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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • Strange QuarkS Strange Quark

    Did any of you ever come across Tortured Souls by Beast Ents.? It was a UK magazine of D&D adventures in the 1980s. I owned several issues, long consigned to the dustbin by my mother who disapproved of That Kind Of Thing.

    Production values were very high. As I remember, the adventures came with full-colour floorplans. I can't remember much about the content. One was a Dwarvish lair or mine or something.

    @davej @Printdevil @pteryx @Taskerland

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #49

    Look what I found...

    @strangequark @davej @pteryx @Taskerland

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    • CharnockP Charnock

      Look what I found...

      @strangequark @davej @pteryx @Taskerland

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      CharnockP This user is from outside of this forum
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      Charnock
      wrote last edited by
      #50

      @strangequark @davej @pteryx @Taskerland

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      • FoolishOwlF FoolishOwl

        @Printdevil @pteryx @Taskerland I don't want to object to people enjoying that style of gaming. I just feel sad that some people don't know about the broader range of possibilities, especially when they clearly want to play in a way D&D doesn't accommodate well.

        Pteryx the Puzzle SecretaryP This user is from outside of this forum
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        Pteryx the Puzzle Secretary
        wrote last edited by
        #51

        @foolishowl @Printdevil @Taskerland
        What bugs me the most is that *because* of a combination D&D tunnel vision and people's refusal to learn new systems (which is less about "system mastery" as *I* understand the term and more about sheer laziness combined with a failure to understand the concept of "right tool for the right job"), people *try to design games* that are supposed to be very different from D&D, yet use 5e mechanics because they don't understand the distinction between them and RP.

        CharnockP Roger BW 😷R 2 Replies Last reply
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        • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

          @foolishowl @Printdevil @Taskerland
          What bugs me the most is that *because* of a combination D&D tunnel vision and people's refusal to learn new systems (which is less about "system mastery" as *I* understand the term and more about sheer laziness combined with a failure to understand the concept of "right tool for the right job"), people *try to design games* that are supposed to be very different from D&D, yet use 5e mechanics because they don't understand the distinction between them and RP.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote last edited by
          #52

          That's the exact silo I find chatting about games at the local shop. You get so far with people and then.. 5e just is the cognitive block.

          Dogmatic entrenchment they call it in problem solving.

          @pteryx @foolishowl @Taskerland

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          • CharnockP Charnock

            The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

            Because it just looks like an RPG

            But it isn't.

            @pteryx @foolishowl @Taskerland

            humanadverbH This user is from outside of this forum
            humanadverbH This user is from outside of this forum
            humanadverb
            wrote last edited by
            #53

            @Printdevil @pteryx @foolishowl @Taskerland This is so essential and needs to be more at the front of everyone's minds.

            So many people who would love ttrpgs get excited to "try DnD!" and then glaze over when you try to explain the action economy to them. They'd love to get back to talking to a merchant and making plot decisions, but they're stuck 50% or more of the time playing something that's more Warhammer than RP.

            It's fine that DnD is that. But it alienates newbies who SHOULD be here.

            humanadverbH 1 Reply Last reply
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            • humanadverbH humanadverb

              @Printdevil @pteryx @foolishowl @Taskerland This is so essential and needs to be more at the front of everyone's minds.

              So many people who would love ttrpgs get excited to "try DnD!" and then glaze over when you try to explain the action economy to them. They'd love to get back to talking to a merchant and making plot decisions, but they're stuck 50% or more of the time playing something that's more Warhammer than RP.

              It's fine that DnD is that. But it alienates newbies who SHOULD be here.

              humanadverbH This user is from outside of this forum
              humanadverbH This user is from outside of this forum
              humanadverb
              wrote last edited by
              #54

              @Printdevil @pteryx @foolishowl @Taskerland I especially hate that DnD is the defacto gateway for new people to the hobby, when something like pbta would be more user friendly AND a better representation of the hobby than 5e.

              Pteryx the Puzzle SecretaryP 1 Reply Last reply
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              • humanadverbH humanadverb

                @Printdevil @pteryx @foolishowl @Taskerland I especially hate that DnD is the defacto gateway for new people to the hobby, when something like pbta would be more user friendly AND a better representation of the hobby than 5e.

                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle Secretary
                wrote last edited by
                #55

                @humanadverb @Printdevil @foolishowl @Taskerland
                It doesn't exactly help that a lot of people with only a casual understanding don't understand that "D&D" is not the generic term for a roleplaying game. As I've said before, people using "D&D" to refer to *all* TTRPGs rather than only to D&D-like ones grates on me, and strikes me as like using "Kleenex" to refer to all disposable paper products, from envelopes to sticky notes, rather than just tissues.

                humanadverbH 1 Reply Last reply
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                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                  @humanadverb @Printdevil @foolishowl @Taskerland
                  It doesn't exactly help that a lot of people with only a casual understanding don't understand that "D&D" is not the generic term for a roleplaying game. As I've said before, people using "D&D" to refer to *all* TTRPGs rather than only to D&D-like ones grates on me, and strikes me as like using "Kleenex" to refer to all disposable paper products, from envelopes to sticky notes, rather than just tissues.

                  humanadverbH This user is from outside of this forum
                  humanadverbH This user is from outside of this forum
                  humanadverb
                  wrote last edited by
                  #56

                  @pteryx @Printdevil @foolishowl @Taskerland Nice.

                  Seriously, "it's like calling all paper products 'Kleenex'" is such a perfect summary of what's happening here.

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                  • CharnockP Charnock

                    That's the exact silo I find chatting about games at the local shop. You get so far with people and then.. 5e just is the cognitive block.

                    Dogmatic entrenchment they call it in problem solving.

                    @pteryx @foolishowl @Taskerland

                    Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                    Pteryx the Puzzle Secretary
                    wrote last edited by
                    #57

                    @Printdevil @foolishowl @Taskerland
                    And again, this isn't even because they've achieved what I'd consider system mastery.

                    What I'd call system mastery involves, to give a 3.5 example... being able to casually refer to an "oil of mending", an item that has never seen print, because you know that oils are the topical variant of potions in the rules, Mending is a cantrip in the rules that perfectly fixes an object with a single clean fracture, and those who can't cast spells would want to do that.

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                    • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                      @Printdevil @foolishowl @Taskerland
                      And again, this isn't even because they've achieved what I'd consider system mastery.

                      What I'd call system mastery involves, to give a 3.5 example... being able to casually refer to an "oil of mending", an item that has never seen print, because you know that oils are the topical variant of potions in the rules, Mending is a cantrip in the rules that perfectly fixes an object with a single clean fracture, and those who can't cast spells would want to do that.

                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                      Pteryx the Puzzle SecretaryP This user is from outside of this forum
                      Pteryx the Puzzle Secretary
                      wrote last edited by
                      #58

                      @Printdevil @foolishowl @Taskerland
                      Or, to give a second such example of my idea of system mastery... looking at the Magewright NPC class from D&D 3.5's Eberron Campaign Setting on one hand, a list of 1st-level spells from Pathfinder 1e on the other, and coming to the conclusion that the spells Ant Haul, Fastidiousness, and Invisibility Alarm should be added to the Magewright spell list, because those are utility spells with working-class applications, which is what Magewright is all about.

                      FoolishOwlF 1 Reply Last reply
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                      • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                        @Printdevil @foolishowl @Taskerland
                        Or, to give a second such example of my idea of system mastery... looking at the Magewright NPC class from D&D 3.5's Eberron Campaign Setting on one hand, a list of 1st-level spells from Pathfinder 1e on the other, and coming to the conclusion that the spells Ant Haul, Fastidiousness, and Invisibility Alarm should be added to the Magewright spell list, because those are utility spells with working-class applications, which is what Magewright is all about.

                        FoolishOwlF This user is from outside of this forum
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                        FoolishOwl
                        wrote last edited by
                        #59

                        @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

                        As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

                        Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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                        • FoolishOwlF FoolishOwl

                          @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

                          As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                          Pteryx the Puzzle Secretary
                          wrote last edited by
                          #60

                          @foolishowl @Printdevil @Taskerland
                          It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

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                          • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                            @foolishowl @Printdevil @Taskerland
                            It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

                            CharnockP This user is from outside of this forum
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                            Charnock
                            wrote last edited by
                            #61

                            RPGs are a curious magical thing. Gossmer ideas often handled by clowns. Modern gaming very much a curate's egg.

                            @pteryx @foolishowl @Taskerland

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                            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                              @foolishowl @Printdevil @Taskerland
                              It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

                              FoolishOwlF This user is from outside of this forum
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                              FoolishOwl
                              wrote last edited by
                              #62

                              @pteryx @Printdevil @Taskerland What I mean is, part of what makes D&D "sticky" is that a lot of "table talk" concerns synergies between abilities and the like. That's fairly common with strategy games, trading card games, and some sports, but a lot less common with other role-playing games.

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                              • FoolishOwlF FoolishOwl

                                @pteryx @Printdevil @Taskerland What I mean is, part of what makes D&D "sticky" is that a lot of "table talk" concerns synergies between abilities and the like. That's fairly common with strategy games, trading card games, and some sports, but a lot less common with other role-playing games.

                                Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                                Pteryx the Puzzle Secretary
                                wrote last edited by
                                #63

                                @foolishowl @Printdevil @Taskerland
                                Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

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                                Pteryx the Puzzle SecretaryP CyC 2 Replies Last reply
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                                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                  @foolishowl @Printdevil @Taskerland
                                  Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

                                  1/2

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                                  Pteryx the Puzzle Secretary
                                  wrote last edited by
                                  #64

                                  @foolishowl @Printdevil @Taskerland
                                  Though I'd call optimization more akin to fire: you can do great things with it, but only if you understand its danger and use it carefully, responsibly, and in ways that take everyone else into account. Use it recklessly and you can burn down the campaign. Treat it like the entire game and, well, you end up in a wasteland.

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                                  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                                    @foolishowl @Printdevil @Taskerland
                                    Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

                                    1/2

                                    CyC This user is from outside of this forum
                                    CyC This user is from outside of this forum
                                    Cy
                                    wrote last edited by
                                    #65
                                    I think it was CCGs. Those completely grabbed roleplayers and got them hooked on gambling like you wouldn't believe. I can't find people into "roleplaying" these days who don't love playing with the CCG decks that they paid money for (for some reason) and sit there hoping randomly drawing cards will make them win. WotC's success was owed to Magic the Gathering (and lack of enforcement of gambling regulations), so that's the connection. The company got enough bank to buy TSR, through the same technique that trained roleplayers to value optimizing, since that's how you play CCGs.

                                    Like seriously, my first real gaming group started that shit and I dunno why I was immune. I'd try to make up like, stories about what was happening in the game, with the lands and the creatures and everyone else just ignored me and was like "I'm going to tap 2 mountains and a plains to bring out the etc" and nothing but that forever.

                                    CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
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                                    • CharnockP Charnock

                                      The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

                                      Because it just looks like an RPG

                                      But it isn't.

                                      @pteryx @foolishowl @Taskerland

                                      CyC This user is from outside of this forum
                                      CyC This user is from outside of this forum
                                      Cy
                                      wrote last edited by
                                      #66
                                      Yeah, exactly that. You have to actually Play a Role at some point or you're just wargaming. Which is fine, but it's not roleplaying.

                                      CC: @pteryx@dice.camp @foolishowl@social.coop @Taskerland@dice.camp
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                                      • CyC Cy
                                        I think it was CCGs. Those completely grabbed roleplayers and got them hooked on gambling like you wouldn't believe. I can't find people into "roleplaying" these days who don't love playing with the CCG decks that they paid money for (for some reason) and sit there hoping randomly drawing cards will make them win. WotC's success was owed to Magic the Gathering (and lack of enforcement of gambling regulations), so that's the connection. The company got enough bank to buy TSR, through the same technique that trained roleplayers to value optimizing, since that's how you play CCGs.

                                        Like seriously, my first real gaming group started that shit and I dunno why I was immune. I'd try to make up like, stories about what was happening in the game, with the lands and the creatures and everyone else just ignored me and was like "I'm going to tap 2 mountains and a plains to bring out the etc" and nothing but that forever.

                                        CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
                                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                                        Pteryx the Puzzle Secretary
                                        wrote last edited by
                                        #67

                                        @cy @foolishowl @Printdevil @Taskerland
                                        Not sure how gambling addiction (or demonization of all card-playing as equivalent to risking money) really relates to optimization, but I can certainly see how deckbuilding does. Though video games are arguably a better medium for just scratching the powergaming itch; they can get away with more intricate systems to exploit than any analog game could ever hope to match.

                                        Even though I play and like the 3.x games, I still want *roleplaying* in my TTRPGs.

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                                        • CharnockP Charnock

                                          Unsurprisingly I have most of those.

                                          Including the box of the Dwarven Mines.

                                          @strangequark @davej @pteryx @Taskerland

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                                          Strange Quark
                                          wrote last edited by
                                          #68

                                          Perhaps it wasn't my mother, maybe @Printdevil stole them.

                                          @davej @pteryx @Taskerland

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