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Wandering Adventure Party

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  3. An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

An interesting piece about the #ttrpg media landscape: https://personable.blog/media-crowdfunding/

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  • CharnockP Charnock

    That's the exact silo I find chatting about games at the local shop. You get so far with people and then.. 5e just is the cognitive block.

    Dogmatic entrenchment they call it in problem solving.

    @pteryx @foolishowl @Taskerland

    Pteryx the Puzzle SecretaryP This user is from outside of this forum
    Pteryx the Puzzle SecretaryP This user is from outside of this forum
    Pteryx the Puzzle Secretary
    wrote last edited by
    #57

    @Printdevil @foolishowl @Taskerland
    And again, this isn't even because they've achieved what I'd consider system mastery.

    What I'd call system mastery involves, to give a 3.5 example... being able to casually refer to an "oil of mending", an item that has never seen print, because you know that oils are the topical variant of potions in the rules, Mending is a cantrip in the rules that perfectly fixes an object with a single clean fracture, and those who can't cast spells would want to do that.

    Pteryx the Puzzle SecretaryP 1 Reply Last reply
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    • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

      @Printdevil @foolishowl @Taskerland
      And again, this isn't even because they've achieved what I'd consider system mastery.

      What I'd call system mastery involves, to give a 3.5 example... being able to casually refer to an "oil of mending", an item that has never seen print, because you know that oils are the topical variant of potions in the rules, Mending is a cantrip in the rules that perfectly fixes an object with a single clean fracture, and those who can't cast spells would want to do that.

      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle SecretaryP This user is from outside of this forum
      Pteryx the Puzzle Secretary
      wrote last edited by
      #58

      @Printdevil @foolishowl @Taskerland
      Or, to give a second such example of my idea of system mastery... looking at the Magewright NPC class from D&D 3.5's Eberron Campaign Setting on one hand, a list of 1st-level spells from Pathfinder 1e on the other, and coming to the conclusion that the spells Ant Haul, Fastidiousness, and Invisibility Alarm should be added to the Magewright spell list, because those are utility spells with working-class applications, which is what Magewright is all about.

      FoolishOwlF 1 Reply Last reply
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      • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

        @Printdevil @foolishowl @Taskerland
        Or, to give a second such example of my idea of system mastery... looking at the Magewright NPC class from D&D 3.5's Eberron Campaign Setting on one hand, a list of 1st-level spells from Pathfinder 1e on the other, and coming to the conclusion that the spells Ant Haul, Fastidiousness, and Invisibility Alarm should be added to the Magewright spell list, because those are utility spells with working-class applications, which is what Magewright is all about.

        FoolishOwlF This user is from outside of this forum
        FoolishOwlF This user is from outside of this forum
        FoolishOwl
        wrote last edited by
        #59

        @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

        As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

        Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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        • FoolishOwlF FoolishOwl

          @pteryx @Printdevil @Taskerland I kind of meant to point to system mastery in the sense that it's something valued at all.

          As in, I've seen it said of some narrative-style games that it's not really necessary to understand the rules, it just helps things go more smoothly if you do. Some rules light systems are intended to be too simple and consistent for system mastery to be the interesting part. Some OSR systems, I suspect that confusion is an intentional part of the experience.

          Pteryx the Puzzle SecretaryP This user is from outside of this forum
          Pteryx the Puzzle SecretaryP This user is from outside of this forum
          Pteryx the Puzzle Secretary
          wrote last edited by
          #60

          @foolishowl @Printdevil @Taskerland
          It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

          CharnockP FoolishOwlF 2 Replies Last reply
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          • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

            @foolishowl @Printdevil @Taskerland
            It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #61

            RPGs are a curious magical thing. Gossmer ideas often handled by clowns. Modern gaming very much a curate's egg.

            @pteryx @foolishowl @Taskerland

            Roger BW 😷R 1 Reply Last reply
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            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

              @foolishowl @Printdevil @Taskerland
              It seems a bit disingenuous to conflate simply knowing the rules at all with "system mastery". It furthermore seems to be a conceit unique to TTRPGs that they can be, or even in some people's opinion *should* be, played without knowing or thinking about the rules. I'm not necessarily calling that a bad thing, but it *is* something that sticks out as different from any other kind of game.

              FoolishOwlF This user is from outside of this forum
              FoolishOwlF This user is from outside of this forum
              FoolishOwl
              wrote last edited by
              #62

              @pteryx @Printdevil @Taskerland What I mean is, part of what makes D&D "sticky" is that a lot of "table talk" concerns synergies between abilities and the like. That's fairly common with strategy games, trading card games, and some sports, but a lot less common with other role-playing games.

              Pteryx the Puzzle SecretaryP 1 Reply Last reply
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              • FoolishOwlF FoolishOwl

                @pteryx @Printdevil @Taskerland What I mean is, part of what makes D&D "sticky" is that a lot of "table talk" concerns synergies between abilities and the like. That's fairly common with strategy games, trading card games, and some sports, but a lot less common with other role-playing games.

                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle Secretary
                wrote last edited by
                #63

                @foolishowl @Printdevil @Taskerland
                Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

                1/2

                Pteryx the Puzzle SecretaryP CyC 2 Replies Last reply
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                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                  @foolishowl @Printdevil @Taskerland
                  Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

                  1/2

                  Pteryx the Puzzle SecretaryP This user is from outside of this forum
                  Pteryx the Puzzle SecretaryP This user is from outside of this forum
                  Pteryx the Puzzle Secretary
                  wrote last edited by
                  #64

                  @foolishowl @Printdevil @Taskerland
                  Though I'd call optimization more akin to fire: you can do great things with it, but only if you understand its danger and use it carefully, responsibly, and in ways that take everyone else into account. Use it recklessly and you can burn down the campaign. Treat it like the entire game and, well, you end up in a wasteland.

                  2/2

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                  • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                    @foolishowl @Printdevil @Taskerland
                    Ahh, I see what you're getting at. Notably, one of the big changes in D&D and its culture that roughly coincided with the shift from TSR to WotC (though possibly coincidentally, as the Player's Option stuff and even some early 3.0 planning predates that) was a shift from optimization being treated as entirely immature, selfish, and shameful to being encouraged. And I definitely see how that can be a turnoff.

                    1/2

                    CyC This user is from outside of this forum
                    CyC This user is from outside of this forum
                    Cy
                    wrote last edited by
                    #65
                    I think it was CCGs. Those completely grabbed roleplayers and got them hooked on gambling like you wouldn't believe. I can't find people into "roleplaying" these days who don't love playing with the CCG decks that they paid money for (for some reason) and sit there hoping randomly drawing cards will make them win. WotC's success was owed to Magic the Gathering (and lack of enforcement of gambling regulations), so that's the connection. The company got enough bank to buy TSR, through the same technique that trained roleplayers to value optimizing, since that's how you play CCGs.

                    Like seriously, my first real gaming group started that shit and I dunno why I was immune. I'd try to make up like, stories about what was happening in the game, with the lands and the creatures and everyone else just ignored me and was like "I'm going to tap 2 mountains and a plains to bring out the etc" and nothing but that forever.

                    CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
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                    • CharnockP Charnock

                      The whole combat effectiveness type approach to gaming is why I find it hard to chat to local gamers, in a gaming shop, who are gaming.

                      Because it just looks like an RPG

                      But it isn't.

                      @pteryx @foolishowl @Taskerland

                      CyC This user is from outside of this forum
                      CyC This user is from outside of this forum
                      Cy
                      wrote last edited by
                      #66
                      Yeah, exactly that. You have to actually Play a Role at some point or you're just wargaming. Which is fine, but it's not roleplaying.

                      CC: @pteryx@dice.camp @foolishowl@social.coop @Taskerland@dice.camp
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                      • CyC Cy
                        I think it was CCGs. Those completely grabbed roleplayers and got them hooked on gambling like you wouldn't believe. I can't find people into "roleplaying" these days who don't love playing with the CCG decks that they paid money for (for some reason) and sit there hoping randomly drawing cards will make them win. WotC's success was owed to Magic the Gathering (and lack of enforcement of gambling regulations), so that's the connection. The company got enough bank to buy TSR, through the same technique that trained roleplayers to value optimizing, since that's how you play CCGs.

                        Like seriously, my first real gaming group started that shit and I dunno why I was immune. I'd try to make up like, stories about what was happening in the game, with the lands and the creatures and everyone else just ignored me and was like "I'm going to tap 2 mountains and a plains to bring out the etc" and nothing but that forever.

                        CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                        Pteryx the Puzzle SecretaryP This user is from outside of this forum
                        Pteryx the Puzzle Secretary
                        wrote last edited by
                        #67

                        @cy @foolishowl @Printdevil @Taskerland
                        Not sure how gambling addiction (or demonization of all card-playing as equivalent to risking money) really relates to optimization, but I can certainly see how deckbuilding does. Though video games are arguably a better medium for just scratching the powergaming itch; they can get away with more intricate systems to exploit than any analog game could ever hope to match.

                        Even though I play and like the 3.x games, I still want *roleplaying* in my TTRPGs.

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                        • CharnockP Charnock

                          Unsurprisingly I have most of those.

                          Including the box of the Dwarven Mines.

                          @strangequark @davej @pteryx @Taskerland

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                          Strange Quark
                          wrote last edited by
                          #68

                          Perhaps it wasn't my mother, maybe @Printdevil stole them.

                          @davej @pteryx @Taskerland

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                          • CharnockP Charnock

                            @strangequark @davej @pteryx @Taskerland

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                            Strange Quark
                            wrote last edited by
                            #69

                            @Printdevil Next time I come over you can arrange that we play this in the FLGS.

                            @davej @pteryx @Taskerland

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                            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                              @cy @foolishowl @Printdevil @Taskerland
                              Not sure how gambling addiction (or demonization of all card-playing as equivalent to risking money) really relates to optimization, but I can certainly see how deckbuilding does. Though video games are arguably a better medium for just scratching the powergaming itch; they can get away with more intricate systems to exploit than any analog game could ever hope to match.

                              Even though I play and like the 3.x games, I still want *roleplaying* in my TTRPGs.

                              CyC This user is from outside of this forum
                              CyC This user is from outside of this forum
                              Cy
                              wrote last edited by
                              #70
                              CCGs specifically, you have to pay money to try to get the "rare" cards. I don't think it's true of card games in general. Never saw a friend group get taken over by a ravenous appetite for Bridge, though I'm sure it's happened before.

                              CC: @foolishowl@social.coop @Printdevil@dice.camp @Taskerland@dice.camp
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                              • Moreau VazhT Moreau Vazh shared this topic
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                                Moreau Vazh
                                wrote last edited by
                                #71

                                @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

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                                • CharnockP This user is from outside of this forum
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                                  Charnock
                                  wrote last edited by
                                  #72

                                  Bridge you say?

                                  *drips feral drool*

                                  @cy @foolishowl @Taskerland @pteryx

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                                  • Moreau VazhT Moreau Vazh

                                    @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

                                    CharnockP This user is from outside of this forum
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                                    Charnock
                                    wrote last edited by
                                    #73

                                    And what Techbros did.. er.. always

                                    @Taskerland @cy @foolishowl @pteryx

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                                    • Strange QuarkS Strange Quark

                                      @Printdevil Next time I come over you can arrange that we play this in the FLGS.

                                      @davej @pteryx @Taskerland

                                      CharnockP This user is from outside of this forum
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                                      Charnock
                                      wrote last edited by
                                      #74

                                      "the palace of ever-plastic ducks"

                                      @strangequark @davej @pteryx @Taskerland

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                                      • Moreau VazhT Moreau Vazh

                                        @cy CCGs are a *deeply cursed* medium. They did for the 90s rpg scene what lead in petrol did for child safety in the 1970s. @foolishowl @Printdevil @pteryx

                                        CharnockP This user is from outside of this forum
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                                        Charnock
                                        wrote last edited by
                                        #75

                                        CCGs wrecked the club landscape

                                        @Taskerland @cy @foolishowl @pteryx

                                        Pteryx the Puzzle SecretaryP Roger BW 😷R 2 Replies Last reply
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                                        • CharnockP Charnock

                                          CCGs wrecked the club landscape

                                          @Taskerland @cy @foolishowl @pteryx

                                          Pteryx the Puzzle SecretaryP This user is from outside of this forum
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                                          Pteryx the Puzzle Secretary
                                          wrote last edited by
                                          #76

                                          @Printdevil @Taskerland @cy @foolishowl
                                          What gets me is how the reaction to CCGs, and then to online gaming, has not been "we need to do what only TTRPGs can do better than ever!", but "we need to appeal to competitive combat-obsessed types despite the other media stealing our market share by doing that being better-suited for it!"

                                          I'd thus be inclined to blame various suits who control pursestrings for the decline of TTRPGs more so than the actual CCGs and online games.

                                          CharnockP Roger BW 😷R 3 Replies Last reply
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