone starts with "your group is doing sex wrong" because apparently adding jenga to an RPG is the same as non-consensually abusing your players

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote last edited by
                                        #30

                                        BDSM groups are very prone to explaining people do things wrong, and also cluster around gurus and style-leaders. I think there's a weird comfort in not having to think for yourself for a lot of people. You fit in, you don't need to innovate and you aren't exposed to failure.

                                        Small religions of sex, gaming and balderdash.

                                        @viktorTheBoar @Taskerland

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                                        • :autobot: Glen the dog โ˜ V :autobot: Glen the dog โ˜ 

                                          @Taskerland Recently it occurred to me that, when observing rpg discussions, we could draw paralels with sex. In normal groups people talk about their weird fetishes by starting with "I like when..." but if you're in some patriarchal bullshit group, everyone starts with "your group is doing sex wrong" because apparently adding jenga to an RPG is the same as non-consensually abusing your players

                                          Moreau VazhT This user is from outside of this forum
                                          Moreau VazhT This user is from outside of this forum
                                          Moreau Vazh
                                          wrote last edited by
                                          #31

                                          @viktorTheBoar These people present running games as though you are fixing a leaking toilet.

                                          There are no right answers.

                                          This is a creative and collaborative hobby.

                                          Find your own voice.

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