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Wandering Adventure Party

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  3. Preparation, preparation, preparation

Preparation, preparation, preparation

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  • S stamets@lemmy.dbzer0.com
    This post did not contain any content.
    H This user is from outside of this forum
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    harvey656@lemmy.world
    wrote on last edited by
    #10

    I feel called out.

    1 Reply Last reply
    0
    • S stamets@lemmy.dbzer0.com
      This post did not contain any content.
      C This user is from outside of this forum
      C This user is from outside of this forum
      cpmsp@midwest.social
      wrote on last edited by
      #11

      Maximum effort!

      1 Reply Last reply
      0
      • E Elvith Ma'for

        For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

        • Where do the enemies sleep?
        • Where do they cook, eat and store food?
        • Where are the toilets?
        S This user is from outside of this forum
        S This user is from outside of this forum
        scratchee@feddit.uk
        wrote on last edited by
        #12

        DM sweats profusely, starts searching for books on underground ecosystems.

        1 Reply Last reply
        5
        • E Elvith Ma'for

          For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

          • Where do the enemies sleep?
          • Where do they cook, eat and store food?
          • Where are the toilets?
          S This user is from outside of this forum
          S This user is from outside of this forum
          squaresinger@lemmy.world
          wrote on last edited by
          #13

          Make the enemies coprophages and all the problems sort themselves out.

          1 Reply Last reply
          4
          • S stamets@lemmy.dbzer0.com
            This post did not contain any content.
            lime!L This user is from outside of this forum
            lime!L This user is from outside of this forum
            lime!
            wrote on last edited by
            #14

            this is why i do theatre of the mind

            1 Reply Last reply
            7
            • roflo1@ttrpg.networkR roflo1@ttrpg.network

              It’s short, but it’s a start:

              S This user is from outside of this forum
              S This user is from outside of this forum
              squaresinger@lemmy.world
              wrote on last edited by
              #15

              Lindybeige! Haven’t seen that guy in ages! And he’s still active!

              1 Reply Last reply
              3
              • E Elvith Ma'for

                For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

                • Where do the enemies sleep?
                • Where do they cook, eat and store food?
                • Where are the toilets?
                M This user is from outside of this forum
                M This user is from outside of this forum
                monkemischief@lemmy.today
                wrote on last edited by monkemischief@lemmy.today
                #16

                In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

                They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

                There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

                Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

                Somebody’s gotta reset all those traps, too.

                Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

                Where are the toilets?

                Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                You can have fun with this stuff.

                jherazob@beehaw.orgJ I J 3 Replies Last reply
                39
                • E Elvith Ma'for

                  For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

                  • Where do the enemies sleep?
                  • Where do they cook, eat and store food?
                  • Where are the toilets?
                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  steelsky@lemmy.world
                  wrote on last edited by
                  #17

                  My DM would burst out laughing at those questions and respond with:

                  YOU’RE the adventurers, aren’t ya? So:

                  • explore and find out
                  • explore and find out
                  • explore and find out
                  E 1 Reply Last reply
                  15
                  • E Elvith Ma'for

                    For starters, just ask your DM three questions (assuming enemies are sentient and civilized beings, not just “wildlife”) and watch him sweat nervously:

                    • Where do the enemies sleep?
                    • Where do they cook, eat and store food?
                    • Where are the toilets?
                    C This user is from outside of this forum
                    C This user is from outside of this forum
                    cassandrafatigue@lemmy.dbzer0.com
                    wrote on last edited by
                    #18

                    I ran a bitd game with a civil engineer playing a leech. ‘Where does the poop go’ got a lot of people killed.

                    1 Reply Last reply
                    9
                    • S stamets@lemmy.dbzer0.com
                      This post did not contain any content.
                      A This user is from outside of this forum
                      A This user is from outside of this forum
                      azrendelmare@ttrpg.network
                      wrote on last edited by
                      #19

                      Man, you should see my mom’s megadungeon; this is fucking tiny.

                      1 Reply Last reply
                      5
                      • S stamets@lemmy.dbzer0.com
                        This post did not contain any content.
                        M This user is from outside of this forum
                        M This user is from outside of this forum
                        monkdervierte@lemmy.zip
                        wrote on last edited by
                        #20

                        There’s a labyrinth in the labyrinth.

                        1 Reply Last reply
                        4
                        • M monkemischief@lemmy.today

                          In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

                          They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

                          There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

                          Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

                          Somebody’s gotta reset all those traps, too.

                          Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

                          Where are the toilets?

                          Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                          You can have fun with this stuff.

                          jherazob@beehaw.orgJ This user is from outside of this forum
                          jherazob@beehaw.orgJ This user is from outside of this forum
                          jherazob@beehaw.org
                          wrote on last edited by
                          #21

                          Now i have an itch to go reread Dungeon Meshi

                          U 1 Reply Last reply
                          6
                          • M monkemischief@lemmy.today

                            In a lot of modern guides on dungeon design, they stress thinking this stuff out. Yeah you should definitely have some idea why the inhabitants are here and not elsewhere, where their supplies come from, and how they interact with whatever else calls this place home.

                            They should have a place to sleep, eat, maybe recreation even. While the PCs poke around, the dungeon denizens shouldn’t just be waiting around in preset rooms, fully ready to fight like MMO mobs. They could be on patrol, raiding their neighbors, sleeping, arguing, partying, whatever.

                            There’s even fun things you can do with this like inter-faction conflicts between floors or other regions. Do the Orcs fear the dragon at the bottom of the dungeon?

                            Do the bandits have an uneasy non-aggression pact with a lich? Or are they constantly embattled with seemingly limitless undead because they’re struggling for a legendary artifact?

                            Somebody’s gotta reset all those traps, too.

                            Players should definitely feel like trespassers in a living place. Few people enjoy that ancient style of dungeon delving anymore, where you slay a band of kobolds, answer a sphinx’s riddle, then bust in on a vampire who’s as confused about why they’re there as you are!

                            Where are the toilets?

                            Maybe the hallway but the local gelatinous cube roombas it up. (Eeeeeww) … Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                            You can have fun with this stuff.

                            I This user is from outside of this forum
                            I This user is from outside of this forum
                            Iron Lynx
                            wrote on last edited by iron_lynx@lemmy.world
                            #22

                            Where are the toilets?

                            (…) Or a room has holes dug dropping into an underground river. Or just a really deep pit, or a convenient portal to the Abyss LOL.

                            Or to the Underdark. The Drow must hate the dungeon occupants…

                            1 Reply Last reply
                            6
                            • S stamets@lemmy.dbzer0.com
                              This post did not contain any content.
                              M This user is from outside of this forum
                              M This user is from outside of this forum
                              mech@feddit.org
                              wrote on last edited by mech@feddit.org
                              #23

                              Plot twist: It’s just a printout of the DM’s last Dwarf Fortress save.
                              Below level 23 is where the FUN starts.

                              Q Ricky RigatoniR 2 Replies Last reply
                              23
                              • jherazob@beehaw.orgJ jherazob@beehaw.org

                                Now i have an itch to go reread Dungeon Meshi

                                U This user is from outside of this forum
                                U This user is from outside of this forum
                                ulterno@programming.dev
                                wrote on last edited by
                                #24

                                I watched the Anime and I feel like it expands on the above concept very well.
                                Lots of fun.

                                1 Reply Last reply
                                4
                                • M mech@feddit.org

                                  Plot twist: It’s just a printout of the DM’s last Dwarf Fortress save.
                                  Below level 23 is where the FUN starts.

                                  Q This user is from outside of this forum
                                  Q This user is from outside of this forum
                                  quetzalcutlass@lemmy.world
                                  wrote on last edited by
                                  #25

                                  The mandatory water-themed floor is only there because the DM messed up making a waterfall. Again.

                                  1 Reply Last reply
                                  9
                                  • S stamets@lemmy.dbzer0.com
                                    This post did not contain any content.
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                                    D This user is from outside of this forum
                                    dumples@midwest.social
                                    wrote on last edited by
                                    #26

                                    I’ve always wanted to play a MEGA-DUNGEON with a DM who wants to run one. I love to making a 2-3 level dungeon when I DM but I don’t think I can do a MEGA ones.

                                    1 Reply Last reply
                                    2
                                    • S steelsky@lemmy.world

                                      My DM would burst out laughing at those questions and respond with:

                                      YOU’RE the adventurers, aren’t ya? So:

                                      • explore and find out
                                      • explore and find out
                                      • explore and find out
                                      E This user is from outside of this forum
                                      E This user is from outside of this forum
                                      Elvith Ma'for
                                      wrote on last edited by
                                      #27

                                      Generally yes, the DM doesn’t need to answer all things (heoght be revealing some secrets after all, where you can ambush, poison food, whatever). BUT he better is prepared after the questions

                                      1 Reply Last reply
                                      3
                                      • S stamets@lemmy.dbzer0.com
                                        This post did not contain any content.
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                                        kinggimpicus@sh.itjust.works
                                        wrote on last edited by
                                        #28

                                        Map doesn’t make any sense. There is no structure or organization beyond “make a huge block of confusing, pointless rooms”.

                                        Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.

                                        Z deathray5@lemmynsfw.comD M 3 Replies Last reply
                                        13
                                        • S stamets@lemmy.dbzer0.com
                                          This post did not contain any content.
                                          M This user is from outside of this forum
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                                          mnemonicmonkeys@sh.itjust.works
                                          wrote on last edited by
                                          #29

                                          Over half of that map looks absolutely miserable to do combat in, for both the GM and the players.

                                          I once had an encounter happen inside a 3x3 grid room as a GM. It was awful. There was no room for anybody to be creative in. It was just a boring slogfest for over an hour

                                          J 1 Reply Last reply
                                          6

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