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Wandering Adventure Party

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  3. Preparation, preparation, preparation

Preparation, preparation, preparation

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  • koboldcoterie@pawb.socialK koboldcoterie@pawb.social

    I’d watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.

    roflo1@ttrpg.networkR This user is from outside of this forum
    roflo1@ttrpg.networkR This user is from outside of this forum
    roflo1@ttrpg.network
    wrote on last edited by
    #5

    It’s short, but it’s a start:

    S 1 Reply Last reply
    5
    • S stamets@lemmy.dbzer0.com
      This post did not contain any content.
      C This user is from outside of this forum
      C This user is from outside of this forum
      chunkystyles@sopuli.xyz
      wrote on last edited by
      #6

      And now I want to play Dwarf Fortress again.

      8 1 Reply Last reply
      30
      • koboldcoterie@pawb.socialK koboldcoterie@pawb.social

        I’d watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.

        X This user is from outside of this forum
        X This user is from outside of this forum
        Xyre
        wrote on last edited by
        #7

        Someone should make a 100% science-based dungeons game.

        1 Reply Last reply
        9
        • koboldcoterie@pawb.socialK koboldcoterie@pawb.social

          I’d watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.

          E This user is from outside of this forum
          E This user is from outside of this forum
          Elvith Ma'for
          wrote on last edited by
          #8

          For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

          • Where do the enemies sleep?
          • Where do they cook, eat and store food?
          • Where are the toilets?
          S S M S C 5 Replies Last reply
          41
          • C chunkystyles@sopuli.xyz

            And now I want to play Dwarf Fortress again.

            8 This user is from outside of this forum
            8 This user is from outside of this forum
            8263ksbr@lemmy.ml
            wrote on last edited by
            #9

            : ) now i want to replicate that dungeon in dwarf fortress

            1 Reply Last reply
            7
            • S stamets@lemmy.dbzer0.com
              This post did not contain any content.
              H This user is from outside of this forum
              H This user is from outside of this forum
              harvey656@lemmy.world
              wrote on last edited by
              #10

              I feel called out.

              1 Reply Last reply
              0
              • S stamets@lemmy.dbzer0.com
                This post did not contain any content.
                C This user is from outside of this forum
                C This user is from outside of this forum
                cpmsp@midwest.social
                wrote on last edited by
                #11

                Maximum effort!

                1 Reply Last reply
                0
                • E Elvith Ma'for

                  For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

                  • Where do the enemies sleep?
                  • Where do they cook, eat and store food?
                  • Where are the toilets?
                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  scratchee@feddit.uk
                  wrote on last edited by
                  #12

                  DM sweats profusely, starts searching for books on underground ecosystems.

                  1 Reply Last reply
                  5
                  • E Elvith Ma'for

                    For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

                    • Where do the enemies sleep?
                    • Where do they cook, eat and store food?
                    • Where are the toilets?
                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    squaresinger@lemmy.world
                    wrote on last edited by
                    #13

                    Make the enemies coprophages and all the problems sort themselves out.

                    1 Reply Last reply
                    4
                    • S stamets@lemmy.dbzer0.com
                      This post did not contain any content.
                      lime!L This user is from outside of this forum
                      lime!L This user is from outside of this forum
                      lime!
                      wrote on last edited by
                      #14

                      this is why i do theatre of the mind

                      1 Reply Last reply
                      7
                      • roflo1@ttrpg.networkR roflo1@ttrpg.network

                        It’s short, but it’s a start:

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        squaresinger@lemmy.world
                        wrote on last edited by
                        #15

                        Lindybeige! Haven’t seen that guy in ages! And he’s still active!

                        1 Reply Last reply
                        3
                        • E Elvith Ma'for

                          For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

                          • Where do the enemies sleep?
                          • Where do they cook, eat and store food?
                          • Where are the toilets?
                          M This user is from outside of this forum
                          M This user is from outside of this forum
                          monkemischief@lemmy.today
                          wrote on last edited by monkemischief@lemmy.today
                          #16

                          In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

                          They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

                          There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

                          Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

                          Somebody’s gotta reset all those traps, too.

                          Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

                          Where are the toilets?

                          Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                          You can have fun with this stuff.

                          jherazob@beehaw.orgJ I J 3 Replies Last reply
                          39
                          • E Elvith Ma'for

                            For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

                            • Where do the enemies sleep?
                            • Where do they cook, eat and store food?
                            • Where are the toilets?
                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            steelsky@lemmy.world
                            wrote on last edited by
                            #17

                            My DM would burst out laughing at those questions and respond with:

                            YOU’RE the adventurers, aren’t ya? So:

                            • explore and find out
                            • explore and find out
                            • explore and find out
                            E 1 Reply Last reply
                            15
                            • E Elvith Ma'for

                              For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

                              • Where do the enemies sleep?
                              • Where do they cook, eat and store food?
                              • Where are the toilets?
                              C This user is from outside of this forum
                              C This user is from outside of this forum
                              cassandrafatigue@lemmy.dbzer0.com
                              wrote on last edited by
                              #18

                              I ran a bitd game with a civil engineer playing a leech. ‘Where does the poop go’ got a lot of people killed.

                              1 Reply Last reply
                              9
                              • S stamets@lemmy.dbzer0.com
                                This post did not contain any content.
                                A This user is from outside of this forum
                                A This user is from outside of this forum
                                azrendelmare@ttrpg.network
                                wrote on last edited by
                                #19

                                Man, you should see my mom’s megadungeon; this is fucking tiny.

                                1 Reply Last reply
                                5
                                • S stamets@lemmy.dbzer0.com
                                  This post did not contain any content.
                                  M This user is from outside of this forum
                                  M This user is from outside of this forum
                                  monkdervierte@lemmy.zip
                                  wrote on last edited by
                                  #20

                                  There’s a labyrinth in the labyrinth.

                                  1 Reply Last reply
                                  4
                                  • M monkemischief@lemmy.today

                                    In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

                                    They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

                                    There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

                                    Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

                                    Somebody’s gotta reset all those traps, too.

                                    Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

                                    Where are the toilets?

                                    Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                                    You can have fun with this stuff.

                                    jherazob@beehaw.orgJ This user is from outside of this forum
                                    jherazob@beehaw.orgJ This user is from outside of this forum
                                    jherazob@beehaw.org
                                    wrote on last edited by
                                    #21

                                    Now i have an itch to go reread Dungeon Meshi

                                    U 1 Reply Last reply
                                    6
                                    • M monkemischief@lemmy.today

                                      In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

                                      They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

                                      There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

                                      Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

                                      Somebody’s gotta reset all those traps, too.

                                      Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

                                      Where are the toilets?

                                      Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                                      You can have fun with this stuff.

                                      I This user is from outside of this forum
                                      I This user is from outside of this forum
                                      Iron Lynx
                                      wrote on last edited by iron_lynx@lemmy.world
                                      #22

                                      Where are the toilets?

                                      (…) Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                                      Or to the Underdark. The Drow must hate the dungeon occupants…

                                      1 Reply Last reply
                                      6
                                      • S stamets@lemmy.dbzer0.com
                                        This post did not contain any content.
                                        M This user is from outside of this forum
                                        M This user is from outside of this forum
                                        mech@feddit.org
                                        wrote on last edited by mech@feddit.org
                                        #23

                                        Plot twist: It’s just a printout of the DM’s last Dwarf Fortress save.
                                        Below level 23 is where the FUN starts.

                                        Q Ricky RigatoniR 2 Replies Last reply
                                        23
                                        • jherazob@beehaw.orgJ jherazob@beehaw.org

                                          Now i have an itch to go reread Dungeon Meshi

                                          U This user is from outside of this forum
                                          U This user is from outside of this forum
                                          ulterno@programming.dev
                                          wrote on last edited by
                                          #24

                                          I watched the Anime and I feel like it expands on the above concept very well.
                                          Lots of fun.

                                          1 Reply Last reply
                                          4

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