Preparation, preparation, preparation
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And now I want to play Dwarf Fortress again.
: ) now i want to replicate that dungeon in dwarf fortress
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I feel called out.
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Maximum effort!
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For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:
- Where do the enemies sleep?
- Where do they cook, eat and store food?
- Where are the toilets?
DM sweats profusely, starts searching for books on underground ecosystems.
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For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:
- Where do the enemies sleep?
- Where do they cook, eat and store food?
- Where are the toilets?
Make the enemies coprophages and all the problems sort themselves out.
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this is why i do theatre of the mind
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It’s short, but it’s a start:
Lindybeige! Haven’t seen that guy in ages! And he’s still active!
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For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:
- Where do the enemies sleep?
- Where do they cook, eat and store food?
- Where are the toilets?
In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.
They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.
There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?
Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?
Somebody’s gotta reset all those traps, too.
Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!
Where are the toilets?
Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.
You can have fun with this stuff.
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For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:
- Where do the enemies sleep?
- Where do they cook, eat and store food?
- Where are the toilets?
My DM would burst out laughing at those questions and respond with:
YOU’RE the adventurers, aren’t ya? So:
- explore and find out
- explore and find out
- explore and find out
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For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:
- Where do the enemies sleep?
- Where do they cook, eat and store food?
- Where are the toilets?
I ran a bitd game with a civil engineer playing a leech. ‘Where does the poop go’ got a lot of people killed.
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Man, you should see my mom’s megadungeon; this is fucking tiny.
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There’s a labyrinth in the labyrinth.
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In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.
They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.
There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?
Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?
Somebody’s gotta reset all those traps, too.
Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!
Where are the toilets?
Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.
You can have fun with this stuff.
Now i have an itch to go reread Dungeon Meshi
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In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.
They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.
There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?
Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?
Somebody’s gotta reset all those traps, too.
Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!
Where are the toilets?
Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.
You can have fun with this stuff.
Where are the toilets?
(…) Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.
Or to the Underdark. The Drow must hate the dungeon occupants…
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Plot twist: It’s just a printout of the DM’s last Dwarf Fortress save.
Below level 23 is where the FUN starts. -
Now i have an itch to go reread Dungeon Meshi
I watched the Anime and I feel like it expands on the above concept very well.
Lots of fun. -
Plot twist: It’s just a printout of the DM’s last Dwarf Fortress save.
Below level 23 is where the FUN starts.The mandatory water-themed floor is only there because the DM messed up making a waterfall. Again.
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I’ve always wanted to play a MEGA-DUNGEON with a DM who wants to run one. I love to making a 2-3 level dungeon when I DM but I don’t think I can do a MEGA ones.
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My DM would burst out laughing at those questions and respond with:
YOU’RE the adventurers, aren’t ya? So:
- explore and find out
- explore and find out
- explore and find out
Generally yes, the DM doesn’t need to answer all things (heoght be revealing some secrets after all, where you can ambush, poison food, whatever). BUT he better is prepared after the questions
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Map doesn’t make any sense. There is no structure or organization beyond “make a huge block of confusing, pointless rooms”.
Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.